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Windybeard
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« Reply #80 on: January 16, 2012, 06:22:21 PM » |
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This game looks great zack! i tried the wall climb demo and its good, very fast! The graphics are straight up awesome! i cant wait to see what you do next!
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Zack Bell
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« Reply #81 on: January 16, 2012, 06:31:06 PM » |
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@CEDE: At this point, I'd say that it would be faster for me to just buy the Mac version of GM and release it on Mac that way, so yes, it's a possibility  @Windybeard: Thanks! I'm glad that people are liking the wall climbing thing. I just threw it together when I was bored (and somewhat stumped about how to make a never-ending room in GM). Level design for the caves is complete (other than tiling and making it pretty). The cloud background and foreground is done and you can see it in the last mockup that Herror posted. Thanks for the support. 
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Ashkin
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« Reply #82 on: January 16, 2012, 06:43:53 PM » |
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Please tell me there will be at least one section in the game where you'll walk into a volcano or something and have to walljump past randomly-generated obstacles like this all the way out of the volcano. Just implement this minigame somewhere into the game, please 
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Zack Bell
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« Reply #83 on: January 16, 2012, 06:54:29 PM » |
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I actually thought about that. The ruins section was going to include lava at first, but Herror and I came to the agreement that it didn't really fit the world. Then when I was playing Super Crate Box, I wanted to make a small game that could theoretically go on forever, and that wall-jumping game is what I came up with. Maybe it'll be an unlockable mini-game or something, but it probably won't be in the main game. I had issues with backtracking. It didn't make sense for the room to errupt every time that you entered it from the bottom, but then if you came back later and entered through the top, nothing would happen. It just didn't work. Hope that makes sense! But yes, I'm trying to do SOMETHING with it. 
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Zack Bell
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« Reply #84 on: January 17, 2012, 11:47:17 AM » |
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It is VERY likely that this will be ported to Flash if people enjoy the game. I've had such an easy transition from GM to Flashpunk. The ability to actually use more object-oriented techniques inspires me to work a lot more as well.
It's really nice to be able to be in the same mindset when I'm coding for school and when I'm coding games and GM didn't really allow for that.
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Zack Bell
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« Reply #85 on: January 18, 2012, 07:59:27 PM » |
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Slight update: Currently RAGING at the levels during playtesting. That is all. 
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eigenbom
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« Reply #86 on: January 18, 2012, 11:49:23 PM » |
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Hey, this has got a momodora vibe. :D
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eigenbom
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« Reply #88 on: January 19, 2012, 01:20:40 PM » |
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Haven't played it...
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SolarLune
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« Reply #89 on: January 19, 2012, 01:48:00 PM » |
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Haven't played it...
Haven't played what? EDIT: Surely you don't mean you haven't played Cave Story.
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eigenbom
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« Reply #90 on: January 19, 2012, 02:30:06 PM » |
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Haven't played it...
Haven't played what? EDIT: Surely you don't mean you haven't played Cave Story. I think I played like the first 3 screens of it a couple of years back. My indie game experience is not as wide as it should be, but I'm seeking to remedy that - I played Celestial Mechanica, Arvoesine, Momodora, and NoituLove2 recently. And I hope to play Puppet Children when it's finished!
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Zack Bell
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« Reply #91 on: January 19, 2012, 02:43:47 PM » |
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I really need to change the title... This game has nothing to do with puppets and it certainly won't just be called Children  For those of you who missed it, this started as another game, but the mechanics played better in my head than how they actual felt when I prototyped it. I stripped out the fluff and ended up with the game that you see now. I'm snowed it with no power. So no code, computer, or game making of any kind for a day or two 
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eigenbom
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« Reply #92 on: January 19, 2012, 02:45:09 PM » |
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or game making of any kind... You can sketch and draw levels. 
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Zack Bell
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« Reply #93 on: January 19, 2012, 03:15:45 PM » |
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Level design by candle light 
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Happy Shabby Games
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« Reply #94 on: January 19, 2012, 03:18:26 PM » |
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I really need to change the title... This game has nothing to do with puppets and it certainly won't just be called Children  Hijos 
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eigenbom
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« Reply #95 on: January 19, 2012, 03:30:55 PM » |
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Level design by candle light  I design my levels using just the light from my cigar 
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namragog
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« Reply #96 on: January 19, 2012, 03:43:45 PM » |
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I design my levels with the light of burning bamboo 
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Ashkin
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« Reply #97 on: January 19, 2012, 03:57:43 PM » |
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I don't design levels, I use procedural generation. 
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Zack Bell
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« Reply #98 on: January 19, 2012, 04:40:50 PM » |
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in b4 "I design levels by..." meme 
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Angelbait
Level 1
SCARY!
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« Reply #99 on: January 20, 2012, 01:17:36 AM » |
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Wha? What happened? Its like, awaking from a daze left only by the blackhole of an imminent meme...
PS - I see a shadow of a child?... Lol, Too much work no play makes Vancouver snowy tonight.
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