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TIGSource ForumsCommunityDevLogsSkullboy ( Complete re-haul! -=Feb 18/09=- )
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Author Topic: Skullboy ( Complete re-haul! -=Feb 18/09=- )  (Read 85201 times)
sereneworx
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« Reply #120 on: September 29, 2008, 10:46:49 PM »



... Wait, what?

Ooooh, I really like the atmosphere in this =D
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ChevyRay
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« Reply #121 on: September 29, 2008, 10:51:48 PM »

Gravey Smiley

There'll probably be wists of mist/fog/whatever that come tumbling through every once in awhile. I'm on my way home tomorrow afternoon, so expect this to be finished by the end of the week Smiley

EDIT: not Skullboy, but Skullboy on the pogo-stick minigame :D
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Nate Kling
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« Reply #122 on: September 30, 2008, 08:02:08 AM »

looking awesome as usual.  I can't wait to bounce on those piggies heads!
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« Reply #123 on: September 30, 2008, 08:06:03 AM »

Looks cool! The character reminds me a bit of cubone, from the old pokemon games.
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ChevyRay
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« Reply #124 on: October 01, 2008, 06:51:24 PM »

Bit more done on the GUI. Also, I finished the whole intro splash and everything, too, which Battlerager wrote a cool little ditty for.



Combo system is now underway.
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sereneworx
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« Reply #125 on: October 01, 2008, 08:07:34 PM »

I don't know about the black lines in the elements up top what if you just had them without lines, just solid colours, with transparent space where lines used to be?
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ChevyRay
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« Reply #126 on: October 01, 2008, 08:14:38 PM »

Comme ça?



I could make the top-left one solid, because it gets really ugly where all the lines gather at the corner. But the one at the right is your level-meter, and I'd like it to be easily distinguished how many "bars" are in it.

The level-bars are key to gameplay. But the one at the top-left is the combo-meter, so you just have to hit the next enemy before it runs out to continue the combo.
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sereneworx
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« Reply #127 on: October 01, 2008, 09:27:00 PM »

Then perhaps add another pixels width of space in between the bars.
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Xion
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« Reply #128 on: October 01, 2008, 09:31:26 PM »

you could just have a solid-colored circle-section cover the vertex of the meter, and have the lines extrude at a point where it no longer looks awkward.
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Μarkham
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« Reply #129 on: October 01, 2008, 09:42:53 PM »

Or you could just have the lines go a quarter of the way to the upper corner, like the odometer of a car.
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ChevyRay
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« Reply #130 on: October 01, 2008, 09:44:08 PM »

That's a good suggestion, actually Xion. I think it might look a bit better if they didn't go straight into the corners. Have sort of orange-slice shapes.

I'll add another pixel between the bars, and take a circle chunk out of the corners.
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ChevyRay
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« Reply #131 on: October 02, 2008, 03:53:56 AM »








But still better than nothing. Wink
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Nate Kling
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« Reply #132 on: October 02, 2008, 04:58:52 AM »

what about using a gradient on those bars on the top left and right.  It looks a bit plain to me.  Either way, this looks awesome.  I'm a bit confused, is this a mini-game inside the game?

Edit: Just watched the video... That is amazing,ChevyRay!  Excellent music composition, Battlerager.  I love the song.
« Last Edit: October 02, 2008, 05:03:20 AM by Caliber9 » Logged

battlerager
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« Reply #133 on: October 02, 2008, 05:27:35 AM »

Excellent music composition, Battlerager.  I love the song.
Thanks a lot! Smiley

Random "trivia" about the song
The song's name is "Monocle & Pogostick".

That song was actually a random idea I noted down while working on other skullboy music, and it didn't really fit anywhere.

Then this minigame came up, and I felt that was the chance to flesh this song out and put it to (hopefully) good use!  Gentleman
(Its still pretty minimalistic, compared to the music I write otherwise. It's only two piano tracks, a bass track and drums, and often enough, only one piano track is playing at all.)
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ChevyRay
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« Reply #134 on: October 02, 2008, 05:29:59 AM »

what about using a gradient on those bars on the top left and right.  It looks a bit plain to me.  Either way, this looks awesome.  I'm a bit confused, is this a mini-game inside the game?

Edit: Just watched the video... That is amazing,ChevyRay!  Excellent music composition, Battlerager.  I love the song.
Thank you Smiley

Can you give me an example? Like, have the color slightly change, instead of the space between bars?
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Knightmare
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« Reply #135 on: October 02, 2008, 11:53:39 AM »

Excellent music composition, Battlerager.  I love the song.
Thanks a lot! Smiley

Random "trivia" about the song
The song's name is "Monocle & Pogostick".

That song was actually a random idea I noted down while working on other skullboy music, and it didn't really fit anywhere.

Then this minigame came up, and I felt that was the chance to flesh this song out and put it to (hopefully) good use!  Gentleman
(Its still pretty minimalistic, compared to the music I write otherwise. It's only two piano tracks, a bass track and drums, and often enough, only one piano track is playing at all.)


Like I told you before, I love the music.   Kiss  Sounds awesome.

And Chev, this is just awesome altogether.   Beer!
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sereneworx
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« Reply #136 on: October 02, 2008, 02:37:19 PM »

The music is great, and the game looks damn enjoyable.

But dear god, the sound when you hit a pig is SO VERY annoying.
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ChevyRay
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« Reply #137 on: October 02, 2008, 02:45:13 PM »

Haha, first I've heard of that. But if I hear it more, it'll be replaced. It's hard to get a good sound when its one you have to hear OVER AND OVER again. I'm not good at making sounds anyhow.
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sereneworx
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« Reply #138 on: October 02, 2008, 02:50:25 PM »

just make it less obtrusive and loud.
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HELLTRIKKY
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« Reply #139 on: October 02, 2008, 03:24:34 PM »








But still better than nothing. Wink

god that's awesome haha...
« Last Edit: October 02, 2008, 04:46:21 PM by HELLTRIKKY » Logged

...IN HELL!!
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