The only thing I've done since my last post is recolored all of Skullboy's animations (which itself took several hours
) and fixed up a couple of the stage layouts a bit.
There was a lot of tweaking involved for the first boss, as it was pretty much unanimous amongst my testers that it was too hard and long. Other than that, I programmed some ghosts that appear in the scrolling levels (they "push" the screen from the side, a bit of videogame humour to explain the phenomenon).
Battlerager and I sort of worked out a design and a song for one of the special events that happens mid-stage in the Graveyard level, but I haven't gotten around to programming it yet.
Still waiting for that spark to rocket through the rest of the Graveyard and the big boss. Right now I'm still busy as hell doing some self-educating (mostly mathematics and physics stuff) as well as prototyping an engine for a possible shareware project.