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April 19, 2024, 12:46:50 AM

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TIGSource ForumsCommunityDevLogsSkullboy ( Complete re-haul! -=Feb 18/09=- )
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Author Topic: Skullboy ( Complete re-haul! -=Feb 18/09=- )  (Read 85213 times)
battlerager
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« Reply #40 on: August 07, 2008, 03:59:31 PM »

Really douchebaggish hosting by me, but I gotta get putfile running again first...  Lips Sealed

Some random short idea stuff for the graveyard level.
Midi.
« Last Edit: August 07, 2008, 04:02:33 PM by battlerager » Logged
ChevyRay
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« Reply #41 on: August 07, 2008, 04:31:58 PM »

I really like what that evolved into around the end there, battlerager. I'd really like to hear it when it's done!
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Carnivac
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« Reply #42 on: August 08, 2008, 07:47:45 AM »

That pumpkinhead looks pretty cool.  Like to see how it looks as a pixelled sprite.

The game looks like it's coming along nicely.  Reckon it's on my lil list of wanted games now Smiley
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Knightmare
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« Reply #43 on: August 08, 2008, 04:06:57 PM »

Finished the Pumpkin Boss.   Smiley



Up next I will have more sketches and probably more boss designs.   Gentleman
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battlerager
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« Reply #44 on: August 08, 2008, 04:15:16 PM »

Woah, colors. <3
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Knightmare
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« Reply #45 on: August 08, 2008, 07:14:21 PM »

Witch designs.


...with cloak.


...without cloak.

Trying to design a witch, so far it isn't going well.  Back to the drawing board I guess.   Undecided
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FishyBoy
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« Reply #46 on: August 08, 2008, 08:53:07 PM »

I like it. The boots are really neat, and the character has that same appeal as the pumpkin guy.
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ChevyRay
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« Reply #47 on: August 08, 2008, 09:47:32 PM »

Quote
Trying to design a witch, so far it isn't going well.  Back to the drawing board I guess.
Feel free to keep trying Tongue but I love that witch so far. I love her exaggerated pose, and I especially love her with the cloak on.

The final Pumpkin boss is great! :D
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Carnivac
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« Reply #48 on: August 09, 2008, 04:08:58 AM »

Witch looks great to me.

This game has already got plenty of charm and character.  Lovely stuff.
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ChevyRay
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« Reply #49 on: August 11, 2008, 07:02:09 PM »

Updated front post with a track by battlerager. What thinx so far?

And thanks, Carn. Got a B-Day present for ya, too; so remind me next time we chat!
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MekanikDestructiwKommando
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« Reply #50 on: August 11, 2008, 07:24:29 PM »

Like the style, animations look neat, and grappling hooks are always awesome   Smiley
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ChevyRay
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« Reply #51 on: August 11, 2008, 07:48:04 PM »

I agree about the grappling hooks Smiley

UPDATE! MKG finished another cool pic! But now her computer is broken down. So we may need to wait a bit before we hear from her actively again.

Here's her latest...



And this just in, here's my pixel adaptation! (sans-knife)
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sereneworx
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« Reply #52 on: August 11, 2008, 09:29:01 PM »

This is looking awesome so far!

On your pixel adaptation it feels like the head should be forward and slightly down a bit more, to capture the subtle hunch that is shown in the concept art. But other than that, it looks great.
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ChevyRay
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« Reply #53 on: August 11, 2008, 10:08:30 PM »

You're right. Something was off, and I couldn't quite tell. I'll make that change when I get the chance Smiley thanks!

Maybe the mask could be a bit longer, too...?
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Gainsworthy
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« Reply #54 on: August 11, 2008, 11:02:18 PM »

Ja, he needs a little more mask. It looks a little flat at the moment.
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battlerager
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« Reply #55 on: August 12, 2008, 03:49:00 PM »

I am so happy to be the one in charge of the soundtrack of this lovely game  Smiley

The soundtrack will approximately contain almost ... uh, not sure if Im allowed to tell the exact amount.

Let's just say its a huge load of music  Gentleman
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ChevyRay
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« Reply #56 on: August 12, 2008, 08:28:41 PM »

Yes, let's say just that Smiley

We'll release the occasional tune so you guys can have a taste, while you wait for the demo.
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Knightmare
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« Reply #57 on: August 12, 2008, 11:06:51 PM »

 CRAP, GUYS I'M SORRY.
My computer just crashed as I was saving enemy designs...  D:

I'm using the internet on my Wii now.

I will get designs up ASAP.  Please bear with me.

Anyways, Chev, sooooo sorry...and as always, love the pixel work.

And battlerager, I LOVE that tune you sent me, sorry I couldn't tell you sooner.

But yeah, I'm kinda up shit creek without a paddle right now. 
So, yeah, sorry for my inactiveness.
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ChevyRay
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« Reply #58 on: August 14, 2008, 07:45:34 PM »

Working on the fighting engine now Smiley

Made a zombie-baddie, and you're gonna be able to whack-'em around and send them flying into each other and stuff with your different attacks.

Here's some of Skullboy's combo moves (and his unfortunate adversary):

++++ = (chunks will go flying)

I like the 2nd one the most -- I think it's because I was [miraculously] successful with his body-twisting motion. But there's a brief moment in the last two frames of attack #2 and #3 where the bone moves a bit and looks silly. I'll fix that after.
« Last Edit: August 14, 2008, 07:56:15 PM by ChevyRay » Logged
MekanikDestructiwKommando
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« Reply #59 on: August 14, 2008, 09:10:22 PM »

Animations looking good  Smiley
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There have always been interactive experiences that go beyond entertainment.  For example, if mafia games are too fun for you, then you can always join the mafia.
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