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June 28, 2017, 02:38:52 pm

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TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsIndie Brawl (Moderators: Rostiger, Soulliard)Indie Brawl: FAQ
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Guert
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« on: July 28, 2008, 03:33:38 am »

Indie Brawl
TIGS Community project



If you are interested in participating, follow these links. Don't be shy! Share your opinions! Submit characters! Have some fun! Let the indie carnage begin!



FAQ

Q: What is Indie Brawl?
A: Indie Brawl is a fighting game that pits the stars of indie games against each other. You can read the design document here.

Q: How is this project managed?
A: This is a TIGSource community project. Anyone interested is free to contribute graphics, sounds, code, ideas and feedback.

Q: Cool. Can I help?
A: Of course! All the information you need can be found here.

Q: Can I see the source code for the project?
A: The .gmk file is included in this folder. It can be opened with Game Maker 7 (http://www.yoyogames.com/make).

Q: Doesn't this game break copyright laws?
A: We have permission from every developer whose intellectual property is used in Indie Brawl.

Q: Why aren't Cave Story or La Mulana characters going to be included?
A: Nicalis, the company responsible for porting the games to the Wii, owns the rights to the characters and has not given us permission to use them.

Q: Who should I contact if I have any questions about Indie Brawl?
A: You can contact Soulliard.
« Last Edit: September 13, 2010, 02:10:57 pm by Soulliard » Logged

William Broom
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« Reply #1 on: August 02, 2008, 07:50:41 pm »

Seems like we're changing this from the Projects board to the Indie Brawl board  :D
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PenguinHat
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« Reply #2 on: August 03, 2008, 01:41:01 am »

Seems like we're changing this from the Projects board to the Indie Brawl board  :D
Sorry about that.
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Valter
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« Reply #3 on: August 03, 2008, 09:08:22 am »

I don't think it's a problem. If anything, this board will just be a collaborative TIGS work board. In other words, it's a board for projects that all of TIGS can work on at once, like with Indie Brawl. I'm sure Brawl will just be the first of many Beer!
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Guert
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« Reply #4 on: August 06, 2008, 10:18:34 pm »

Character list updated. Anybody got some cool artwork to show? Like concept stuff?
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William Broom
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« Reply #5 on: August 06, 2008, 11:37:59 pm »

I believe we have idle sprites for Naija and Nikujin, but that's about it.
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Inane
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« Reply #6 on: August 06, 2008, 11:38:53 pm »

We have an idle for Turner, too.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Guert
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« Reply #7 on: August 06, 2008, 11:43:19 pm »

yeah, I saw those but I'm looking for some concept art to decorate this thread. Of course, I could use these sprites but I dunno, I'll see what I can do/find.
Thanks!
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Inane
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« Reply #8 on: August 06, 2008, 11:49:38 pm »

Concept art isn't in great demand for a project where all the character designs are done for you. Tongue
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Guert
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« Reply #9 on: August 07, 2008, 12:00:57 am »

Arenas, menus, Character artworks for the character selection screens, End battle/results portraits, title screen, loading screen and perhaps bio screen would need some artworks to give an idea of what it will look like in-game. Well, imo. Wink  In all cases, an illustration of two indie characters fighting it out would be sweet. Smiley
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« Reply #10 on: August 07, 2008, 02:18:54 am »

Character Suggest:

Jeff, Mighty Administrator.

That is all.
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Soulliard
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« Reply #11 on: August 07, 2008, 11:25:54 am »

Just wanted to announce that the code for Naija is complete. You can download the latest version of Indie Brawl in the Design Doc thread.
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Valter
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« Reply #12 on: August 07, 2008, 04:45:17 pm »

I think we should add another topic along the lines of "Artist collaboration". A lot of work is getting done on characters, programming and design, but little has been done with animations yet. We need a specific topic which requests artists to start contributing animations. I would hate to see this game grind to a halt just because interest in animating everything couldn't get gathered.
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Soulliard
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« Reply #13 on: August 07, 2008, 05:27:04 pm »

I agree that, at the moment, the game needs art pretty badly. Xion's contributed lots of great stuff, and Inane has contributed as well, but we can't expect them to make all the animations.
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Guert
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« Reply #14 on: August 08, 2008, 03:03:18 am »

Indeed. We also need SFX and music.
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Soulliard
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« Reply #15 on: August 08, 2008, 08:56:07 am »

I think we may want to use some sounds from the original games (with permission, of course).

Does anyone here have much experience with sound effects? Or should we just steal shamelessly from resources like the Free Sound Project?
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« Reply #16 on: August 08, 2008, 10:02:03 am »

I think we should just use sfxr.  For ease of use and so that the sound stays consistent.  At least for now.
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Soulliard
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« Reply #17 on: August 10, 2008, 06:22:08 am »

I don't know... bloops and beeps don't really make good punching sounds.
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Hideous
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« Reply #18 on: August 10, 2008, 07:12:14 am »

You know, there's a "noise" channel too.
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Soulliard
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« Reply #19 on: August 10, 2008, 08:41:55 am »

I know. But there's no "thwack" channel...

Then again, I'm not too experienced with the program, so maybe it has more capabilities than I realize.
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