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Author Topic: Indie Brawl: FAQ  (Read 100618 times)
muku
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« Reply #100 on: August 27, 2008, 12:31:00 PM »

Summons could be special game-ending moves after you've already won, like fatalities in Mortal Kombat.
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PHeMoX
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« Reply #101 on: September 03, 2008, 02:34:03 PM »

Heck yes, fatality moves.  Evil  :D
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« Reply #102 on: September 03, 2008, 03:05:14 PM »

yeah, one fatality move could be yahtzee rising from behind the stage and expressing his disappointment with you, which would cause you to die abruptly
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Rostiger
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« Reply #103 on: September 11, 2008, 12:51:42 AM »

This is such a great idea - I really hope this gets done and doesn't drown in features to be implemented. I guess the main thing is getting something playable done, with a couple of characters'n'stuff.

What about backgrounds anyway? Are there going to be settings from the indie games too?

Anyway, I'll see that I contribute a bit to this - wanna play!  Beer!
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Clemens Scott
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Gainsworthy
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« Reply #104 on: September 16, 2008, 04:00:07 AM »

TOPIC CHANGING SUGGESTION:

This is going to be two player, or so I hear. However, I'd love to see a Tag Team Battle system implemented as another option. Because, as I've noticed, Tag Team is a brilliant 4 player option. Gets both the team work and the screaming chaos flowing. And, I'd imagine it's not too hard to put in? (Though, really, I know little to none about this kind of stuff).

EDIT: Made a Boo-Boo. Never you mind.
« Last Edit: September 16, 2008, 04:18:29 AM by Gainsworthy » Logged
William Broom
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« Reply #105 on: September 16, 2008, 04:04:56 AM »

The latest test build has simultaneous 3-player combat. I'm also pretty sure Nightshade said it could theoretically go up to 8 players  Shocked You could still do tag battles as well, it wouldn't be hard to implement.
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Gainsworthy
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« Reply #106 on: September 16, 2008, 04:17:10 AM »

 Embarrassed

Just read that. Oops. Honestly didn't know there was a new build out.

Still like the Tag battle, although it's... yeah, not needed quite as much.
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Soulliard
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« Reply #107 on: September 16, 2008, 08:29:44 AM »

I'm also pretty sure Nightshade said it could theoretically go up to 8 players  Shocked
That's correct, but the limitations of user input limit the number of human players to around 4, unless you have a ton of controllers lying around, and a utility like xpadder or joy2key.
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Guert
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« Reply #108 on: September 28, 2008, 10:22:25 AM »

Nightshade, I do believe that this topic's first post needs some updating. Since your leading this, I think your the one who's most able to update this accordingly as I have lost track of what's going on.
Thanks! Smiley
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Xion
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« Reply #109 on: September 28, 2008, 10:24:00 AM »

speaking of the first post, resources only has one "s" in it.
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Valter
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« Reply #110 on: September 29, 2008, 05:45:56 PM »

I think you should create and lock a "releases" thread, or just lock the one we already have, and then just edit the first post in that whenever something new comes out. It would be easier to keep track of things that way.
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Rostiger
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« Reply #111 on: October 02, 2008, 10:10:57 AM »

Just wanted to say that I found a little bug while testing with a friend.
The rocket from Quote can be blocked by Naija, but the sprite gets rotated strangely.
Here's a screenshot from Naijas  throwback:

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Clemens Scott
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« Reply #112 on: October 02, 2008, 10:52:33 AM »

I don't think it's a bug so much as that it hasn't been worked on yet.
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Soulliard
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« Reply #113 on: October 02, 2008, 10:57:35 AM »

No, it's a bug. I just forgot to reverse the scaling in the y-direction for reflected attacks.
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Guert
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« Reply #114 on: October 02, 2008, 02:39:23 PM »

speaking of the first post, resources only has one "s" in it.
Ah, damn, in french, it's written with 2 (My first language is french). Sorry.
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Rory
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« Reply #115 on: October 11, 2008, 08:14:26 PM »

I found a problem with the wall jumping. You can wall jump with your head. Maybe you could change it so that as well as checking that there is a wall, have it check if the wall is above a certain y value, thereby preventing jumping with your head.

Also, if someone (say, Quote) is standing on a platform and someone (Naija) jumps up through it, the platform is behind Naija but Naija is behind Quote, creating a mind fuck. But the only way I can think of to fix it is to have the platforms in front of everyone.
Does any of that make sense?
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shig
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« Reply #116 on: October 12, 2008, 10:59:30 AM »

I was just sondering about the character voices. Do you guys plan on voice acting or something?
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medieval
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« Reply #117 on: October 12, 2008, 11:01:08 AM »

Well, I don't know. But we do need sound and music.
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Matt Thorson
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« Reply #118 on: October 21, 2008, 08:42:44 PM »

Just wanted to say: I wouldn't mind designing a stage or two for this, maybe for the single player mode once all the multiplayer is done?

I'll keep watching the development and hopefully jump in with something when I have time.
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Alec
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« Reply #119 on: October 22, 2008, 07:55:26 AM »

Latest Build?

Is there a build with both Quote and Naija as playable characters? (as an EXE) If so, I'm having a hard time finding it.

 Beer!
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