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kyn
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« Reply #120 on: October 22, 2008, 08:18:26 AM »

I made a little demo to demonstrate camera scaling (and the Outer Wall, too). Let me know what you think.

Here it is.

Right there, it's in the Outer Wall thread
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William Broom
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« Reply #121 on: October 22, 2008, 10:58:07 PM »

Seems like stuff is a little scattered right now. Nightshade, how many characters have you got incorporated into the central source? If you like, I can combine some stuff together. I could get together the five characters, the Outer Wall stage, the menu and the hit sprites system.
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Soulliard
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« Reply #122 on: October 23, 2008, 05:36:13 AM »

I'm working pretty heavily on the CPB competition, but I've already come pretty far in combining the game's elements. I'll get something out this weekend.
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Alec
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« Reply #123 on: October 24, 2008, 09:32:03 AM »

I made a little demo to demonstrate camera scaling (and the Outer Wall, too). Let me know what you think.

Here it is.

Right there, it's in the Outer Wall thread

Thanks.  Beer!
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medieval
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« Reply #124 on: November 09, 2008, 01:50:04 PM »

COME ON THIS PLACE NEEDS MORE LIFE WHERE IS EVERYBODY IGF IS OVER SO GET YOUR ASS OVER HERE HELLO
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godsavant
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« Reply #125 on: November 09, 2008, 03:02:28 PM »

COME ON THIS PLACE NEEDS MORE LIFE WHERE IS EVERYBODY IGF IS OVER SO GET YOUR ASS OVER HERE HELLO

"Gone to Commonplace Book Competition. Be back after lunch."
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Soulliard
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« Reply #126 on: November 09, 2008, 03:19:39 PM »

I promise I'll have something in a week or two. Finals are sucking the life out of me.  Tired
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neon
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« Reply #127 on: November 09, 2008, 05:10:02 PM »

yeah, work on this has seemed to deteriorate recently

(says the guy who has totally neglected to help out so far)
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William Broom
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« Reply #128 on: November 10, 2008, 12:07:48 AM »

I think it's partly due to the Commonplace Compo. At least, that's why I'm not doing anything right now.
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Gainsworthy
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« Reply #129 on: November 10, 2008, 02:28:02 AM »

That's what I figure. I say, once CPC is done, and some games have been played, we rejuvinate this here section. Get people's attention again.
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neon
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« Reply #130 on: December 07, 2008, 05:57:36 PM »

I THINK IT'S REJUVENAT'N TIME, FOLKS

BOY HOWDY
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Soulliard
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« Reply #131 on: December 07, 2008, 07:33:26 PM »

YES!
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Higgins
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« Reply #132 on: December 09, 2008, 10:09:28 AM »

Nice to see Indie Brawl again! (I did a couple mockups in the old thread HERE)  Pardon me if I'm not putting this in the right place -- there are several IB threads. I am of the type that would like to see everything in its original pixel form, but I think it has been decided to do redraws? I figure that's easiest and it has its advantages.

Aside from that, being that it is a sort of homage to independent gaming, I think a design blog would be awesome. People talking about how all the different characters work in their original games, designing them into something new, deconstructing animations, discussing how to remake great characters, actions, moves, bullets.. There's alot there. A design progress & process log could be a great resource for game makers and fans, and good publicity. That's a whole 'nother sack of worms but I thought I'd bring it up.

Also, it might help bring things together into one place.
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Soulliard
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« Reply #133 on: December 09, 2008, 01:15:47 PM »

Nice to see Indie Brawl again! (I did a couple mockups in the old thread HERE)  Pardon me if I'm not putting this in the right place -- there are several IB threads. I am of the type that would like to see everything in its original pixel form, but I think it has been decided to do redraws? I figure that's easiest and it has its advantages.
It keeps everything in a consistent style, which makes it look slicker and more professional. Besides, some characters would be nearly impossible to keep in their original styles (Turner, for example).
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Aside from that, being that it is a sort of homage to independent gaming, I think a design blog would be awesome. People talking about how all the different characters work in their original games, designing them into something new, deconstructing animations, discussing how to remake great characters, actions, moves, bullets.. There's alot there. A design progress & process log could be a great resource for game makers and fans, and good publicity. That's a whole 'nother sack of worms but I thought I'd bring it up.

Also, it might help bring things together into one place.
Not a bad idea. We do already have a wiki to keep everything organized, though.
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soundofjw
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« Reply #134 on: December 10, 2008, 11:10:08 AM »

I will +1 the blog idea. (:
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medieval
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« Reply #135 on: December 26, 2008, 10:37:05 AM »

So now that Balding is back, is this project in Limbo?
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Soulliard
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« Reply #136 on: December 26, 2008, 10:46:26 AM »

Certainly not!

In fact, I'm releasing a new version today. Chutup, I believe, is coding the Dwarf.

Anyone interested in making animations for the Golden Knight or Dwarf simply needs to post in their respective threads.
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Soulliard
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« Reply #137 on: December 31, 2008, 11:22:38 PM »

I've given the Indie Brawl-related threads all a much-needed facelift. Hopefully, that will make the project more accessable and encourage more contributions.

Also, expect a new release in about a week.
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Tye The Czar
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« Reply #138 on: March 02, 2009, 06:12:54 PM »

First Things First: Touhou Characters! NOW! Evil In case you don't know: http://touhou.wikia.com/wiki/Touhou_Wiki
And the first character choices: Hakurei Reimu & Kirisame Marisa(surnames come first in japanese) Gentleman
 Noir
P.S. Doujin is virtually similar to Indie. And creator ZUN has made at least 11 entries to this day. By himself. Since '96. Music, story, characters included. There's your predecessor to Pixel, Daniel Remar, and Derek Yu. Hand Metal Left Hand Metal Right
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William Broom
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« Reply #139 on: March 02, 2009, 09:58:01 PM »

Yeah, we know what Tohou is  Roll Eyes

If you have any suggestions of how to implement a shmup character in a fighting game, we'd be happy to hear them.
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