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TIGSource ForumsDeveloperArt (Moderator: JWK5)Character designs for my game Sweezy Gunner
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Author Topic: Character designs for my game Sweezy Gunner  (Read 1386 times)
Windybeard
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« on: December 29, 2011, 04:37:24 PM »

Hi

I thought i would drop my first 2 characters i have designed for my game i am making called Sweezy gunner.

1. A.X.E - The main character in the game. She is a space Vigilante/adventurer who pilots the "Sweezy Gunner" ship. I have decided to go with a female lead character for no other reason than i wanted too. She is a woman of few words and prefers to communicate with action.



2. Chief Chops - Is the guy who runs the local ship upgrade/repair shop. A simple and friendly man with amazing engineering abilities. His prices however are not always as friendly.



I intend to have many more characters designed for the game, each with their own story's and quests to be completed, these are just the first 2 i have completed. Anyways, let me know what you think and if your interested you can find my DEVLOG HERE Any feedback greatly appreciated  Smiley
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Kramlack
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« Reply #1 on: December 29, 2011, 04:50:07 PM »

It must be hard to pilot a ship with horse hooves. Also why are they so shiny?
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Windybeard
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« Reply #2 on: December 29, 2011, 04:52:32 PM »

lol they are not horse hooves they are shoes (at least i think they look like shoes), The shine is purely a texture choice, i went with like a shiny plastic sort of material. You dont like them?
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Kramlack
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« Reply #3 on: December 29, 2011, 04:57:46 PM »

I meant the hands, she has no fingers, unless you're saying she wears shoes on her hands...
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Windybeard
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« Reply #4 on: December 29, 2011, 05:01:02 PM »

LOL  Durr...?, I went with that look for 2 reasons, 1 i liked the idea of a sort of Mitten esq plastic glove and 2. couldn't get hands looking right. It sure gets cold in space.
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