I think the whole thing is a little too wordy-- 'prolix', as editors would say. It also relies heavily on "As you know, Bob" syndrome where one character explains to another things that both character would (in character) already know.
If you want to present this as backstory in the form of dialogue, go with the Robert Heinlein approach. Make the story background implicit, but the reader fills the blank in from what the narrator is telling the player character. For example, just throwing in 'Corporate States of America' would give the reader the immediate understanding that this is a future where corporations have done away with the government.
2082... In about six years, the good ol' US would have celebrated three centuries of democracy. Hah! If we hooked up some dynamos to the founders spinning in their graves, we could get some juice out of 'em. Be more use than the Constitution.
Privatization, that's what started us down the road to the Corporate States of America, kiddo. The politicians needed money for their campaigns, so they franchised parts of the government in the name of 'better serving the public interest'. The Post Office. The National Guard. The parks. God, I remember when Mount Rushmore wasn't a theme park.
Then the war with Oceana hit, and they had to borrow more from the companies. Off went more pieces of the pie-- roads, hospitals, public schools and universities. We sold our own military equipment, then rented them back. Pretty soon all that was left was the President and Congress, making laws the companies pretended to follow. So they cut the middleman out and now we have "The Board", made up of the richest CEOs in the world. It's more efficient, they say.
You kids, you think it's normal your neighborhood cop wears a corporate logo and won't lift a finger if you don't pay your home security fee. Me... I remember when America stood for something.