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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsMaking Levels with Ogmo Editor 2
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ChevyRay
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« on: January 04, 2012, 06:24:23 PM »

Hey guys, I'm back with a new tutorial!



Making Levels with Ogmo Editor 2

Ogmo Editor is a free, 2D-level editor developed for indie game makers. It was initially developed so that FlashPunk developers (working largely in FlashDevelop and Flash Builder), could have a visual editor to design their game levels in the absence of the Flash IDE. But since the editor itself exports in a very generic, easy-to-read XML format, it can be used for virtually any 2D game projects, be it in FlashPunk, Flixel, AS3, C++, C#, XNA, or whatever please you.

Recently, Matt Thorson released version 2 of the program, with many improvements; this tutorial is going to walk you through the program, explain how it works, and get you comfortable with its workflow.


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