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March 28, 2024, 08:47:40 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesBootleg Demakes Competition
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Author Topic: Bootleg Demakes Competition  (Read 286594 times)
moi
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« Reply #80 on: August 03, 2008, 06:57:04 PM »

I'm kind of frightened by your guys's collective creative output.  You're going to end up tearing a hole in space/time/internets with all this awesomeness. WTF
You don't deserve us  Cool



 Kiss
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isaac
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« Reply #81 on: August 03, 2008, 09:36:00 PM »

Somebody should demake Spore.

K DONE.

http://forums.tigsource.com/index.php?topic=2466.0
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Pencerkoff
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« Reply #82 on: August 06, 2008, 06:20:27 PM »

Hello this is Pencerkoff

Quick! Someone make a Pong demake   Roll Eyes

Crumple up paper in ball and throw at coworker in cubicle next to you.

Also... can I demake a program that isn't a game?  It would become a game, if that helps your decision.

PENCERKOFF
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ExciteMike
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« Reply #83 on: August 06, 2008, 06:53:41 PM »

Hmm, I'd like to demake a Wii game to the DS.  Is the DS too recent a platform for that to count?
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Derek
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« Reply #84 on: August 06, 2008, 11:25:50 PM »

Also... can I demake a program that isn't a game?  It would become a game, if that helps your decision.

PENCERKOFF

I have no idea what you have in mind, but yes, Pencerkoff, of course you can.
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Corporate Dog
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« Reply #85 on: August 07, 2008, 06:10:29 AM »

Quote
For this competition it means that you cannot use any trademarked names or ripped materials.  Everything must be 100% your own (although obviously inspired).


Define "ripped materials".

Say I use Doga to create some models and generate 2d sprites from them. Technically, I didn't create the parts that make up the model, though (as far as I know) the parts are all public domain.

Is that a fair use for purposes of this contest?

Regards,
Corporate Dog


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Derek
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« Reply #86 on: August 07, 2008, 09:54:56 AM »

I'm not familiar with Doga, but if it's like any other 3d modelling/graphics program then that should be fine.

What I meant by "not using ripped graphics" is don't pull graphics straight out of another game (or movie or whatever) and use them, or edit them.
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moi
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« Reply #87 on: August 07, 2008, 10:07:41 AM »

What about a secondary compo for mockups?
I know there are a lot of people who can make good mockups but no code. More than there are available coders probably.
This could be interesting. And if a rogue coder notices something interesting he'd like to work on he could take contact with the graphist.
Something like that should be done, perhaps 2-3 weeks into the main compo, or maybe even after the main compo?
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Μarkham
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« Reply #88 on: August 07, 2008, 12:05:42 PM »

I wanna see if someone can demake this.
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kyn
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« Reply #89 on: August 07, 2008, 01:01:49 PM »

I wanna see if someone can demake this.
Oh, I remember this. I'd love to see a demake of that :D
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Dugan
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« Reply #90 on: August 07, 2008, 03:23:48 PM »

What about a secondary compo for mockups?
I know there are a lot of people who can make good mockups but no code. More than there are available coders probably.
This could be interesting. And if a rogue coder notices something interesting he'd like to work on he could take contact with the graphist.
Something like that should be done, perhaps 2-3 weeks into the main compo, or maybe even after the main compo?

great idea!
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kyn
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« Reply #91 on: August 07, 2008, 04:10:49 PM »

I'm all for the mockups, I'd actually like to try doing some Beer!
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twohalf
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« Reply #92 on: August 08, 2008, 12:42:48 PM »

This is going to be SO awesome... I can't wait for my second, early Christmas.
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Derek
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« Reply #93 on: August 08, 2008, 12:52:57 PM »

If someone starts a mockup thread, either Melly or I will sticky it. Smiley
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mvargas
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« Reply #94 on: August 08, 2008, 01:00:29 PM »

Hey everyone, I've got an awesome idea for a game.  I just need a programmer, an artist, a level designer, and a sound designer.  As for me, I'm just more of an "idea" guy.  I like to make everyone else do all the work and then pretend that my idea is somehow valuable enough to justify my position as "producer".

Kidding, of course.  Don't you love posts like this though?   Grin
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PenguinHat
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« Reply #95 on: August 08, 2008, 01:39:40 PM »

Hey everyone, I've got an awesome idea for a game.  I just need a programmer, an artist, a level designer, and a sound designer.  As for me, I'm just more of an "idea" guy.  I like to make everyone else do all the work and then pretend that my idea is somehow valuable enough to justify my position as "producer".

Kidding, of course.  Don't you love posts like this though?   Grin

I've always wondered where they go. They never seem to stick around.
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Melly
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« Reply #96 on: August 08, 2008, 07:49:50 PM »

If someone starts a mockup thread, either Melly or I will sticky it. Smiley

how do i sticky threadz

Seriously, I'll have to look for a button.
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« Reply #97 on: August 08, 2008, 08:37:21 PM »

I refuse to make this



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TooMuchSpareTime
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« Reply #98 on: August 08, 2008, 08:48:58 PM »

Is anyone demaking that old game "Bad Dudes"? (President kidnapped by ninjas, rescue Prez, eat burgers.)
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Derek
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« Reply #99 on: August 08, 2008, 11:32:33 PM »

If someone starts a mockup thread, either Melly or I will sticky it. Smiley

how do i sticky threadz

Seriously, I'll have to look for a button.

It should be at the very bottom, with Move, Merge, and all that other jazz.
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