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TIGSource ForumsDeveloperArt (Moderator: JWK5)Kinect in 3D Workflow
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Riley Adams
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« on: January 15, 2012, 05:55:46 AM »

I'm playing with a Kinect for a school project with some friends, and we're looking at doing a plugin for a 3d modeling package to allow for some gesture-based control. The Kinect isn't nearly precise enough for a lot of things, but as a supplement for specific tasks I think there's some interesting potential (camera control, testing animation rigging, perhaps sculpting etc...).

I'm curious if this is something that anyone would find interesting or useful for 3d artistry? Any ideas or opinions?

This is for a more business-oriented CS class, so opinions from the target audience would be awesome for the planning stages here.
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Mittens
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« Reply #1 on: January 16, 2012, 03:55:35 AM »

for view-port navigation, you could have the user hold both hands open with fingers pointing forward as if clasping a small cube with their palms, then crushing the cube or stretching it would zoom, rotating both hands would rotate the view and moving both hands up down left or right would pan respectively.
I could potentially find that handy if it was quicker/easier to achieve a desired viewport shot than using mouse and keys.
Actually, now that i think about it, for quickly laying out a scene (playing many objects around) those same controls could be very quick (if accurate enough) when applied to transforming an individual object (rather than the viewport/camera) but it would be useless unless you also had a quick and reliable way of choosing the active object to be transformed using gestures.
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