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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesSilhouette of the Titans
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Author Topic: Silhouette of the Titans  (Read 24150 times)
keiraninlil
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« on: August 01, 2008, 09:18:08 AM »

Hopefully I won't forget my username next time I post. 

The last two competitions have been really fun, and that's just been me watching you guys.  I feel compelled to give something back in return for all the fun Tigsource has provided me over the years.

So I present to you my game, using glorious 8-bit 2D sprites!

Silhouette of the Titan

Okay, I've got a bunch of stuff ready.  I'll show some more later.  For now, here is a title screen:


----
EDIT: I posted some screen shots in the thread.  You can find them.  I'll update with a complete world in a week.
« Last Edit: August 06, 2008, 07:04:50 PM by keiraninlil » Logged

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muku
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« Reply #1 on: August 01, 2008, 09:33:43 AM »

You win a to be determined amount of, but no less than two, internets if you pull this off.
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Hideous
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« Reply #2 on: August 01, 2008, 09:46:23 AM »

There are gonna be a bunch of SotC demakes here, I bet. I've never played SotC.
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keiraninlil
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« Reply #3 on: August 01, 2008, 09:56:36 AM »

Yeah, I bet there will be a bunch of them too.  But it's the first thing I could think of.  And by the time I got out of the shower, it was too late to stop.
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deadeye
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« Reply #4 on: August 01, 2008, 10:22:05 AM »

There are gonna be a bunch of SotC demakes here, I bet. I've never played SotC.

You WHAT?!?

Dude, do yourself a favor.
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muku
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« Reply #5 on: August 01, 2008, 10:25:00 AM »

There are gonna be a bunch of SotC demakes here, I bet. I've never played SotC.

You WHAT?!?

Dude, do yourself a favor.

Neither have I. I'd like to, but I don't have a PS2.

So maybe this demake contest is my chance  Grin
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« Reply #6 on: August 01, 2008, 10:33:29 AM »

Yeah, I don't have a PS2 either.
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thrift96
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« Reply #7 on: August 01, 2008, 10:59:05 AM »

Man.....Demaking Sotc was my first idea too......
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« Reply #8 on: August 01, 2008, 11:34:47 AM »

Man.....Demaking Sotc was my first idea too......

Same...
And now this makes three people making their first post about the same idea. Creativity is dead.
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Eclipse
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« Reply #9 on: August 01, 2008, 11:40:51 AM »

Manbabies love to kill poor Colossi  Sad
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muku
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« Reply #10 on: August 01, 2008, 11:41:37 AM »

I think you guys can still go for a SotC clone, no one would object. Let the better colossus win Evil
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Melly
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« Reply #11 on: August 01, 2008, 12:21:28 PM »

GODDAMNIT, this is my first idea too!

However, mine will win.

You know why?

Because I'll code it on true homebrew Atari 2600!

If I can manage, that is. There's always Hyper Giana Universe if that doesn't work out.
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keiraninlil
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« Reply #12 on: August 01, 2008, 12:58:02 PM »

I thought of doing it for Atari 2600...but I couldn't figure it out and it intimidated me.  I also can't really make a NES rom or anything, since I'm not much of a coder.  My current plan is to use OpenGL and it will "look" like a NES game.  I'll keep the restrictions and sprite flickering in mind though.
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Alex May
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« Reply #13 on: August 01, 2008, 02:27:18 PM »

listen guys, the very idea of bootlegs is that they're cheap knockoffs cloned from the original as quickly as possible; almost by definition there should be more than one of some of these games. There isn't just one tetris clone, now is there? I would love to see four approximations of sotc in this competition, personally!
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Melly
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« Reply #14 on: August 01, 2008, 03:30:04 PM »

My bootleg will be a knockoff. But it won't be cheap or crappy. Tongue
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skaldicpoet9
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« Reply #15 on: August 02, 2008, 01:25:33 AM »

Perfect bootleg name for SotC for sure.

In my opinion SNES seems to be the most suited for this. Now just add a Link to the Past style overworld map that you traverse to fight giant sprites that take up a significant portion of the screen and your gold.

Hmm, what about Agro...or Garo though?
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keiraninlil
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« Reply #16 on: August 02, 2008, 08:41:09 AM »

I've thought a great deal about where to fit our friendly black horse.  I realize that there's just no way to get him working if I want a NES palette + limitations.
I'll find some way to get him in the game though.

I recognize that you're right about the SNES, since it has zooming out and mode 7 and all that... but then I think it would be too easy to make.  I'm almost positive I can get this working on an NES given my current design plans. 

Unfortunately, I gotta go to PAX at the end of the month and there's no way out of my 9-5.  I don't think I can get this game done on time.

I'm still finishing it though, even if it takes another month or two.
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keiraninlil
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« Reply #17 on: August 02, 2008, 04:46:25 PM »

Need a hand from the fans of SotC.  I want the map to be 'fairly close' to the original.  Do you think this map works?



This is just a generic layout; each square will be a tile in the game.  Think of all the walking around you'll have to do!  Savour the scenery!  Just like the original!

I've got our hero walking around on the overworld map.  I'll post a prototype when it's done.  It's taking me forever, since I use AllegroGL and I'm a newcomer with no pre-written frameworks.  Embarrassed
---------

On a side-note, a lot of projects on these forums look incredible!  Shocked
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« Reply #18 on: August 02, 2008, 05:00:19 PM »

That's a very sexy map.
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Inane
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« Reply #19 on: August 02, 2008, 05:02:04 PM »

Pretty good!
Though the second bridge by the temple confuses me. Did you move the geyser area?
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