Hey there!
Nice to see an update. The game is looking real good!
I like how you give us a little tutorial without holding our hand along the way.
I'd check the bug you get when you press skip in cinematics. All the scense roll real fast and it looks weird.
I also had a little bug at some point. I couldn't stop bombing even when I wasn't clicking. Couldn't reproduce it so I can't help you more on that.
Pressing the reste butotn should reset the level instead of sending us back to the level select menu. Perhaps you could lable it "Quit" or "Return to base" or anything else so we don't confuse it. A confirmation message would be very helpfull to eliminate the miss-click factor.
I also like the approach of being more puzzle oriented. Instead of just bombing away, you have to plan before making a move. I'll go through it level per level.
Level 1:
I think it's okay that way, Simple, and easy to understand. Don't touch it.
Level 2: Ditto
Level 3:
Since this is the first time we deal with wind and the absorbing fungus, you should take it a tad bit easier by being able to kill off the absorball with only one medium size fungi. This way, if you try to blast of a fungi and it doesn't hurt the absorball, you,ll be able to win by blowing up the second fungi. The wind is a bit strong but we have more than enough bombs to take care of the job so it's ok.
Level 4:
I'd make the absorball of a slightly different color. The artwork is pretty clear when they're big but when we start off the level, we don't see them easily. The fourth level is just right. You have to deal with a colony and 2 absorball, which is a good difficulty. One thing tho, maybe you could add 10-20 more bombs, just a tad bit more.
Level 5:
The difficulty is ok in level 5, unless you still concider this one easy, because it offers a really good challenge. I concider it like "medium". It's really hard to figure out how not to destroy your colony. Also, I find it a bit dispaointing if you can't walk out without any damage made to the colony.
Level 6:
I like this one. it's fairly easy but we're delaing with a new enemy so I wouldn't touch it.
Level 7
Not bad, I like it, but a bit too easy compared to level 5. Again, I didn't spot the absorball at the beginning. The spider seems to be abit easy to kill off. Perhaps some tweaking would be needed. Perhaps making it walk a little slow, have more hp but have a shorter paused time. Also, you could give us less bombs in this level. Still, if it's meant to be easy, it is easy but perhaps just a tad too easy.
Level 8
This one is interesting. it feels alot like level 5. I'm still not 100% sure howthe spider wokks but it's nice to see some difference between the two spiders (the small one is a total b*tch, I keep loosing because of this one!
). Perhaps the spiders are moving overall too fast. You should test to see how it plays. Still can't finish it and my lunch break is over. Worst part is that if I keep playing for a couple more minutes, I,m sure I'm going to do it, I'm so close! :D
I like the humour found in the cutscene. Good job!
Well, that's it for now!
I hope it helped!
Take care!