Cheater‽
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« Reply #20 on: August 02, 2008, 08:50:28 PM » |
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Hinchy
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« Reply #21 on: August 03, 2008, 08:33:41 AM » |
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i laughed. Good show.
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Hinchy
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« Reply #22 on: August 07, 2008, 07:36:30 AM » |
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o hai guyz! updated and stuff! New name (yes i realize it isn't actually 3D) and less bugs and new music! Check it out in first post.
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medieval
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« Reply #23 on: August 07, 2008, 11:51:43 AM » |
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In the Netherlands, you are allowed to drink.
Already since a year ago.
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Hinchy
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« Reply #24 on: August 19, 2008, 08:14:16 AM » |
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it's done. i finally managed to work around that dumb portal-direction-reset-but-not-your-direction bug. HOOLAY
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TheMeatyBall
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« Reply #25 on: August 19, 2008, 11:38:21 AM » |
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It's pretty fun, and I managed to go outside the map :D
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Hinchy
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« Reply #26 on: August 19, 2008, 12:09:02 PM » |
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It's pretty fun, and I managed to go outside the map :D
yeah, i've done it many times. I intentionally left all the not-game-breaking bugs in to the game to enhance the bootleg experience.
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trabitboy
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« Reply #27 on: August 21, 2008, 06:04:46 AM » |
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the idea of doing it on the vcs is just too classy ! impressive !
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increpare
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« Reply #28 on: August 21, 2008, 06:39:11 AM » |
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Ah; lots of fun dude. colour me impressed. I was especially amused by the level with all the steps, which I spent ages trying to figure out, until I realised I could jump
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Zaknafein
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« Reply #29 on: August 27, 2008, 01:23:48 PM » |
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The download is borken! The page "/sites/zach/webspace/super3dportals6_final.zip" could not be found.
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Golds
Loves Juno
Level 10
onuJ sevoL
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« Reply #30 on: August 27, 2008, 06:37:24 PM » |
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Yes, fix the download please?
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Hinchy
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« Reply #31 on: September 01, 2008, 07:22:42 PM » |
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whoops! download link fixed.
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kyn
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« Reply #32 on: September 12, 2008, 02:11:05 AM » |
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You probably know it by now, but this was referenced in KotakuGood job
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Hinchy
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« Reply #33 on: September 12, 2008, 05:33:10 PM » |
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pentomino
TIGBaby
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« Reply #34 on: September 18, 2008, 11:59:35 AM » |
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This piqued my interest, and I had to try it. I'm impressed, both with your efforts, and with the fact that there's a BASIC compiler that makes decent Atari 2600 programs.
Also, thanks for providing the source. I know you think the cartridge is almost full, but after a few hours of fiddling, I've already gotten a momentum system working. (And with all the quirkiness of the fixed-point math implimentation, I don't blame you for skipping that.)
I bet I can also tweak the portals so that they know whether they're on a horizontal or vertical surface. That'll make flinging puzzles possible.
I've heard talk on this forum about a competition thing, so I'll hold off on sharing it until I know what all that's about, and have made sure I'm not disqualifying anyone by doing so...
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mildmojo
Level 1
summer rain (soon)
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« Reply #35 on: September 18, 2008, 01:04:49 PM » |
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I've heard talk on this forum about a competition thing, so I'll hold off on sharing it until I know what all that's about, and have made sure I'm not disqualifying anyone by doing so...
You can try the stickied competition thread and the sticky voting thread for more information. A list of games is available at the voting thread or the TIGS feature page.
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Hinchy
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« Reply #36 on: October 03, 2008, 06:49:54 AM » |
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reetva
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« Reply #37 on: October 03, 2008, 09:49:53 AM » |
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Congratulations, my good sir!
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Hello! I am here to boogie. Shall we?
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Corpus
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« Reply #38 on: January 01, 2009, 08:54:29 AM » |
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Has anyone had any luck getting this to work in Stella with an X360 controller?
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Hinchy
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« Reply #39 on: January 08, 2009, 10:29:22 AM » |
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Just use Xpadder or JoyToKey if Stella's native joypad support doesn't work.
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