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TIGSource ForumsPlayerGamesDustforce
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Author Topic: Dustforce  (Read 2225 times)
Ashkin
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« on: January 19, 2012, 06:38:31 PM »

Dustforce is a game of acrobatic janitors and perfection.



Currently, I'm trying to do a perfect run of Night Temple. Friggin' hard.
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Dragonmaw
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« Reply #1 on: January 19, 2012, 06:44:45 PM »

All of temple levels are stupid hard.
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C.D Buckmaster
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« Reply #2 on: January 19, 2012, 07:50:19 PM »

I first heard about this from you mentioning it last night in IRC.

It looks damn fine.
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Theophilus
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« Reply #3 on: January 19, 2012, 08:46:27 PM »

i want this
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Uykered
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« Reply #4 on: January 19, 2012, 09:41:55 PM »

Are they going to do a demon for it?
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BlueSweatshirt
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« Reply #5 on: January 19, 2012, 10:30:39 PM »

This game is just wonderful. I recommend to anyone who enjoys fast games, excellent platforming, or speedrunning/highscoring.
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Ashkin
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« Reply #6 on: January 19, 2012, 10:36:33 PM »

I have been trying to beat Night Temple all day.
I'm pretty sure I've died 300+ times.
WHY CAN'T I BEAT IT
WHY
Are they going to do a demon for it?
Yes
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Zecks
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« Reply #7 on: January 28, 2012, 04:41:44 AM »

this is a good indiegam
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indy games are a bull shit
Aloshi
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« Reply #8 on: January 28, 2012, 07:57:33 AM »

The game looks beautiful (that intro, man!) but the controls take some getting used to. It feels kind of like one of those games where the developer understands the controls better than most players because they programmed it and know exactly how it's supposed to work, but don't communicate the little stuff well enough.

I also don't like that you're required to basically perfect a level to unlock another one - some of these levels are long for such a harsh requirement. But that's just me. Super Meat Boy did the same thing, except most of the light world levels took under 30 seconds to complete, which made it more bearable.
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Zecks
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« Reply #9 on: January 28, 2012, 08:40:52 AM »

i'm a hardcores

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indy games are a bull shit
BlueSweatshirt
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« Reply #10 on: January 28, 2012, 08:31:22 PM »

The game looks beautiful (that intro, man!) but the controls take some getting used to. It feels kind of like one of those games where the developer understands the controls better than most players because they programmed it and know exactly how it's supposed to work, but don't communicate the little stuff well enough.

I also don't like that you're required to basically perfect a level to unlock another one - some of these levels are long for such a harsh requirement. But that's just me. Super Meat Boy did the same thing, except most of the light world levels took under 30 seconds to complete, which made it more bearable.

Hmmm. I got used to the controls pretty quickly. Maybe it was just you? Only thing that took me a while was figuring out dashing nuances.

Also this game at it's core is about mechanical perfection, speedruns, etc. I'm glad they reflected that in the progression as well as the high scores.
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