Ya, the collision sucks. I really thought I had nipped the getting-stuck-in-walls bug in the butt. I clipped the top row of pixels from registering a collision for the player and that really helped with getting stuck in tight places. Didn't help enough though. My punishment is waiting until judgment is over to even think about fixing my code. Done is done! Thinking back, my previous (unreleased) Super Pitfall clone had collision issues because of changing sprites instead of changing images within a single sprite. Live and learn.. ..and forget and then have to learn again I suppose :p
Not sure which sucky part of movement you were referring to Derek. There's the hard-to-leap-from-vines movement issue and the acceleration-surprises-you-and-you-run-off-a-cliff movement issue
If you were having weird issues with the keyboard double-check that no joysticks are plugged in. Super Pitifall runs in joystick-only mode if a joystick/joypad is present.
Indeed, the dropping platforms are supposed to recycle. I figured it was more fair then having them permanently disappear (leaving you stranded.) It requires immense skill to time your jumps once they start cycling - maybe too much. It's a game balance issue not a bug
My ultimate goal is a new platform game where you can move north or south by reaching the middle of the level and press UP or DOWN depending on which direction you wanna head. So, in effect, you get west (left), east (right) up and down and now north 'n south. I was even going to include time travel but I have to rethink how I calculate changes. Super Pitfall in 4D? It could happen..
My prize in this contest was actually producing a complete game (albeit with collision bugs). I've already moved on to reviving another obscure game called Battle Master. No, it's not the horrible, obscure SNES Battle Master - it's the horrible, obscure Sega Genesis game Battle Master. I'm calling it "Bittie Mister"
http://www.mobygames.com/game/genesis/battle-masterInstead of platform it's top-down. I'm also deviating from the Orcs/Humans/Elves/Dwarves formula and instead using Predatory Triangles/Wumpus/Toast/Living Piles of Poo motif. Instead of low-res/low color I'm going crayon and paper. The whole thing is sufficiently different from Super Pitfall as to give me a nice break from platform action