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April 18, 2024, 10:53:21 PM

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increpare
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« Reply #20 on: September 15, 2008, 05:50:46 AM »

Personally I thought the cut scenes were unbearably slow,
I thought this as well!  It seems you have some timing issues?  (an option to skip past the text screen by screen by pressing space or something instead of only being able to skip through the whole thing by pressing esc would be nice)

I found the game enormously entertaining, fwiw, but I couldn't sit through the cut sequences when I was playing.  I'll have to try changing that setting now I guess Smiley
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moi
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« Reply #21 on: September 16, 2008, 10:01:42 AM »

It gives me a
Quote
run-time error '13' Type mismatch
Cry
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policedanceclub
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« Reply #22 on: September 16, 2008, 10:35:29 AM »

I get that too   Sad
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Melly
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« Reply #23 on: September 19, 2008, 07:24:27 AM »

Haha, this one's amusing. Grin

Gets pretty hard too, with how your suit can't take all that much damage at once even in Armor mode, but at least you regenerate.

Great job, the cutscenes made me chuckle.
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moi
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« Reply #24 on: September 19, 2008, 03:54:47 PM »

Awesome , great job Beer!
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« Reply #25 on: September 21, 2008, 01:20:30 PM »

This is so pretty! Great job!
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« Reply #26 on: September 21, 2008, 05:49:21 PM »

Dude, this is VB6?!? Mind = blown.
It's been a loooong time since I saw a game or application of this quality using VB6. Kudos! Beer!

Also the game itself is great fun, and the controls are super responsive. Which is something considering the ASCII limitation.
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« Reply #27 on: September 21, 2008, 07:32:13 PM »

I liked this game a lot. Simple and functional presentation, solid controls, good level design. Ah, and some of the cutscenes were actually pretty funny Grin I think this will get one of my votes.
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« Reply #28 on: September 25, 2008, 04:02:51 PM »

You're 100% VB6.0!
Good Lord, I thought I was the last one!
("Hold me closer, Giant Dancer" is 100% VB6.0).
That leaves me, you and Karl Peterson.

2 years ago, I ran into the same multiple language "." interpretation problem.
I wound up storing all decimal numbers as "12.34",
then reading back all values as strings,
and translating them back into decimal numbers.

Hold1 = Split(pText, "12.34")
If (Trim(Hold1(0)) = "") Then Hold1(0) = 0   'CDbl can't translate "" into 0
If (Trim(Hold1(1)) = "") Then Hold1(1) = 0
NewValue = CDbl(Hold1(0)) + (CDbl(Hold1(1)) / 10 ^ Len(Hold1(1)))   
'divide the decimal by the amount necessary to make it a decimal i.e. 0.12 = 12/100

---
I'll download your source tonight,
and see if there's anything I can learn.

On my end, I have the following home-made classes you might want:
- Excellent Sprite Class - turns any bitmap into a sprite
- Decent XBOX360 controller class
- Okay BASS sound wrapper class
None of them require references, so your distribution stays simple.
The biggest problem is they're undocumented Smiley

Send me an e-mail and we'll talk!
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« Reply #29 on: October 04, 2008, 12:40:08 PM »

dude. add online multiplayer and this will be the best thing ever made period.
 :D

But it's pretty awesome already.
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« Reply #30 on: October 04, 2008, 01:25:00 PM »

Congratulation on  your game, it was one of the most enjoyable for me, great levels  Gentleman
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