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December 13, 2017, 10:50:10 am

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesDysaster [Finished]
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Pap3rBoy
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« Reply #40 on: September 21, 2008, 01:20:30 pm »

This is so pretty! Great job!
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Zaknafein
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« Reply #41 on: September 21, 2008, 05:49:21 pm »

Dude, this is VB6?!? Mind = blown.
It's been a loooong time since I saw a game or application of this quality using VB6. Kudos! Beer!

Also the game itself is great fun, and the controls are super responsive. Which is something considering the ASCII limitation.
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muku
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« Reply #42 on: September 21, 2008, 07:32:13 pm »

I liked this game a lot. Simple and functional presentation, solid controls, good level design. Ah, and some of the cutscenes were actually pretty funny Grin I think this will get one of my votes.
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Robson
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« Reply #43 on: September 25, 2008, 02:44:13 pm »

Wow, thanks everyone! It's really nice to get so much positive feedback.

Version 1.2 is in development, which will have improved key handling and map drawing will be 2-to-3 times faster.


Dude, this is VB6?!? Mind = blown.
It's 100% VB6 and all the code is open-source Grin

Gets pretty hard too, with how your suit can't take all that much damage at once even in Armor mode, but at least you regenerate.
Difficulty-levels are on the to-do list, so you'll be able to make it easier/harder Evil
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Current devlog: Infinite Puzzles.
Competition entries: Wall of the Words, Dysaster.
bigpants
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« Reply #44 on: September 25, 2008, 04:02:51 pm »

You're 100% VB6.0!
Good Lord, I thought I was the last one!
("Hold me closer, Giant Dancer" is 100% VB6.0).
That leaves me, you and Karl Peterson.

2 years ago, I ran into the same multiple language "." interpretation problem.
I wound up storing all decimal numbers as "12.34",
then reading back all values as strings,
and translating them back into decimal numbers.

Hold1 = Split(pText, "12.34")
If (Trim(Hold1(0)) = "") Then Hold1(0) = 0   'CDbl can't translate "" into 0
If (Trim(Hold1(1)) = "") Then Hold1(1) = 0
NewValue = CDbl(Hold1(0)) + (CDbl(Hold1(1)) / 10 ^ Len(Hold1(1)))   
'divide the decimal by the amount necessary to make it a decimal i.e. 0.12 = 12/100

---
I'll download your source tonight,
and see if there's anything I can learn.

On my end, I have the following home-made classes you might want:
- Excellent Sprite Class - turns any bitmap into a sprite
- Decent XBOX360 controller class
- Okay BASS sound wrapper class
None of them require references, so your distribution stays simple.
The biggest problem is they're undocumented Smiley

Send me an e-mail and we'll talk!
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« Reply #45 on: October 04, 2008, 11:48:10 am »

Version 1.2 is done! Took a bit longer than expected, because I added a whole lot of stuff to the engine:

    * Improved key handling
    * Difficulty modes
    * Optimised map drawing (2 to 3 times faster)
    * Stats are displayed after missions
    * Added a pause button, which also shows the current stats
    * Increased barrel explosion radius
    * Increased damage from melee attacks
    * Fixed potential problems with user keys
    * Skipping one cutscene will skip all cutscenes in that series
    * Disabled multiple instances, to avoid confusion and potential saving issues
    * Decreased strength used when moving barrels
    * If ammunition runs out, the next lowest usable weapon is automatically selected
    * If power runs out in speed mode, the active mode is switched to armour
    * All missions are in the menu, displaying [Locked] for any missions that haven't been reached

There's also a shiny new Dysaster web page. For the next version I'll be concentrating on adding more content.

Send me an e-mail and we'll talk!
Done!
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Current devlog: Infinite Puzzles.
Competition entries: Wall of the Words, Dysaster.
Lukas
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« Reply #46 on: October 04, 2008, 12:40:08 pm »

dude. add online multiplayer and this will be the best thing ever made period.
 :D

But it's pretty awesome already.
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moi
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« Reply #47 on: October 04, 2008, 01:25:00 pm »

Congratulation on  your game, it was one of the most enjoyable for me, great levels  Gentleman
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