Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1410887 Posts in 69589 Topics- by 58580 Members - Latest Member: Klardonics

October 08, 2024, 05:57:01 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsI Think In A Minute Or So I Will Explode
Pages: [1] 2 3 4
Print
Author Topic: I Think In A Minute Or So I Will Explode  (Read 19211 times)
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« on: January 24, 2012, 06:57:00 PM »

       
It is dawning of new era for GLORIOUS COUNTRY. Soon we will lead the world in all technologys.
But sacrifices will have been made in the name of future. Step forward and rise up, NATION HEROES!


I THINK IN A MINUTE OR SO I WILL EXPLODE
A Frantic Arcade Platformer by Hangedman



This extended LD21 game is DONE! Vision is on hold while I finish this, and this has already helped me get back on track on it, so I'll be back to it as soon as I'm done. This is a flash game that I'm looking to polish and license. And situations permitting, I'm going to document the process. I know that such thing has been done to death. But I don't mind! If all else fails this here devlog will help me get my thoughts in order.

I'd love any feedback, ideas, anything.
If I have too much for this game, I'll just make a sequel! FLASH GAMES!

NEWGROUNDS
KONGREGATE
« Last Edit: May 21, 2013, 04:24:28 PM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Ashkin
Guest
« Reply #1 on: January 24, 2012, 07:14:43 PM »

Hi.
I played this before and it was pretty cool. Looks like you've worked EVEN MORE on it since then, which is good. Keep going, fight fight fight!
Logged
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #2 on: January 25, 2012, 06:19:55 AM »


¡You are true devotees of GLORIOUS NATION, komrads Verdon and Ashkin! Your loyalty will be remembered.

Thanks to the efforts of komrad McQuiggan, our wise department of FUN & LEARNING has implemented a new camera system we call the Roving Eye of Glorious LEADER. This camera will now track the Hero's progress, respond to ambition with increased speed, and respond to complacency with even more increased speed. And will instantly let us know when any Hero abuses Vigilant LEADER's generous hospitality by trying to escape.

As well, we have procured the noble and skilled KomradeJack for music. We will therefore forgive his severely punishable misspelling of komrad. ¡LEADER's benevolence knows no bounds!

¡Stay true, NATION HEROES!
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
eyeliner
Level 10
*****


I'm afraid of americans...


View Profile
« Reply #3 on: January 25, 2012, 07:01:39 AM »

Count me as interested in this exercise in military prowess!
Like the writing style and I hope it conveys in the final game.

Salut!
Logged

Yeah.
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #4 on: January 25, 2012, 08:04:43 PM »

Working on the title/credits scroll. Got a style in mind...



(Yes I know it's a bit grainy at fullsize, but it'll be smaller in-game, more like the below)

Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
McMutton
Level 10
*****


McMutton


View Profile
« Reply #5 on: January 25, 2012, 09:13:39 PM »

What's the gameplay like on this?

*Heroes

Logged
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #6 on: January 26, 2012, 08:16:30 AM »

It's an agressive arcade platformer.
Want to test it?
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #7 on: January 26, 2012, 09:48:29 AM »


Procuring new Heros is proving difficult! So we have new tactic! An open call to Hero of all Nation!

¡MAKE US PROUD!

Demo removed now

DISCLAIMER:
(Demo is not representative of final product, just basic mechanics)
(Also, only Heros of GLORIOUS NATION are true Heros but the rest of you can play too in that one day you might aspire to LEADER's greatness. If you do not aspire to greatness, continue to live your decadent foolish lives and await the crushing fist of LEADER.)

(Also, holy crap are the controls way smoother when it loads fully externally. Hooray!)
« Last Edit: February 06, 2012, 11:10:38 AM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sugarbeard
Level 5
*****



View Profile WWW
« Reply #8 on: January 26, 2012, 01:57:49 PM »

I fucking love this game.
Logged

team_q
Level 10
*****


Divide by everything is fine and nothing is wrong.


View Profile WWW
« Reply #9 on: January 26, 2012, 01:59:00 PM »

Thanks to the efforts of komrad McQuiggan, our wise department of FUN & LEARNING has implemented a new camera system we call the Roving Eye of Glorious LEADER.

 My Word!



 Gentleman Toast Right
Logged

Dirty Rectangles

_PRINCE OF ARCADE_
Franklin's Ghost
Level 10
*****



View Profile WWW
« Reply #10 on: January 26, 2012, 07:07:00 PM »

Great game really enjoyed playing it  Smiley Also hadn't realised at first that if you stand still for awhile you die.
Logged

Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #11 on: January 27, 2012, 03:34:51 PM »

Today I had class and then work. Hooray!

But I made a bit of progress on some more propaganda ideas, and I cleaned up a few bugs.

I also realized that my super font that I'm using in-game was only available to Fontstruct members. And my intent was to make it for everyone. So now it's available on my website! Feel free to use!

Link below!

Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #12 on: January 30, 2012, 09:00:07 AM »


Problem with failed excuses for HERO is motivation. We will find new ways to motivate! We will drive HERO forward and drive NATION forward. We must show foreignmans just how much blood, sweats, and tear we are willing to spend to further our purpose.

To that ends:
  • Roving Eye of Glorious LEADER has been tweaked and scaled for difficulty
  • Swapping blocks have been replaced with Encouragement Blocks which summon giant crushing arms

Fear not, potential HEROs. Soon all our work will come to fruits!
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #13 on: February 01, 2012, 09:13:43 PM »

Working on the title screen!

Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
owendeery
Level 2
**



View Profile WWW
« Reply #14 on: February 01, 2012, 09:28:18 PM »

Neato burrito.
Logged

PompiPompi
Level 10
*****



View Profile WWW
« Reply #15 on: February 01, 2012, 09:31:15 PM »

Hmm, kind of fun. I got to about 500m. Does it change a bit after a while?
Also, is there always a "solution"? Is it random? Did you make sure not only that there is a solution but also that the difficulty of jumping is gradually increasing?
Logged

Master of all trades.
EdgeOfProphecy
Level 2
**



View Profile WWW
« Reply #16 on: February 01, 2012, 11:35:20 PM »

Game is excellent monument to our glorious society.  LEADER would be proud!
Logged
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #17 on: February 02, 2012, 07:26:19 AM »

Hmm, kind of fun. I got to about 500m. Does it change a bit after a while?
Also, is there always a "solution"? Is it random? Did you make sure not only that there is a solution but also that the difficulty of jumping is gradually increasing?

Yes, yes, yes and yes Smiley
Every Xdm, the block pattern changes to one of several. The actual game also mixes in special effect blocks with the normal ones.
The patterns are such that there should never be an impossible situation, although some block sets are definitely trickier than others.
As for the difficulty, I originally tried to do it with the block sets, but it became impossible when it got to just one of each colour. So now the incremental difficulty is based on the Roving Eye of Glorious LEADER, which has been tweaked in the current dev version.

Also 90%! The game is now feature complete. Time for polish and extras!

Once in a while there are some ghosts in the code that cause an impossible edge case to happen, but I've added some solutions and am thinking about more.
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #18 on: February 05, 2012, 12:57:30 PM »

Tweaking, working, arting, etc

Thinking of rolling the Story mode into a tutorial to give people a bit of flavour before they hit the endless mode.
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #19 on: February 06, 2012, 11:06:13 AM »

Demo was a SMASHING success!

Some good feedback, some good input, but mostly lots of people playing the game for incredibly long lengths of time (for an arcadey Flash game) and not having anything bad to say about it! Beer!

The demo has now been taken down, because the game is sooooo close to being done it's crazy.

Main menu is in and being tweaked. Wrote up a little sound handler so I can start and stop looping music from anywhere. Story mode constraints are being added. Music and sound is nearing final.

All that's left is to get the high score/cookies working, get the options screen in, and we're off to the pitch
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Pages: [1] 2 3 4
Print
Jump to:  

Theme orange-lt created by panic