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TIGSource ForumsCommunityDevLogsI Think In A Minute Or So I Will Explode
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Author Topic: I Think In A Minute Or So I Will Explode  (Read 18641 times)
Hangedman
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Two milkmen go comedy


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« Reply #20 on: February 06, 2012, 06:44:01 PM »

Options menu is in! Final details are going in! Sound issues are fixed! I am eating ice cream! QUADRUPLE POST

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sugarbeard
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« Reply #21 on: February 07, 2012, 04:36:33 AM »

Looking great! Best of luck. Can't wait to play it!
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JackMenhorn
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« Reply #22 on: February 07, 2012, 06:08:27 AM »

MAY THE GLORIOUS LEADER WILL APPROVE YOUR QUADRUPLE POST.
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Sound Designer<br />www.jackmenhorn.com

Nova-111 OST: https://jackmenhorn.bandcamp.com/album/nova-111
mbalestrini
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« Reply #23 on: February 07, 2012, 07:09:28 AM »

Great title! Funny and interesting... I want to play it!
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Hangedman
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« Reply #24 on: February 09, 2012, 03:50:10 PM »

I am an inch away from having a release candidate. I am having one serious nagging issue where the code is doing something impossible.
No better way to put it.

I'm going to puzzle at it for another day, and if I can't figure it out, I'll be asking for help.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #25 on: February 09, 2012, 09:11:12 PM »

Three severe bugs fixed.
And with that, ladies, gentlemen, et al., the game is done.
Kind of.

The game itself! Is finished. But the story mode needs a bit of story-ing. The title/loading scrawl needs some more propaganda. And I need to mock in some metrics and such for score and leaderboards and cookies and achievements and such.

The thing is...

I don't really know what needs doing for something like that, especially if I'll be implementing an API post-pitch.

I also don't have the slightest idea how to go about testing such a thing pre-pitch.

Anyone had to deal with a badge/cheev/scoreboard API who could shed some light on this?
Do I swing at it without any kind of skeleton and just say "I'll put it in later?" or mock something in now?
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #26 on: February 15, 2012, 06:54:28 AM »

Trying to think of chievs. Also, local high scores!

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #27 on: February 19, 2012, 09:04:31 AM »

High scores now work.
Story/howplay mode now ends.
Game now tells you controls for both menu and game.
Madness mode now works flawlessly.
Collisions tweaked again.
All achievements are in.

I've got a week off, so I'm going to take a swing at finishing it up.

Left to do:
  • Achievements need individual triggers
  • Achievements need to record
  • Achievements need a dialog
  • Optional simple hint system?
  • Clear Data option needs a confirmation dialog
  • Opening propaganda scrawl needs to be coded
  • Propaganda arts need finishing
  • Howplay mode ending needs coding
  • Game requires epilepsy warning

This has taken far longer than I expected. Which is fine. But it's not exactly the best turnaround for a flash game, I suppose.

I'm slighly dreading the thought of having to beat my head against porting it for mobile, even though it's absolutely perfect for it. I really want to be done, as much as I love the game.
« Last Edit: February 19, 2012, 09:16:11 AM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #28 on: February 19, 2012, 08:02:48 PM »

Decided to take a break to fiddle.

Spent the evening trying to get the game working in AIR and running on my Android phone.

After hours of tinkering and fixes, I've hit a wall, and nothing will give me any further information on it.
Black screen, no debug information, nothing. The only solutions I've found have no useful information or are just complete nonsense.

At some point in the future, once the game is done, I'll take another crack at it, but for now I just don't care to put more time into it.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #29 on: February 21, 2012, 12:51:21 PM »

Missing Jack's logo, but you get the idea.

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sugarbeard
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« Reply #30 on: February 21, 2012, 01:32:34 PM »

I've done lots of work porting flash games to mobile with air. Shoot me a message sometime if you're still having issues.
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Hangedman
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« Reply #31 on: February 21, 2012, 02:02:53 PM »

I've done lots of work porting flash games to mobile with air. Shoot me a message sometime if you're still having issues.

you will save my life.
Got it working, almost, but in the end the debugger just won't work so I can't divine the problem. We'll talk  Smiley

For the moment, though: I finish the arts!
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #32 on: February 22, 2012, 09:50:06 PM »

Achieve get screen! Took way too much debugging.
Three categories of achievements: Research progress, climb height, and personal flaws of would-be heroes.
I'm thinking you'll get the full rundown every time, with a special shiny checkmark for the first time you get each one.

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #33 on: February 23, 2012, 08:58:37 AM »

ACHIEVEMENT SCREEN IS IN AND WORKS
ACHIEVEMENTS ARE IN AND WORK
LEADERBOARD IS IN AND WORKS
CONTROL HELP IS IN AND WORKS
HOWPLAY MODE IS DONE AND ENDS
OPENING CRAWL IS IN AND IS AWESOME

All that's left to do:
Add an epilepsy warning!
Finish the 'delete data' option!
Add credits!
« Last Edit: February 23, 2012, 10:46:12 AM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #34 on: February 23, 2012, 12:16:48 PM »

IT'S DONE
GOOD JOB NATION HEROES




Final testing today! Shopping it begins tomorrow! Devlog ain't over yet!
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
owendeery
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« Reply #35 on: February 23, 2012, 12:22:05 PM »

So satisfying to see that 'Done' thread icon. Congratulations!

I know I asked you this already, but are you putting it on FGL?
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Hangedman
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« Reply #36 on: February 23, 2012, 12:45:29 PM »

I was originally thinking of it, but I might try pitching it directly to one or two sites. I can definitely think of one that it'd be well suited for. And if I don't hear anything back, I'll go with FGL.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #37 on: February 23, 2012, 01:26:27 PM »

IT'S NOT DONE

Bugfixes everywhere
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
sugarbeard
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« Reply #38 on: February 23, 2012, 04:47:29 PM »

Bug fixes be damned, congrats on being (basically) complete!!  Coffee
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Hangedman
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« Reply #39 on: February 24, 2012, 08:50:27 PM »

I NEED A BIT OF HELP

I'm getting final things together to pitch the game, but I'd like to get some advice on the process from someone who has licensed a game to a site.

Basically just wondering about
- direct pitches
- FGL
- encryption
- and etc.

If anyone could PM me to help me out with any of the above, I'd really appreciate it.

Also: thanks for the sticky! Hopefully I'll be able to turn this around quick and you'll all see it soon.
« Last Edit: February 24, 2012, 08:56:29 PM by Hangedman » Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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