Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411951 Posts in 69435 Topics- by 58482 Members - Latest Member: Maiu

June 12, 2024, 05:40:07 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesLady Boy Love Collection [FINISHED]
Pages: 1 [2] 3 4 ... 8
Print
Author Topic: Lady Boy Love Collection [FINISHED]  (Read 95819 times)
increpare
Guest
« Reply #20 on: August 07, 2008, 07:43:29 AM »

None of this "sick panda" bullshit for me.
Huh?
Logged
policedanceclub
Level 10
*****


POLICEDANCECLUB


View Profile
« Reply #21 on: August 07, 2008, 07:59:18 AM »

None of this "sick panda" bullshit for me.
Huh?


Fuck you and your smileys, I hate that shit as well.








 Tongue
Logged
increpare
Guest
« Reply #22 on: August 07, 2008, 08:20:22 AM »







tiny progress update:


To do (in this order):
firing bullets
implement basic sound effects
helmet dudes
damage animation
health bar
new game title  Wink (under discussion)
transition to boss-screen (the barrier, screen-scroll, &c)
bullets hit bad guys
bullets deflect off bad guys
bad guys damage animation
bosses
have some music done by now
pause screen
pause screen w/ weapon select
rehash the boss selection screen
title screen for 1d megaman game
death
then other 3-in-one stuff if I have time:
     game select screen
     very buggy/quickly executed biocosm ripoff
     game 3, also quickly executed
     sick panda game, also also quickly executed
« Last Edit: August 08, 2008, 04:58:51 AM by increpare » Logged
UltraJMan
Level 0
***


Get some!


View Profile
« Reply #23 on: August 07, 2008, 01:05:07 PM »

Sounds like you're making some good progress, this is honestly the most interesting sounding idea of the competition so I can't wait to see the finished product.
Logged
increpare
Guest
« Reply #24 on: August 07, 2008, 06:43:12 PM »

Ah, thanks dude, but don't get your hopes up too high!

Here's basic sprite content for four of the bosses (while I put off doing the transition code to the boss screen)


Bag Lady


Birth Lady


Hair Lady*


Idol Lady

*I was going to call her Bob Lady, but I figured Hair lady was better.

(Idol lady was also going to possibly be silicon lady, but I decided to stick with the former)
Logged
Türbo Bröther
Fidget Crooner
Pixelhead
Level 10
******


Rockin' it inside out


View Profile
« Reply #25 on: August 07, 2008, 09:22:20 PM »

ha ha ha ha hah
Logged
Cymon
Level 9
****


Computer Kid


View Profile WWW
« Reply #26 on: August 08, 2008, 08:18:26 AM »

Understand, I never use similes.
Shocked

WTF

 Shocked

 :D
That's not in response to them in order, that's in response to the whole thing.
Logged

Cymon's Games, free source code, tutorials, and a new game every week!
Follow me on twitter
laserghost
Level 5
*****



View Profile WWW
« Reply #27 on: August 08, 2008, 09:50:08 AM »

This is genius.
Logged
UltraJMan
Level 0
***


Get some!


View Profile
« Reply #28 on: August 08, 2008, 01:43:46 PM »

Idol Lady wins award for most ridiculous boss ever, she's got some of the biggest "guns" wielded by a black and white pixelated character ever.
Logged
reetva
Level 5
*****

Bee dee bai do beeeee


View Profile
« Reply #29 on: August 08, 2008, 06:08:30 PM »

Idol Lady wins award for most ridiculous boss ever, she's got some of the biggest "guns" wielded by a black and white pixelated character ever.
Please no puns. Anyways, I have a question. Will Birth Lady shoot babies at you? Like, out of her vagina? Because that would be awesome.
Logged

Hello!  I am here to boogie.  Shall we?
increpare
Guest
« Reply #30 on: August 08, 2008, 06:17:26 PM »

Will Birth Lady shoot babies at you?
Yes.

Quote
Like, out of her vagina?
Yes.

Also, when you beat her, you'll get the ability to do it yourself as well (only probably out of your gun instead of out of your vagina).
Logged
Will Vale
Level 4
****



View Profile WWW
« Reply #31 on: August 08, 2008, 09:58:26 PM »

I can tell you (as someone who has had a lady shoot a baby at me out of her actual vagina) that this is going to be the most gloriously terrifying game experience of all time.

I salute you! And I hope you can capture the splatter in black + white pixels Shocked

(I'm hesitant to progress further down this chain of thought because the picture that just floated into my head was brandishing a whirling placenta like a flail...)


Logged
increpare
Guest
« Reply #32 on: August 09, 2008, 05:11:05 AM »

Quote from: Will Vale
I salute you! And I hope you can capture the splatter in black + white pixels Shocked
Thanks.  I didn't really think at any point of having gore in the game.  Hmm.  There hopefully will come a time when I'm in a position to consider the option more seriously though, so hopefully I'll keep your suggestion in mind then.


Updated to-do list (I'm freely allowing it to telescope out, and doing my darndest best not to skip ahead):

firing bullets
implement basic sound effects
helmet dudes
damage animation
health bar
new game title  Wink (under discussion)
multiple bullets
transition to boss-screen (the barrier, screen-scroll, &c)
*bullets array
robust killentity function (will take care of bullets/&c)
kill all entities when meet boss
breakable/regenerating platform
bullets hit bad guys
bullets deflect off bad guys
bullets kill bad guys
have lady million warp on screen at start of level
bad guys damage animation
bosses
have some music done by now
pause screen
pause screen w/ weapon select
rehash the boss selection screen
killing bosses grants use of new weapon (with screen saying this)
title screen for 1d megaman game
password display
password entry
death
then other 3-in-one stuff if I have time:
     game select screen
     very buggy/quickly executed biocosm ripoff
     game 3, also quickly executed
     sick panda game, also also quickly executed


The next couple of items on my list should be really easy to implement, thankfully Smiley (the last thing I did was really gross...not a fan of scripting-based stuff)
« Last Edit: August 09, 2008, 05:15:05 AM by increpare » Logged
Pip
Level 1
*



View Profile
« Reply #33 on: August 09, 2008, 02:23:51 PM »

People bashing sick panda? Smilies? Puns?! What the hell is wrong with this thread, those three things are like the holy trinity.
Logged

UltraJMan
Level 0
***


Get some!


View Profile
« Reply #34 on: August 09, 2008, 04:47:54 PM »

I think this game now wins simply for the fact you're going to have the ability to shoot fetuses out of a gun.

Small sidestory, but I always thought it would be hilarious and controversial to shoot a fetus/baby from a weapon so this is like a dream come true.
Logged
increpare
Guest
« Reply #35 on: August 09, 2008, 05:39:35 PM »

Thanks guys.  Progress is going reasonably well. 

As for platforming ideas, I've implemented some basic baddies, retractable spikes, those lovely disappearing platforms, platforms that you can destroy by shooting that then regenerate (so to get past them, you'll have to shoot them, then to jump at the right time so that when you're above their remains they'll regenerate).  I'm half-inclined to include ladders as well, excepting that it'd involve a fair bit more coding and double the number of player-sprite frames without changing the gameplay too much.  Any other ideas for enemies/platform-types that might work well in a 1D game such as this?

Updated to do list:
firing bullets
implement basic sound effects
helmet dudes
damage animation
health bar
new game title  Wink (under discussion)
multiple bullets
transition to boss-screen (the barrier, screen-scroll, &c)
*bullets array
robust killentity function (will take care of bullets/&c)
kill all entities when meet boss
bullets hit bad guys
bad guys damage animation
bullets deflect off bad guys
bullets kill bad guys
shootable/regenerating platform
have lady million warp on screen at start of level
bosses
have some music done by now
pause screen
pause screen w/ weapon select
rehash the boss selection screen
killing bosses grants use of new weapon (with screen saying this)
title screen for 1d megaman game
password display
password entry
death
then other 3-in-one stuff if I have time:
     game select screen
     very buggy/quickly executed biocosm ripoff
     game 3, also quickly executed
     sick panda game, also also quickly executed
Logged
UltraJMan
Level 0
***


Get some!


View Profile
« Reply #36 on: August 09, 2008, 11:09:41 PM »

How about platforms that go up and down, or platforms that collapse but regenerate after some time? Ones that jut out of the wall could be neat too.
Logged
increpare
Guest
« Reply #37 on: August 10, 2008, 04:23:59 AM »

How about platforms that go up and down, or platforms that collapse but regenerate after some time? Ones that jut out of the wall could be neat too.

Hmm...moving platforms might work quite well(also, with my code I don't think I'll have to do anything special to implement them)...I have an idea....
Logged
increpare
Guest
« Reply #38 on: August 10, 2008, 02:05:38 PM »

Yay! Bosses are almost sorted (no more real programming to do for them anyway, mainly design(and health bars, I guess...)).  Mainly interface stuff I should try and deal with next.

Logged
UltraJMan
Level 0
***


Get some!


View Profile
« Reply #39 on: August 11, 2008, 01:42:31 AM »

Is... that... did the lady's boob expand in size and become a + nipple? This just gets better by the day.
Logged
Pages: 1 [2] 3 4 ... 8
Print
Jump to:  

Theme orange-lt created by panic