increpare
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« Reply #20 on: August 07, 2008, 07:43:29 AM » |
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None of this "sick panda" bullshit for me.

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policedanceclub
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« Reply #21 on: August 07, 2008, 07:59:18 AM » |
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None of this "sick panda" bullshit for me.
 Fuck you and your smileys, I hate that shit as well. 
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increpare
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« Reply #22 on: August 07, 2008, 08:20:22 AM » |
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tiny progress update: To do (in this order): firing bulletsimplement basic sound effectshelmet dudesdamage animationhealth barnew game title  (under discussion) transition to boss-screen (the barrier, screen-scroll, &c) bullets hit bad guys bullets deflect off bad guys bad guys damage animation bosses have some music done by now pause screen pause screen w/ weapon select rehash the boss selection screen title screen for 1d megaman game death then other 3-in-one stuff if I have time: game select screen very buggy/quickly executed biocosm ripoff game 3, also quickly executed sick panda game, also also quickly executed
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« Last Edit: August 08, 2008, 04:58:51 AM by increpare »
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UltraJMan
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« Reply #23 on: August 07, 2008, 01:05:07 PM » |
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Sounds like you're making some good progress, this is honestly the most interesting sounding idea of the competition so I can't wait to see the finished product.
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increpare
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« Reply #24 on: August 07, 2008, 06:43:12 PM » |
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Ah, thanks dude, but don't get your hopes up too high! Here's basic sprite content for four of the bosses (while I put off doing the transition code to the boss screen)  Bag Lady  Birth Lady  Hair Lady*  Idol Lady *I was going to call her Bob Lady, but I figured Hair lady was better. (Idol lady was also going to possibly be silicon lady, but I decided to stick with the former)
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Türbo Bröther
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« Reply #25 on: August 07, 2008, 09:22:20 PM » |
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ha ha ha ha hah
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Cymon
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« Reply #26 on: August 08, 2008, 08:18:26 AM » |
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Understand, I never use similes. That's not in response to them in order, that's in response to the whole thing.
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laserghost
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« Reply #27 on: August 08, 2008, 09:50:08 AM » |
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This is genius.
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UltraJMan
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« Reply #28 on: August 08, 2008, 01:43:46 PM » |
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Idol Lady wins award for most ridiculous boss ever, she's got some of the biggest "guns" wielded by a black and white pixelated character ever.
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reetva
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« Reply #29 on: August 08, 2008, 06:08:30 PM » |
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Idol Lady wins award for most ridiculous boss ever, she's got some of the biggest "guns" wielded by a black and white pixelated character ever.
Please no puns. Anyways, I have a question. Will Birth Lady shoot babies at you? Like, out of her vagina? Because that would be awesome.
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Hello! I am here to boogie. Shall we?
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increpare
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« Reply #30 on: August 08, 2008, 06:17:26 PM » |
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Will Birth Lady shoot babies at you? Yes. Like, out of her vagina?
Yes. Also, when you beat her, you'll get the ability to do it yourself as well (only probably out of your gun instead of out of your vagina).
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Will Vale
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« Reply #31 on: August 08, 2008, 09:58:26 PM » |
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I can tell you (as someone who has had a lady shoot a baby at me out of her actual vagina) that this is going to be the most gloriously terrifying game experience of all time. I salute you! And I hope you can capture the splatter in black + white pixels (I'm hesitant to progress further down this chain of thought because the picture that just floated into my head was brandishing a whirling placenta like a flail...)
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increpare
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« Reply #32 on: August 09, 2008, 05:11:05 AM » |
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I salute you! And I hope you can capture the splatter in black + white pixels  Thanks. I didn't really think at any point of having gore in the game. Hmm. There hopefully will come a time when I'm in a position to consider the option more seriously though, so hopefully I'll keep your suggestion in mind then.
Updated to-do list (I'm freely allowing it to telescope out, and doing my darndest best not to skip ahead): firing bulletsimplement basic sound effectshelmet dudesdamage animationhealth barnew game title  (under discussion) multiple bulletstransition to boss-screen (the barrier, screen-scroll, &c)*bullets array robust killentity function (will take care of bullets/&c) kill all entities when meet boss breakable/regenerating platform bullets hit bad guys bullets deflect off bad guys bullets kill bad guys have lady million warp on screen at start of level bad guys damage animation bosses have some music done by now pause screen pause screen w/ weapon select rehash the boss selection screen killing bosses grants use of new weapon (with screen saying this) title screen for 1d megaman game password display password entry death then other 3-in-one stuff if I have time: game select screen very buggy/quickly executed biocosm ripoff game 3, also quickly executed sick panda game, also also quickly executed The next couple of items on my list should be really easy to implement, thankfully  (the last thing I did was really gross...not a fan of scripting-based stuff)
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« Last Edit: August 09, 2008, 05:15:05 AM by increpare »
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Pip
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« Reply #33 on: August 09, 2008, 02:23:51 PM » |
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People bashing sick panda? Smilies? Puns?! What the hell is wrong with this thread, those three things are like the holy trinity.
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UltraJMan
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« Reply #34 on: August 09, 2008, 04:47:54 PM » |
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I think this game now wins simply for the fact you're going to have the ability to shoot fetuses out of a gun.
Small sidestory, but I always thought it would be hilarious and controversial to shoot a fetus/baby from a weapon so this is like a dream come true.
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increpare
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« Reply #35 on: August 09, 2008, 05:39:35 PM » |
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Thanks guys. Progress is going reasonably well. As for platforming ideas, I've implemented some basic baddies, retractable spikes, those lovely disappearing platforms, platforms that you can destroy by shooting that then regenerate (so to get past them, you'll have to shoot them, then to jump at the right time so that when you're above their remains they'll regenerate). I'm half-inclined to include ladders as well, excepting that it'd involve a fair bit more coding and double the number of player-sprite frames without changing the gameplay too much. Any other ideas for enemies/platform-types that might work well in a 1D game such as this? Updated to do list: firing bulletsimplement basic sound effectshelmet dudesdamage animationhealth barnew game title  (under discussion) multiple bulletstransition to boss-screen (the barrier, screen-scroll, &c)*bullets arrayrobust killentity function (will take care of bullets/&c)kill all entities when meet bossbullets hit bad guysbad guys damage animationbullets deflect off bad guysbullets kill bad guysshootable/regenerating platformhave lady million warp on screen at start of level bosses have some music done by now pause screen pause screen w/ weapon select rehash the boss selection screen killing bosses grants use of new weapon (with screen saying this) title screen for 1d megaman game password display password entry death then other 3-in-one stuff if I have time: game select screen very buggy/quickly executed biocosm ripoff game 3, also quickly executed sick panda game, also also quickly executed
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UltraJMan
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« Reply #36 on: August 09, 2008, 11:09:41 PM » |
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How about platforms that go up and down, or platforms that collapse but regenerate after some time? Ones that jut out of the wall could be neat too.
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increpare
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« Reply #37 on: August 10, 2008, 04:23:59 AM » |
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How about platforms that go up and down, or platforms that collapse but regenerate after some time? Ones that jut out of the wall could be neat too.
Hmm...moving platforms might work quite well(also, with my code I don't think I'll have to do anything special to implement them)...I have an idea....
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increpare
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« Reply #38 on: August 10, 2008, 02:05:38 PM » |
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Yay! Bosses are almost sorted (no more real programming to do for them anyway, mainly design(and health bars, I guess...)). Mainly interface stuff I should try and deal with next. 
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UltraJMan
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« Reply #39 on: August 11, 2008, 01:42:31 AM » |
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Is... that... did the lady's boob expand in size and become a + nipple? This just gets better by the day.
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