bryku
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« Reply #10220 on: November 23, 2019, 04:40:20 AM » |
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Rogue hitting that 20% reaction shot in "Shardpunk: Verminfall":
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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Alec S.
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« Reply #10221 on: November 23, 2019, 10:55:24 AM » |
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RepulseGames
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« Reply #10222 on: November 23, 2019, 10:56:30 AM » |
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Here are some combat screenshots of Iragon. Happy #screenshotsaturday Let us know what you think and feel free to ask any questions about the game!
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astrofra
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« Reply #10223 on: November 23, 2019, 02:33:50 PM » |
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Latest improvements on Athanor 2 (Amiga OCS version): Debug information (memory allocation, click zones, buttons...) Inventory & how to combine objects Next step : add tooltips when the mouse is hovering an object in the inventory
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RepulseGames
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« Reply #10225 on: November 30, 2019, 06:50:10 AM » |
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In our anime game Iragon, the lovely ladies you meet will have a gallery with special cutscenes that you unlock as you progress through the game. Happy #screenshotsaturday Let me know what you think and feel free to ask any questions about the game!
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andyandy
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« Reply #10226 on: November 30, 2019, 03:52:16 PM » |
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I'm making strategy rpg game.
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26PM
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« Reply #10227 on: November 30, 2019, 04:15:13 PM » |
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Finished the trailer and Forgotten Passages is launching in January! Now available to wishlist on steam! https://store.steampowered.com/app/1120940/ It has been a long time coming. I created this game as a solo developer over the past 4 years utilizing early morning, evening, and weekend hours. This is a tiny game that takes around an hour to complete if you don’t search for the hidden collectibles.
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“If you look for beauty, you will find it.”
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Shephf
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« Reply #10228 on: December 06, 2019, 01:49:29 PM » |
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Continue working on liquids. Implemented metaball renderer:
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ProgramGamer
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« Reply #10229 on: December 07, 2019, 07:13:14 AM » |
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Nice!
...although I initially read that as meatball renderer.
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pixeye
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« Reply #10231 on: December 07, 2019, 08:11:31 AM » |
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UntilWeDie is a brutal pixel post-apocalyptic sidescrolling sim where the remains of survivors took refuge in the Moscow Underground. Steam pageDevLog
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RepulseGames
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« Reply #10232 on: December 07, 2019, 08:12:07 AM » |
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Here is a sneak peak of a cutscene from Iragon’s new demo that we are working on. Happy #ScreenshotSaturday Let us know what you think and feel free to ask any questions about the game! Join our Discord to become a tester: discord.gg/QanymSf
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Eyon
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« Reply #10233 on: December 07, 2019, 01:15:05 PM » |
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Lastest screenshot of the game =] I'm working on the animations and the backgrounds to make them better
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CDLegasse
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« Reply #10234 on: December 08, 2019, 11:55:06 AM » |
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RepulseGames
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« Reply #10235 on: December 14, 2019, 05:49:03 AM » |
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Now who doesn’t love destructibles? Early Alpha gameplay of Iragon. Happy #ScreenshotSaturday Let us know what you think and feel free to ask any questions about the game! Join our Discord to become a tester: discord.gg/QanymSf
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CDLegasse
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« Reply #10236 on: December 14, 2019, 06:10:33 AM » |
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Preparing to optimize my renderer lead to a very trippy looking debug view:
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HIGHPOINT Dev
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« Reply #10239 on: December 14, 2019, 08:21:12 PM » |
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Hey Everyone! I wanted to share with you a project that I've been working on (slowly and steadily) for the past 3 years. Today we announced our official name and scrapped the "working title" so I figured what better time to introduce folks to it?! Gives us a follow on Twitter (@PlayHIGHPOINT) if you're interested and join us on the ground floor of building this community! https://twitter.com/PlayHighpoint/status/1206037606187843584?s=20
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