|
Ehrgeiz
|
|
« Reply #10281 on: February 08, 2020, 09:25:09 AM » |
|
The second level from a classic Polish game - Robbo (1989), recreated in Box Kid Adventures.
|
|
|
Logged
|
|
|
|
|
Eyon
|
|
« Reply #10283 on: February 08, 2020, 10:11:02 AM » |
|
Hello! I am working on a Dungeon like strategy game. The latest feature is that we can now browse the map before equipping our character. It allows us to adapt the equipment to the challenge.
|
|
|
Logged
|
|
|
|
arturoblanco
|
|
« Reply #10284 on: February 08, 2020, 11:29:49 AM » |
|
SORRY, NOT SORRY
|
|
|
Logged
|
|
|
|
|
Alec S.
|
|
« Reply #10286 on: February 08, 2020, 01:07:11 PM » |
|
Breakneck CityEnemies can now wield weapons. They can also be disarmed
|
|
|
Logged
|
|
|
|
JWX Software
|
|
« Reply #10287 on: February 08, 2020, 07:11:09 PM » |
|
Laser Splat is coming soon to iOS and Android! We had to upgrade some of our software, so that set us back a bit. We are still making progress though! Here is our character Buzz making Zone 02 look easy! It isn't as easy as it looks! See more animated GIFs, Posters, Screenshots, and our two Laser Splat trailer videos on our website below. Website: http://www.jwxsoftware.com/Laser Splat Blog: https://jwxsoftware.blogspot.com/
|
|
|
Logged
|
|
|
|
|
Daniel Thomas
|
|
« Reply #10289 on: February 15, 2020, 05:27:51 AM » |
|
A screenshot from my personal project. (no HUD or Character as they're in a very early stage) It's made in Unity and uses 3D planes instead of sprites, so I can use realtime light/shadows and other 3D effects such as height fog. Some morning light with fog. Rainy day.
|
|
|
Logged
|
|
|
|
|
Alec S.
|
|
« Reply #10291 on: February 15, 2020, 11:59:52 AM » |
|
|
|
|
Logged
|
|
|
|
bryku
|
|
« Reply #10292 on: February 15, 2020, 12:40:58 PM » |
|
Enemies in Shardpunk are bleeding now.
|
|
|
Logged
|
Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
|
|
|
|
SalmanShh
|
|
« Reply #10294 on: February 15, 2020, 02:48:00 PM » |
|
WIP combat system to a little rogue-lite heist game i'm working on, that started from just wanting to replicate reflecting bullets with a sword
|
|
|
Logged
|
|
|
|
DireLogomachist
|
|
« Reply #10295 on: February 15, 2020, 02:59:40 PM » |
|
Very cool, SalmanShh! Is this in GMS2?
|
|
|
Logged
|
Living and dying by Hanlon's Razor
|
|
|
SalmanShh
|
|
« Reply #10296 on: February 15, 2020, 03:15:54 PM » |
|
its all in construct 3
|
|
|
Logged
|
|
|
|
Ishi
|
|
« Reply #10297 on: February 15, 2020, 04:24:41 PM » |
|
A screenshot from my personal project. (no HUD or Character as they're in a very early stage) It's made in Unity and uses 3D planes instead of sprites, so I can use realtime light/shadows and other 3D effects such as height fog. ... Gorgeous stuff! Would love to see more info in a devlog sometime
|
|
|
Logged
|
|
|
|
nova++
|
|
« Reply #10298 on: February 15, 2020, 06:49:41 PM » |
|
Sunset, with a much better atmosphere shader than we had in the old days. Or maybe it's sunrise. I can't remember.
|
|
|
Logged
|
|
|
|
Neurosaur
|
|
« Reply #10299 on: February 21, 2020, 11:50:02 PM » |
|
Exit: A Biodelic Adventure, an indie sci-fi classic point'n'click adventure game set in a surreal biopunk world. Insectampuls could bring upgrades for biointerfaces, neurotext messages or unexpected consequences. Steam: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/
|
|
« Last Edit: February 21, 2020, 11:58:03 PM by Neurosaur »
|
Logged
|
|
|
|
|