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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146248 times)
GoktugUlvan
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« Reply #10300 on: February 22, 2020, 10:05:48 AM »

Hello everyone, I am proudly sharing my project with you which I have been working for 3 years. These were really tough years. I worked about 16 hours a day. I hope you like it and support us. Beyond Extinct will grow with your support and we will raise this game together! Thank you for your support!
Steam link : https://store.steampowered.com/app/992990/Beyond_Extinct/

Here are some screenshots from Beyond Extinct for #screenshotsaturday.



To reach us;
[email protected]
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achoum
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« Reply #10301 on: February 22, 2020, 10:07:52 AM »

Added support for the mouse (aiming, inventory, etc.).



https://dust.mathieu.guillame-bert.com/
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nosferathoo
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indiedev from Poland


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« Reply #10302 on: February 22, 2020, 04:18:12 PM »

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agent00
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Agent_00_proyect


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« Reply #10303 on: February 28, 2020, 08:35:10 AM »

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Neurosaur
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« Reply #10304 on: February 28, 2020, 10:13:48 PM »

New Steam picture for our indie game set in a surreal biopunk world!
Steam page: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/

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MistyGames
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« Reply #10305 on: February 29, 2020, 03:24:48 AM »

Mistyland

Testing various types of ragdolls Wink




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RealScaniX
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Scanix (ignore the "Real", Scanix was taken)


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« Reply #10306 on: February 29, 2020, 05:57:30 AM »

I have almost finished the oven for the kitchen. I might hide something in there, but currently there is not much gameplay planned for it. Still it is a necessary part of the kitchen to feel right.
 


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GoktugUlvan
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« Reply #10307 on: February 29, 2020, 06:14:30 AM »

Hello everyone! Beyond Extinct is live!
As a single developer of Beyond Extinct, I need your supports and your ideas! Thanks!  Beer!
https://store.steampowered.com/app/992990/Beyond_Extinct/
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RocketJuice
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« Reply #10308 on: February 29, 2020, 08:02:22 AM »

Neon Tail - an open world roller skating game
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nosferathoo
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indiedev from Poland


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« Reply #10309 on: February 29, 2020, 09:56:54 AM »

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Hopebringers
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Hopebringers delevopment team


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« Reply #10310 on: February 29, 2020, 01:45:17 PM »

We haev finished an upgraded attack, a chain lightning. Hope you guys like it!

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Hoprbringers, coming to Steam mid May 2020. Follow us on twitter at https://twitter.com/HopebringersRPG
Alec S.
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Formerly Malec2b


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« Reply #10311 on: February 29, 2020, 01:55:58 PM »

Breakneck City

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Null Reference
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@NullRefStudio


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« Reply #10312 on: February 29, 2020, 05:15:12 PM »

Burn Me Twice - Death is only the beginning [Adventure game]


Something very dark is about to happen in the Cursed Slums...



Twitter
Devlog
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fuedhq
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« Reply #10313 on: February 29, 2020, 07:04:17 PM »

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RepulseGames
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« Reply #10314 on: March 01, 2020, 02:39:35 AM »

We have been working on mo-capping our own animations for our characters in Iragon. Still needs a lot of work but what do you think?
 
Join our Discord to become a tester: discord.gg/QanymSf




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Neurosaur
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« Reply #10315 on: March 07, 2020, 05:14:09 AM »

Exit: A Biodelic Adventure, a psychedelic homage to David Cronenberg's movies of 80s and 90s (like Videodrom and eXistenZ) and the Vangers game. Steam: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/

A humble mutant from our biodelic lab congratulates with coming day of two X-chromosomes!

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GoktugUlvan
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« Reply #10316 on: March 07, 2020, 08:20:11 AM »

Update 0.2.2 available! Beyond Extinct updated 3 times in first week.
https://store.steampowered.com/app/992990/Beyond_Extinct/
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YXMX
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« Reply #10317 on: March 07, 2020, 08:38:25 AM »

Hi! I try to make at least one small experimental game every month where I focus creating easy to pick up gameplay mechanic while trying to add depth to it. I try to document things here: https://forums.tigsource.com/index.php?topic=69471.0 and I'm open to feedback. Cheers.

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agent00
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Agent_00_proyect


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« Reply #10318 on: March 07, 2020, 09:10:49 AM »

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Tudvari
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How much cheese is too much cheese?


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« Reply #10319 on: March 07, 2020, 09:15:09 AM »

The procedural maps of Aeldun can be a bit buggy sometimes. And I need an efficient way to fix those bugs Smiley
So I implemented benchmarking for my procedural generation!
Next I will work on visual updates like baked shadows, 2D realtime lighting, etc.

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