GoktugUlvan
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« Reply #10300 on: February 22, 2020, 10:05:48 AM » |
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Hello everyone, I am proudly sharing my project with you which I have been working for 3 years. These were really tough years. I worked about 16 hours a day. I hope you like it and support us. Beyond Extinct will grow with your support and we will raise this game together! Thank you for your support! Steam link : https://store.steampowered.com/app/992990/Beyond_Extinct/Here are some screenshots from Beyond Extinct for #screenshotsaturday. To reach us; [email protected]
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nosferathoo
Level 1
indiedev from Poland
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« Reply #10302 on: February 22, 2020, 04:18:12 PM » |
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agent00
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« Reply #10303 on: February 28, 2020, 08:35:10 AM » |
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MistyGames
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« Reply #10305 on: February 29, 2020, 03:24:48 AM » |
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Mistyland Testing various types of ragdolls
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RealScaniX
Level 6
Scanix (ignore the "Real", Scanix was taken)
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« Reply #10306 on: February 29, 2020, 05:57:30 AM » |
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I have almost finished the oven for the kitchen. I might hide something in there, but currently there is not much gameplay planned for it. Still it is a necessary part of the kitchen to feel right.
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nosferathoo
Level 1
indiedev from Poland
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« Reply #10309 on: February 29, 2020, 09:56:54 AM » |
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Hopebringers
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« Reply #10310 on: February 29, 2020, 01:45:17 PM » |
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We haev finished an upgraded attack, a chain lightning. Hope you guys like it!
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Alec S.
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« Reply #10311 on: February 29, 2020, 01:55:58 PM » |
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Null Reference
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« Reply #10312 on: February 29, 2020, 05:15:12 PM » |
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Burn Me Twice - Death is only the beginning [Adventure game]
Something very dark is about to happen in the Cursed Slums... Twitter Devlog
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fuedhq
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« Reply #10313 on: February 29, 2020, 07:04:17 PM » |
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RepulseGames
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« Reply #10314 on: March 01, 2020, 02:39:35 AM » |
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We have been working on mo-capping our own animations for our characters in Iragon. Still needs a lot of work but what do you think? Join our Discord to become a tester: discord.gg/QanymSf
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YXMX
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« Reply #10317 on: March 07, 2020, 08:38:25 AM » |
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Hi! I try to make at least one small experimental game every month where I focus creating easy to pick up gameplay mechanic while trying to add depth to it. I try to document things here: https://forums.tigsource.com/index.php?topic=69471.0 and I'm open to feedback. Cheers.
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agent00
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« Reply #10318 on: March 07, 2020, 09:10:49 AM » |
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Tudvari
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« Reply #10319 on: March 07, 2020, 09:15:09 AM » |
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The procedural maps of Aeldun can be a bit buggy sometimes. And I need an efficient way to fix those bugs So I implemented benchmarking for my procedural generation! Next I will work on visual updates like baked shadows, 2D realtime lighting, etc.
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