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1373424 Posts in 64864 Topics- by 57055 Members - Latest Member: anorbit

February 27, 2020, 05:57:19 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1446615 times)
Inkeri
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« Reply #10320 on: February 08, 2020, 12:08:51 PM »

Added more polish to this area.
DevLog
The game on itch.io

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Alec S.
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Formerly Malec2b


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« Reply #10321 on: February 08, 2020, 01:07:11 PM »

Breakneck City

Enemies can now wield weapons.  They can also be disarmed


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JWX Software
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Laser Splat is coming soon!


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« Reply #10322 on: February 08, 2020, 07:11:09 PM »

Laser Splat is coming soon to iOS and Android!   We had to upgrade some of our software, so that set us back a bit.  We are still making progress though!

Here is our character Buzz making Zone 02 look easy!  It isn't as easy as it looks!



See more animated GIFs, Posters, Screenshots, and our two Laser Splat trailer videos on our website below.
Website:  http://www.jwxsoftware.com/
Laser Splat Blog:  https://jwxsoftware.blogspot.com/
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Neurosaur
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« Reply #10323 on: February 14, 2020, 10:24:16 PM »

A quarrel near the lovecraftian(ish) shoggoth, a biocomputer with programmable intertacles, player can change them into different interfaces using foreign genes downloaded from a bioflash drive.

Steam: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/

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Daniel Thomas
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« Reply #10324 on: February 15, 2020, 05:27:51 AM »

A screenshot from my personal project. (no HUD or Character as they're in a very early stage)
It's made in Unity and uses 3D planes instead of sprites, so I can use realtime light/shadows and other 3D effects such as height fog.



Some morning light with fog.


Rainy day.

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GoktugUlvan
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« Reply #10325 on: February 15, 2020, 09:33:13 AM »

#screenshotsaturday from Beyond Extinct. Last 12 days guys! Beyond Extinct will release in Early Access with 10% launch discount!
https://store.steampowered.com/app/992990/Beyond_Extinct/
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Alec S.
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« Reply #10326 on: February 15, 2020, 11:59:52 AM »

Some more Breakneck City



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bryku
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« Reply #10327 on: February 15, 2020, 12:40:58 PM »

Enemies in Shardpunk are bleeding now.

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

Devlog | Twitter | Webpage
Thaumaturge
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« Reply #10328 on: February 15, 2020, 02:43:58 PM »

A work-in-progress environment (and occupant) for the level four of A Door to the Mists:


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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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SalmanShh
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« Reply #10329 on: February 15, 2020, 02:48:00 PM »

WIP combat system to a little rogue-lite heist game i'm working on, that started from just wanting to replicate reflecting bullets with a sword
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DireLogomachist
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« Reply #10330 on: February 15, 2020, 02:59:40 PM »

Very cool, SalmanShh! Is this in GMS2?
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Living and dying by Hanlon's Razor
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« Reply #10331 on: February 15, 2020, 03:15:54 PM »

its all in construct 3 Smiley
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Ishi
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coffee&coding


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« Reply #10332 on: February 15, 2020, 04:24:41 PM »

A screenshot from my personal project. (no HUD or Character as they're in a very early stage)
It's made in Unity and uses 3D planes instead of sprites, so I can use realtime light/shadows and other 3D effects such as height fog.


...

Gorgeous stuff! Would love to see more info in a devlog sometime Smiley
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NovaSilisko
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« Reply #10333 on: February 15, 2020, 06:49:41 PM »

Sunset, with a much better atmosphere shader than we had in the old days. Or maybe it's sunrise. I can't remember.

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Neurosaur
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« Reply #10334 on: February 21, 2020, 11:50:02 PM »

Exit: A Biodelic Adventure, an indie sci-fi classic point'n'click adventure game set in a surreal biopunk world.

Insectampuls could bring upgrades for biointerfaces, neurotext messages or unexpected consequences.

Steam: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/

« Last Edit: February 21, 2020, 11:58:03 PM by Neurosaur » Logged
GoktugUlvan
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« Reply #10335 on: February 22, 2020, 10:05:48 AM »

Hello everyone, I am proudly sharing my project with you which I have been working for 3 years. These were really tough years. I worked about 16 hours a day. I hope you like it and support us. Beyond Extinct will grow with your support and we will raise this game together! Thank you for your support!
Steam link : https://store.steampowered.com/app/992990/Beyond_Extinct/

Here are some screenshots from Beyond Extinct for #screenshotsaturday.



To reach us;
[email protected]
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achoum
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« Reply #10336 on: February 22, 2020, 10:07:52 AM »

Added support for the mouse (aiming, inventory, etc.).



https://dust.mathieu.guillame-bert.com/
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nosferathoo
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indiedev from Poland


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« Reply #10337 on: February 22, 2020, 04:18:12 PM »

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