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1374899 Posts in 65037 Topics- by 57293 Members - Latest Member: tague

April 01, 2020, 01:20:21 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1462757 times)
Neurosaur
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« Reply #10360 on: March 14, 2020, 02:53:39 AM »

Exit: A Biodelic Adventure

A biopunk game set in the surreal world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm.

Steam page

Worm City on the bilirubin tablet
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RealScaniX
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ScaniX


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« Reply #10361 on: March 14, 2020, 04:21:27 AM »

Today I have added more pseudo physics for the dishwasher drawers.
 
Next on the list: Fixing that dripping faucet! It was annoying me the whole time I was working on this.
 


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Daniel Thomas
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« Reply #10362 on: March 14, 2020, 09:16:26 AM »

Mostly been working on the functionality and got the farming/working going. Placement is not locked to a grid, not for everyone's taste, feels more free but might add snapping later on. The first milestone in place, crafting next!

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GoktugUlvan
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« Reply #10363 on: March 14, 2020, 09:59:22 AM »

Did you try Beyond Extinct's new systems in weekly update 0.2.3? What do you think about weapon stats UI and Grenade target System?
https://store.steampowered.com/app/992990/Beyond_Extinct/
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nosferathoo
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indiedev from Poland


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« Reply #10364 on: March 14, 2020, 10:24:21 AM »

Plumber's Smile wrench throwing animation first test

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Eyon
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« Reply #10365 on: March 14, 2020, 02:41:10 PM »

Working on the bêta ! Soon it will be playable online.
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Thaumaturge
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« Reply #10366 on: March 14, 2020, 05:14:55 PM »

Some updates (if likely still WIP) to the aesthetics of A Door to the Mists!





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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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Neurosaur
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« Reply #10367 on: March 20, 2020, 11:14:00 PM »

Exit: A Biodelic Adventure

Steam page

@neurosauropod on Twitter

A biopunk game set in the surreal world of living technologies. The protagonist will mess around elbow-deep with bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails. He'll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations, get tied up among mutant beetles, meet up the characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses, including playable helpers (Military Fish and Autonomous Ear). He'll also use many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta) and will be accompanied by a Virtual Assistant with a dubious sense of humor ("If you've got hairy hands, you don't need a towel!").

The larvae yin-yang represents the duality of youth, describing how they are always hungry.
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Schrompf
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C++ professional, game dev sparetime


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« Reply #10368 on: March 21, 2020, 01:29:20 AM »

I'm bringing my ancient Amiga game Crossfire II (1998 - 2002) to Steam. It was the game I learned C with, so its source is a catastrophic symphony in C Minor. I fixed a bunch of bugs by simply adding bounds checking to the central arrays and watching it break like five times even before the main menu was fully faded in. I also added proper controls as people would expect in 2020, I carefully rewrote all of the game mechanics to 60 fps (hardcoded 20 fps before), and I'm adding an optional CRT monitor like post processing effect with distortion, color shift and occasional out-of-sync-lines. There's no hiding that this game is 20 years old.

And I added live GIF recording yesterday, using a heavily rewritten single-source lib named gifenc. At a native resolution of 320x240 you can record a few seconds and still get away with just a few MB. And it looks like this:



I learned that GIF only supports frame durations in hundredths of seconds, so it can't represent 60fps. Above image displays at 50fps only, so it looks slightly slower than in-game. I'll try to piecewise spread the time difference over several frames and test if it's better this way or if it looks jumpy.
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Snake World, multiplayer worm eats stuff and grows DevLog
GoktugUlvan
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« Reply #10369 on: March 21, 2020, 09:18:16 AM »

New weapons are available with weekly update 0.3.3! Upgrade your weapons and try new ones!
https://store.steampowered.com/app/992990/Beyond_Extinct/
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nosferathoo
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indiedev from Poland


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« Reply #10370 on: March 21, 2020, 10:01:51 AM »

Wrench throwing perfected - more on it in devlog.

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RealScaniX
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ScaniX


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« Reply #10371 on: March 21, 2020, 10:02:52 AM »

I've spent my saturday creating a shader only animation for some low poly legs.
 
The shader get's all info through the vertex colors & uvs and moves the legs according to the world position.
 
And... yes, the game will probably contain a spider.
 


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Trinity
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« Reply #10372 on: March 21, 2020, 11:25:38 AM »

I started a game a while ago, I was paused for a few months, now I'm picking it up again, I'm going to do a devlog here, but first I wanted to show you a screenshot:

I hope you like it, it will be a 3D metroidvania!

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Neurosaur
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« Reply #10373 on: March 27, 2020, 11:20:50 PM »

Exit: A Biodelic Adventure

A biopunk game.

Steam page

From biopunk with love
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HemoGoblin
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« Reply #10374 on: March 28, 2020, 02:02:18 AM »

Delusion is an atmospheric puzzle game that tells a story about a beautiful world, full of life and colors, which changed beyond recognition after a series of unexplainable events had taken place.


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Silverspook
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« Reply #10375 on: March 28, 2020, 03:26:55 AM »





Some of the latest work on Neofeud 2! Neofeud 1 is 70% off!

https://store.steampowered.com/app/673850/Neofeud/
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RealScaniX
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ScaniX


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« Reply #10376 on: March 28, 2020, 04:32:53 AM »

I've added the direction map to control the movement around obstacles.
Now I have everything I need for the actual game scene.
It's far from perfect, but I'm not building a simulation.
 



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OctoMini
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Talk does not cook rice


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« Reply #10377 on: March 28, 2020, 09:21:54 AM »

Encounter with a hostile spacecraft. The crew is evaluating the situtation..

Heliconian is a spaceship crew and time management survival game.  DevLog | Twitter | Website

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nosferathoo
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indiedev from Poland


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« Reply #10378 on: March 28, 2020, 10:42:45 AM »

Working on workaround to get more than 8 hardware sprites in my C64 game:

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Hopebringers
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Hopebringers delevopment team


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« Reply #10379 on: March 28, 2020, 01:50:10 PM »

Anyone interested on a timelapse of how our characters visual style has improved?

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Hoprbringers, coming to Steam mid May 2020. Follow us on twitter at https://twitter.com/HopebringersRPG
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