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1411511 Posts in 69375 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 01:54:51 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147467 times)
Eyon
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« Reply #10420 on: May 30, 2020, 01:25:15 PM »



This is gorgeous! =D
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Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
low key sirius
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« Reply #10421 on: May 30, 2020, 01:52:01 PM »

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low key sirius
Spellbent Devlog
diegzumillo
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This avatar is so old I still have a some hair


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« Reply #10422 on: May 30, 2020, 02:16:49 PM »

I haven't been to this topic on a saturday in a while. Now I'm here, here's a gif

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koalefant
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« Reply #10423 on: May 30, 2020, 05:10:13 PM »

I am working on a little Shopper-game:


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Working on a grappling-hook game about frogs DevLog
Wendelstein
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« Reply #10424 on: May 30, 2020, 06:03:48 PM »

DevLog | Youtube | Twitter
I implemented cascaded shadowmaps for my Massively Multiplayer Online Strategy Game.



« Last Edit: June 06, 2020, 06:09:53 PM by Wendelstein » Logged
nova++
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Real life space alien (not fake)


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« Reply #10425 on: May 30, 2020, 10:07:46 PM »

It looks similar to a lot of screenshots I've posted in the past, but it's an important step to be back in interstellar space after the major refactor I've had on my plate...

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RocketJuice
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« Reply #10426 on: June 06, 2020, 05:14:43 AM »

Neon Tail - an open world roller skating

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RealScaniX
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Scanix (ignore the "Real", Scanix was taken)


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« Reply #10427 on: June 06, 2020, 07:07:56 AM »

A first attempt of creating a fade out when "entering" a portal. The fade color will be different depending on the place you are going to visit.
Originally, the text was supposed to cover the whole screen, but I'd need to many layers.
 


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flashgc
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« Reply #10428 on: June 06, 2020, 08:53:32 AM »





« Last Edit: June 08, 2020, 02:08:02 AM by flashgc » Logged

Eyon
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« Reply #10429 on: June 06, 2020, 02:00:00 PM »

Will you notice the mini boss on this screenshot?
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Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Wendelstein
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« Reply #10430 on: June 06, 2020, 06:10:29 PM »

DevLog | Youtube | Twitter
I am currently implementing a Model viewer/converter/optimizer for my Massively Multiplayer Online Strategy Game.



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kkyborg
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« Reply #10431 on: June 06, 2020, 08:54:19 PM »

New worlds in SUPERVERSE












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YanH
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« Reply #10432 on: June 12, 2020, 11:56:21 PM »




new heavy gunner unit tease.


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Sazem
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...


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« Reply #10433 on: June 13, 2020, 02:51:58 AM »

My A.I isnt the smartest but they adapt throu destryoable environment! And this is my first A.I ever!
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locknic
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Dominic Mortlock


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« Reply #10434 on: June 13, 2020, 10:23:34 AM »

Enemy unit dropping marines

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Eyon
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« Reply #10435 on: June 13, 2020, 01:31:34 PM »

Wip of the new range attack animation!
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Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Wendelstein
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« Reply #10436 on: June 13, 2020, 04:54:07 PM »

DevLog | Youtube | Twitter
I implemented Cascaded Shadow Maps for my Massively Multiplayer Online Strategy Game.



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Ramos
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« Reply #10437 on: June 14, 2020, 08:44:53 AM »

jungle environment

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Nudiventra
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« Reply #10438 on: June 20, 2020, 02:00:27 AM »

Finished working on the illustration for second level.
Text will be placed next to the image to complement the game story. This is for the level loading screen.

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Neurosaur
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« Reply #10439 on: June 20, 2020, 06:07:18 AM »

‘Exit: A Biodelic Adventure’ is taking part in the Steam Game Festival this summer! Special festival demo for Windows/Linux can be downloaded at the game page: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure.

Also on 20th of June at 8am at PST there will be a live streaming of this demo at the Steam page (same link) and Twitch (https://www.twitch.tv/neurosauropod). And one hour later - Q&A with developer at Discord (https://discord.gg/vTe3puf) and Steam (https://s.team/chat/aOtvVFmI).

I’d be honoured if you gave it a look!



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