Eyon
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« Reply #10420 on: May 30, 2020, 01:25:15 PM » |
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diegzumillo
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« Reply #10422 on: May 30, 2020, 02:16:49 PM » |
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I haven't been to this topic on a saturday in a while. Now I'm here, here's a gif
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koalefant
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« Reply #10423 on: May 30, 2020, 05:10:13 PM » |
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I am working on a little Shopper-game:
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Working on a grappling-hook game about frogs DevLog
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Wendelstein
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« Reply #10424 on: May 30, 2020, 06:03:48 PM » |
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DevLog | Youtube | TwitterI implemented cascaded shadowmaps for my Massively Multiplayer Online Strategy Game.
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« Last Edit: June 06, 2020, 06:09:53 PM by Wendelstein »
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nova++
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« Reply #10425 on: May 30, 2020, 10:07:46 PM » |
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It looks similar to a lot of screenshots I've posted in the past, but it's an important step to be back in interstellar space after the major refactor I've had on my plate...
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RealScaniX
Level 6
Scanix (ignore the "Real", Scanix was taken)
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« Reply #10427 on: June 06, 2020, 07:07:56 AM » |
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A first attempt of creating a fade out when "entering" a portal. The fade color will be different depending on the place you are going to visit. Originally, the text was supposed to cover the whole screen, but I'd need to many layers.
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flashgc
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« Reply #10428 on: June 06, 2020, 08:53:32 AM » |
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« Last Edit: June 08, 2020, 02:08:02 AM by flashgc »
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Eyon
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« Reply #10429 on: June 06, 2020, 02:00:00 PM » |
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Will you notice the mini boss on this screenshot?
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Wendelstein
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« Reply #10430 on: June 06, 2020, 06:10:29 PM » |
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DevLog | Youtube | TwitterI am currently implementing a Model viewer/converter/optimizer for my Massively Multiplayer Online Strategy Game.
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kkyborg
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« Reply #10431 on: June 06, 2020, 08:54:19 PM » |
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YanH
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« Reply #10432 on: June 12, 2020, 11:56:21 PM » |
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new heavy gunner unit tease.
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Sazem
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« Reply #10433 on: June 13, 2020, 02:51:58 AM » |
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My A.I isnt the smartest but they adapt throu destryoable environment! And this is my first A.I ever!
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locknic
Level 1
Dominic Mortlock
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« Reply #10434 on: June 13, 2020, 10:23:34 AM » |
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Enemy unit dropping marines
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Eyon
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« Reply #10435 on: June 13, 2020, 01:31:34 PM » |
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Wip of the new range attack animation!
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Wendelstein
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« Reply #10436 on: June 13, 2020, 04:54:07 PM » |
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DevLog | Youtube | TwitterI implemented Cascaded Shadow Maps for my Massively Multiplayer Online Strategy Game.
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Ramos
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« Reply #10437 on: June 14, 2020, 08:44:53 AM » |
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jungle environment
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Nudiventra
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« Reply #10438 on: June 20, 2020, 02:00:27 AM » |
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Finished working on the illustration for second level. Text will be placed next to the image to complement the game story. This is for the level loading screen.
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