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1411419 Posts in 69363 Topics- by 58416 Members - Latest Member: timothy feriandy

April 17, 2024, 08:26:02 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2143966 times)
MistyGames
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« Reply #10440 on: June 20, 2020, 06:24:40 AM »

Mistyland

Be aware of deep waters of Mistyland!


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The_Frosted
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« Reply #10441 on: June 20, 2020, 08:24:31 AM »

Hi! Our week's most important news !
We are now on STEAM! Feel free it to your WISHLIST.
Watch new Gameplay Trailer:




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Babar
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« Reply #10442 on: June 20, 2020, 08:45:31 AM »

A demo for The Invisible Hand is available for the Steam Summer Festival !

Click here to download the demo on Steam

Devlog






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Ramos
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« Reply #10443 on: June 20, 2020, 02:00:49 PM »









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locknic
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Dominic Mortlock


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« Reply #10444 on: June 20, 2020, 02:31:54 PM »

Rebel Rock | Devlog| Twitter

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low key sirius
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« Reply #10445 on: June 20, 2020, 04:56:54 PM »

Spell glow effect!

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low key sirius
Spellbent Devlog
sunsetdivision
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« Reply #10446 on: June 20, 2020, 08:01:57 PM »

Sometimes making a card tower can be harder than making a game...  Cheesy

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The Rig: A Starmap to Murder is a space noir VR adventure game that hearkens back to the adventure games we love from the 90s.
We are on Steam
Wendelstein
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« Reply #10447 on: June 21, 2020, 02:12:58 AM »

DevLog | Youtube | Twitter
I implemented water for my Massively Multiplayer Online Strategy Game.



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RealScaniX
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Scanix (ignore the "Real", Scanix was taken)


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« Reply #10448 on: June 27, 2020, 04:55:58 AM »

I finally had time to work on the game again & started with some lighting tests for a new place.
The house in "Darkness" does not have much lighting, but I want to have nice light sources & shadows here.
 
Took a while to get it all to work.
 
Now that I have an idea of how things are going to work here, I can start modeling the place and the contents.
 


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RepulseGames
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« Reply #10449 on: June 27, 2020, 06:26:10 AM »

What was that scream that also caused an earthquake?! Can you guess?



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The_Frosted
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« Reply #10450 on: June 27, 2020, 09:31:54 AM »

On this week we add new UI icons

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low key sirius
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« Reply #10451 on: June 27, 2020, 10:56:29 AM »

"Follow the lights and you will reach the treasure."

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low key sirius
Spellbent Devlog
fuedhq
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« Reply #10452 on: June 27, 2020, 11:04:38 AM »

Background layout WIP
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Wendelstein
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« Reply #10453 on: June 27, 2020, 03:28:02 PM »

DevLog | Youtube | Twitter
I currently try to implement Grass for my Massively Multiplayer Online Strategy Game.



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RocketJuice
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« Reply #10454 on: June 27, 2020, 09:38:10 PM »

Neon Tail - an open world roller skating game

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bryku
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« Reply #10455 on: July 04, 2020, 04:24:23 AM »

It's been more than 2 years since I started working on Shardpunk.

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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Neurosaur
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« Reply #10456 on: July 04, 2020, 04:55:34 AM »

An old-school point'n'click adventure in the spirit of the classic LucasArts and Sierra games, the protagonist can use many natural and implanted organs to interact with the world (hand, mouth, bioport, etc). In this video our brave man drinks zhirble though he doesn't see a chorble!

Demo for Windows/Linux: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/

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HemoGoblin
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« Reply #10457 on: July 04, 2020, 05:50:35 AM »

After 10 years of development, Delusion finally has a proper trailer.

Delusion is an unusual puzzle game that tells a story about a beautiful world, full of life and colors, which changed beyond recognition after a series of unexplainable events had taken place.




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Kamazs
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« Reply #10458 on: July 04, 2020, 07:33:04 AM »

I am working on quests, so there's not much to show of that. However, here's small visual update to one of the maps:



Asteroid ore hauling rockship showing heavy damage to the bow. Tiny speckle in the middle there is you.
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littlelives
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« Reply #10459 on: July 04, 2020, 08:02:51 AM »

Little Lives is a life-sim game - somewhere between the classic Jones in the Fast Lane, the Sims, and old-school top-down GTA.

You drive around a city, managing your time between work, friends and various disasters that befall your character. As you progress, you move up the career ladder, acquire items to make you happy - such as faster cars and better apartments - and try to maintain relationships with the NPCs in the world.

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