CDLegasse
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« Reply #1060 on: October 19, 2012, 06:16:47 PM » |
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Thanks a bunch, your title screen's lookin pretty slick. Been making oodles of progress on miniFlake over the past few weeks. I've never put so much time into a game before, glad to be finally working on a commercial project with an actual dev team now
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SolarLune
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« Reply #1061 on: October 19, 2012, 11:03:24 PM » |
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Automatic split-screen action from Misshoni. Need to implement some AI for when you're playing alone next.
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Forstride
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« Reply #1062 on: October 20, 2012, 12:47:16 AM » |
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Started working on Onslaught (Game mode similar to Zombies from Call of Duty or Horde from Gears of War), which features an addition to the HUD, displaying how much money you have, and what wave you're on. I think I'm going to add temporary power ups as well, which will appear in the empty section on the right of the new HUD addition. Also, in case anyone is wondering about the size of the screenshot...The game scales up from 320x240 to as large as it can to fit your monitor, while keeping the aspect ratio. The screenshots still save as 320x240 though, because of how Game Maker handles it.
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DustyDrake
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« Reply #1063 on: October 20, 2012, 12:54:33 AM » |
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Automatic split-screen action from Misshoni. Need to implement some AI for when you're playing alone next. Is it too out of the question to hope for online co-op? :c
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Irock
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« Reply #1064 on: October 20, 2012, 01:22:52 AM » |
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This is my first time ever doing an inventory screen. It's for an open world side scrolling life simulation game that takes place at sea. Kind of like a cross between Animal Crossing, Wind Waker and a platformer. The spacing of the font used to display the item name is kind of wonky right now. @Solarlune: That's neat, though it's jarring when it switches to split screen, especially if you're focusing on the guy with the brownish hair. Any particular reason the camera seems to follow the the white haired guy?
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Ashkin
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« Reply #1065 on: October 20, 2012, 01:25:39 AM » |
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a cross between Animal Crossing, Wind Waker and a platformer.
If you pull this off my manwomb is yours
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Irock
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« Reply #1066 on: October 20, 2012, 01:45:43 AM » |
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a cross between Animal Crossing, Wind Waker and a platformer.
If you pull this off my manwomb is yours I look forward to the day when I can rightfully accept your manwomb.
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poe
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« Reply #1067 on: October 20, 2012, 05:36:59 AM » |
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Thanks a bunch, your title screen's lookin pretty slick.
Thank you! I'll let my artist know.
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impulse9
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« Reply #1068 on: October 20, 2012, 05:48:36 AM » |
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CowBoyDan
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« Reply #1069 on: October 20, 2012, 06:10:58 AM » |
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Bleeps Run. Single input runner indev with unity, targeting web, ios and android.
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Alec S.
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« Reply #1071 on: October 20, 2012, 07:08:46 AM » |
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SolarLune
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« Reply #1072 on: October 20, 2012, 07:16:27 AM » |
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Is it too out of the question to hope for online co-op? :c
No, not really. I'd hope to implement it, but maybe not at the end of this month (when I release whatever I have). @Solarlune: That's neat, though it's jarring when it switches to split screen, especially if you're focusing on the guy with the brownish hair. Any particular reason the camera seems to follow the the white haired guy?
Your game looks cool, too. The guy with brownish hair's actually a girl, hah. The camera follows the guy because he's player 1. :p
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Farmergnome
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« Reply #1073 on: October 20, 2012, 07:58:14 AM » |
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Just dropped a new Under the Ocean Construction build - took forever. Check it in motion here
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Tiago_BinaryPig
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« Reply #1074 on: October 20, 2012, 08:09:03 AM » |
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My entry for this ScreenShot Saturday : showing off the new hud in action :
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iamsunpark
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« Reply #1075 on: October 20, 2012, 08:16:53 AM » |
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Here is our current project, '6180 the moon'. It's a platformer game with dynamic jump.
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Turtle Cream / Creative Director
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BleakProspects
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« Reply #1077 on: October 20, 2012, 10:15:17 AM » |
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There's gold in them there hills! Animated water edge ripples New resources
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« Last Edit: October 20, 2012, 05:25:57 PM by BleakProspects »
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Ant
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« Reply #1079 on: October 20, 2012, 11:16:04 AM » |
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11 days till comp deadline. Level count is 25 so far, hoping to get 32 in though I still need to convert the gam over from GM8 to Studio...
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