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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146312 times)
Wendelstein
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« Reply #10600 on: November 14, 2020, 06:06:15 PM »

DevLog | Youtube | Twitter
Still working on the Wall System for my Massively Multiplayer Online Strategy Game [MMOSG].



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Golds
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Juno sucks


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« Reply #10601 on: November 14, 2020, 09:10:52 PM »


https://twitter.com/Doomlaser/status/1327818886876639235
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@doomlaser, mark johns
SolS
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« Reply #10602 on: November 15, 2020, 01:48:06 AM »





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epermyakov
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« Reply #10603 on: November 19, 2020, 01:53:48 PM »



Just wrapped up implementing the resource gathering and transporting mechanics for my indie RTS (EVERGLORY). One of those things that's just tough to program, but I'm happy with the way it works now. Basically, the workers (and transport carts) not only gather the resources, but also transport them to where they are actually used.

P.S. In this screenshot, you see the very first time I'm actually having a bit of fun with the gameplay loop
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Follow EVERGLORY development:
[Twitter] [YouTube] [Steam] [Discord]
bryku
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« Reply #10604 on: November 21, 2020, 01:17:07 AM »

Map travel screen in Shardpunk:

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

Devlog | Twitter | Webpage
Neurosaur
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« Reply #10605 on: November 21, 2020, 04:14:42 AM »

'Exit: A Biodelic Adventure' is biopunk game set in the surreal world of living technologies.

Today's screenshot: Biogenic hallucinations from the last demo level. Demo for Windows and Linux is available at the Steam page: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/

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Wendelstein
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« Reply #10606 on: November 21, 2020, 06:06:47 PM »

DevLog | Youtube | Twitter
Currently I am working on new tree models for my Massively Multiplayer Online Strategy Game [MMOSG].



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RepulseGames
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« Reply #10607 on: November 21, 2020, 06:23:19 PM »

More dungeon sneak peeks from Iragon’s bishoujo slave girls!

Click "Notify on launch" to be notified about our Kickstarter's launch

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world




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Khanin
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GameDev - #SW3EO + #MANE


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« Reply #10608 on: November 21, 2020, 09:29:10 PM »



MANE - Lion sim narrative choice-matters RPG | Lion Cycle of life tale DEV - Tigsource
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Follow @SuntornStudio | Me @KhanKanin
GAMEDEV on - #MANE and #SW3EO
SolS
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« Reply #10609 on: November 22, 2020, 04:15:17 AM »



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RocketJuice
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« Reply #10610 on: November 28, 2020, 06:17:25 AM »

Neon Tail - an open world roller skating game



A DEMO build is available now !
Steam Early Access
Discord
Twitter
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failrate
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« Reply #10611 on: November 28, 2020, 07:50:22 AM »

I got the ninja rope to also work on physics objects in the environment.


https://failrate.itch.io/rrmmbbll
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Wendelstein
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« Reply #10612 on: November 28, 2020, 05:38:50 PM »

DevLog | Youtube | Twitter
I added new tree models to my massively Multiplayer Online Strategy Game [MMOSG].



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RepulseGames
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« Reply #10613 on: November 28, 2020, 06:47:15 PM »

Succubus girl and Rogue girl. Which one do you prefer?
Plus a short preview of Iragon’s journey so far. 

Click "Notify on launch" to be notified about our Kickstarter's launch

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world




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Razakhel
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« Reply #10614 on: December 05, 2020, 04:07:46 AM »

Atmospheric simulation, using RaZ, my own game engine:



Some tinkering can lead to interesting effects:





This simulation is based on Sebastian Lague's implementation, demonstrated here:



For more information & to try for yourself, head over here: https://github.com/Razakhel/Atmos!
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RaZ, my own game engine. Feel free to star/fork it, ask any question, or even contribute!
MistyGames
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« Reply #10615 on: December 05, 2020, 04:48:42 AM »

Mistyland

You can get extra life points, but be careful - in the world of Mistyland you can easily lose it!


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Neurosaur
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« Reply #10616 on: December 05, 2020, 05:13:31 AM »

Experimental menu for choosing cursors-biointerfaces - natural and implanted organs to interact with the world.

We'd honoured if you voted for 'Exit: A Biodelic Adventure' at the IndieDB: https://www.indiedb.com/games/exit-a-biodelic-adventure/
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Schrompf
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C++ professional, game dev sparetime


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« Reply #10617 on: December 05, 2020, 06:42:06 AM »

Atmospheric simulation, using RaZ, my own game engine:


This is amazing! Ten years ago I tried - and failed - implementing athmospheric scattering for a proper sky gradient. By contrast this looks correctly. Except maybe for the heavy blue haze in front of the planet's surface, but I guess that's just because the atmosphere is so much thicker than on earth.
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Snake World, multiplayer worm eats stuff and grows DevLog
dustinaux
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« Reply #10618 on: December 05, 2020, 11:08:51 AM »

A particularly difficult tunnel to navigate! Just when you think you safely got the coin...

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Come see what I'm working on!

Wendelstein
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« Reply #10619 on: December 05, 2020, 04:50:34 PM »

DevLog | Youtube | Twitter
I am currently working on a new Lumberjack's Hut model for my massively Multiplayer Online Strategy Game [MMOSG].



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