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1385189 Posts in 66327 Topics- by 58809 Members - Latest Member: foggermachine

November 28, 2020, 05:35:51 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1565503 times)
The_Frosted
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« Reply #10620 on: November 06, 2020, 10:23:38 PM »



Angry mountain birds fly high, look far. They can see Ursula when she rises up


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Guntha
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« Reply #10621 on: November 07, 2020, 01:34:59 AM »

Rounded triggers in First Plague
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flashgc
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« Reply #10622 on: November 07, 2020, 02:52:52 AM »

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RepulseGames
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« Reply #10623 on: November 07, 2020, 02:06:00 PM »

Happy #ScreenShotsaturday from Iragon's dark dungeon and one of the slave girls!

Click "Notify on launch" to be notified about our Kickstarter's launch!

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world



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Wendelstein
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« Reply #10624 on: November 07, 2020, 05:08:55 PM »

DevLog | Youtube | Twitter
I currently implement a Wall System for my Massively Multiplayer Online Strategy Game [MMOSG].



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The_Frosted
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« Reply #10625 on: November 14, 2020, 01:16:10 AM »



Yesterday Friday 13th inspired Ursula to pose for a new gorgeous portrait. Meanwhile, we are preparing our first crowdfunding campaign in Russia! Keep following the news and don't forget to WISHLIST the adventures of Ursula in Steam.


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Wendelstein
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« Reply #10626 on: November 14, 2020, 06:06:15 PM »

DevLog | Youtube | Twitter
Still working on the Wall System for my Massively Multiplayer Online Strategy Game [MMOSG].



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Golds
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Juno sucks


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« Reply #10627 on: November 14, 2020, 09:10:52 PM »


https://twitter.com/Doomlaser/status/1327818886876639235
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@doomlaser, mark johns
SolS
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« Reply #10628 on: November 15, 2020, 01:48:06 AM »





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epermyakov
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« Reply #10629 on: November 19, 2020, 01:53:48 PM »



Just wrapped up implementing the resource gathering and transporting mechanics for my indie RTS (EVERGLORY). One of those things that's just tough to program, but I'm happy with the way it works now. Basically, the workers (and transport carts) not only gather the resources, but also transport them to where they are actually used.

P.S. In this screenshot, you see the very first time I'm actually having a bit of fun with the gameplay loop
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Follow EVERGLORY development:
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bryku
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« Reply #10630 on: November 21, 2020, 01:17:07 AM »

Map travel screen in Shardpunk:

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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Neurosaur
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« Reply #10631 on: November 21, 2020, 04:14:42 AM »

'Exit: A Biodelic Adventure' is biopunk game set in the surreal world of living technologies.

Today's screenshot: Biogenic hallucinations from the last demo level. Demo for Windows and Linux is available at the Steam page: https://store.steampowered.com/app/620410/Exit_A_Biodelic_Adventure/

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Wendelstein
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« Reply #10632 on: November 21, 2020, 06:06:47 PM »

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Currently I am working on new tree models for my Massively Multiplayer Online Strategy Game [MMOSG].



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RepulseGames
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« Reply #10633 on: November 21, 2020, 06:23:19 PM »

More dungeon sneak peeks from Iragon’s bishoujo slave girls!

Click "Notify on launch" to be notified about our Kickstarter's launch

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world




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Khanin
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GameDev - #SW3EO + #MANE


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« Reply #10634 on: November 21, 2020, 09:29:10 PM »



MANE - Lion sim narrative choice-matters RPG | Lion Cycle of life tale DEV - Tigsource
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Follow @SuntornStudio | Me @KhanKanin
GAMEDEV on - #MANE and #SW3EO
SolS
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« Reply #10635 on: November 22, 2020, 04:15:17 AM »



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RocketJuice
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« Reply #10636 on: Today at 06:17:25 AM »

Neon Tail - an open world roller skating game



A DEMO build is available now !
Steam Early Access
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failrate
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« Reply #10637 on: Today at 07:50:22 AM »

I got the ninja rope to also work on physics objects in the environment.


https://failrate.itch.io/rrmmbbll
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