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geo
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« Reply #10641 on: January 16, 2021, 11:13:06 AM » |
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Racing in the clouds!
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Wendelstein
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« Reply #10642 on: January 16, 2021, 03:44:24 PM » |
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DevLog | Youtube | TwitterI modeled a simple Storage for my massively Multiplayer Online Strategy Game [MMOSG].
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RealScaniX
Level 6
Scanix (ignore the "Real", Scanix was taken)
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« Reply #10644 on: January 23, 2021, 06:38:59 AM » |
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The wastebasket is kinda done now. The trash is generated from 4 types of trash items with different probabilities. Shortly after ejecting each item, the physical body is enabled to get physics and collisions with the furniture. Also the found item is instantiated and then picked up using the normal pick up interaction as if you had just found it sitting there. To get the random left/right throw animation I created 3 points in a circle per layer of trash (depending on the diameter set for the trash item, there are N layers generated) and all trash items are bundled according to the closest of those points. Then those are sorted using the x coordinate in view space. Afterwards the array is "interleaved" (meaning: leftmost, rightmost, 2nd from left, 2nd from right, ...), so the left/right alternation is created with some nice randomness to it because of the random position of the 3 bundle points in each layer.
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bryku
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« Reply #10645 on: January 23, 2021, 06:55:13 AM » |
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De-stressing in Shardpunk by killing a rat:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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geo
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« Reply #10646 on: January 23, 2021, 12:18:03 PM » |
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Let's escape winter.
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irn
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« Reply #10647 on: January 23, 2021, 01:40:38 PM » |
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Using their mines against them in Tendril: Echo Received.
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Wendelstein
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« Reply #10648 on: January 23, 2021, 07:13:15 PM » |
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DevLog | Youtube | TwitterI am currently updating the house model for my massively Multiplayer Online Strategy Game [MMOSG].
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geo
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« Reply #10649 on: January 30, 2021, 01:53:28 AM » |
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Happy Screenshotsaturday everyone!
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RealScaniX
Level 6
Scanix (ignore the "Real", Scanix was taken)
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« Reply #10652 on: January 30, 2021, 06:19:53 AM » |
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My new bench vice interactable.
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bryku
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« Reply #10654 on: January 30, 2021, 07:46:47 AM » |
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Some combat footage from Shardpunk:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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nosferathoo
Level 1
indiedev from Poland
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« Reply #10655 on: January 30, 2021, 10:07:58 AM » |
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Some paper interaction with new hands in Profundum Redux
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #10657 on: January 30, 2021, 10:06:58 PM » |
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Smerik
Level 1
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« Reply #10658 on: February 06, 2021, 03:19:46 AM » |
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RealScaniX
Level 6
Scanix (ignore the "Real", Scanix was taken)
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« Reply #10659 on: February 06, 2021, 04:10:27 AM » |
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Here is the final interaction to repair the key. After retrieving the head and bottom part of the key from "somewhere", you need to reunite them.
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