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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144471 times)
RocketJuice
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« Reply #10640 on: January 16, 2021, 09:22:39 AM »

Neon Tail - an open world roller skating game

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geo
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Indie dev from Austria (kamgam.com)


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« Reply #10641 on: January 16, 2021, 11:13:06 AM »

Racing in the clouds!
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Wendelstein
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« Reply #10642 on: January 16, 2021, 03:44:24 PM »

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I modeled a simple Storage for my massively Multiplayer Online Strategy Game [MMOSG].



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The_Frosted
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« Reply #10643 on: January 23, 2021, 05:11:42 AM »



Little Ursula came to the world! The snowy forest, the monsters hiding in the bushes, the cold and haughty Ilva got their life in the Icy biome...


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RealScaniX
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Scanix (ignore the "Real", Scanix was taken)


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« Reply #10644 on: January 23, 2021, 06:38:59 AM »




 
The wastebasket is kinda done now.
The trash is generated from 4 types of trash items with different probabilities.
Shortly after ejecting each item, the physical body is enabled to get physics and collisions with the furniture.
Also the found item is instantiated and then picked up using the normal pick up interaction as if you had just found it sitting there.
 
To get the random left/right throw animation I created 3 points in a circle per layer of trash (depending on the diameter set for the trash item, there are N layers generated) and all trash items are bundled according to the closest of those points. Then those are sorted using the x coordinate in view space. Afterwards the array is "interleaved" (meaning: leftmost, rightmost, 2nd from left, 2nd from right, ...), so the left/right alternation is created with some nice randomness to it because of the random position of the 3 bundle points in each layer.

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bryku
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« Reply #10645 on: January 23, 2021, 06:55:13 AM »

De-stressing in Shardpunk by killing a rat:

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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geo
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« Reply #10646 on: January 23, 2021, 12:18:03 PM »

Let's escape winter.


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irn
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« Reply #10647 on: January 23, 2021, 01:40:38 PM »

Using their mines against them in Tendril: Echo Received.

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Wendelstein
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« Reply #10648 on: January 23, 2021, 07:13:15 PM »

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I am currently updating the house model for my massively Multiplayer Online Strategy Game [MMOSG].



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geo
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« Reply #10649 on: January 30, 2021, 01:53:28 AM »

Happy Screenshotsaturday everyone!
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The_Frosted
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« Reply #10650 on: January 30, 2021, 03:19:52 AM »



Have a great weekend everyone, fewer enemies in your locations and more dancing foxes!


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RepulseGames
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« Reply #10651 on: January 30, 2021, 06:01:25 AM »

All the local town "girls" set their eyes on Darick as soon as he steps in the corrupt and dirty town of Avoch.

Click "Notify on launch" to be notified about our Kickstarter's launch

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world



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RealScaniX
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Scanix (ignore the "Real", Scanix was taken)


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« Reply #10652 on: January 30, 2021, 06:19:53 AM »




 
My new bench vice interactable.
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pagurus
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« Reply #10653 on: January 30, 2021, 06:57:01 AM »

King of thorn
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bryku
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« Reply #10654 on: January 30, 2021, 07:46:47 AM »

Some combat footage from Shardpunk:

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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nosferathoo
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indiedev from Poland


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« Reply #10655 on: January 30, 2021, 10:07:58 AM »

Some paper interaction with new hands in Profundum Redux

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BeatdownBrawler
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« Reply #10656 on: January 30, 2021, 10:49:48 AM »

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Golds
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Juno sucks


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« Reply #10657 on: January 30, 2021, 10:06:58 PM »

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@doomlaser, mark johns
Smerik
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« Reply #10658 on: February 06, 2021, 03:19:46 AM »



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RealScaniX
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Scanix (ignore the "Real", Scanix was taken)


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« Reply #10659 on: February 06, 2021, 04:10:27 AM »

Here is the final interaction to repair the key. After retrieving the head and bottom part of the key from "somewhere", you need to reunite them.
 



 
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