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April 18, 2024, 10:09:07 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144411 times)
Ramos
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« Reply #10680 on: March 03, 2021, 12:24:41 PM »

screenshot/gif update time / tutorial



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RepulseGames
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« Reply #10681 on: March 06, 2021, 02:52:16 AM »




New anime hairstyles for our lovely ladies in Iragon. What do you guys think?

Click "Notify on launch" to be notified about our Kickstarter's launch

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world
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bryku
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« Reply #10682 on: March 06, 2021, 07:32:07 AM »

Part of the UI in Shardpunk:

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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kupo15
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« Reply #10683 on: March 06, 2021, 11:13:08 AM »

Started work on AI system. Its very basic at the moment but fun to play around with nonetheless Smiley



facebook.com/risingspiritgame
twitter.com/risingspiritVG





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smokesomefrogs
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Small German Indie Game Studio


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« Reply #10684 on: March 06, 2021, 12:00:05 PM »

Improved the lighting for my Dungeon Crawler Sonucido: The Mage :D



@SolS Looks really cool! :D
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Guntha
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« Reply #10685 on: March 06, 2021, 05:17:29 PM »

Some progress for the procedural scenery in First Plague. (For now, the "scenery" is only an empty ground.)
Scenery chunks are only added where the camera can see them. First screenshot shows a debug view, the pink marked tiles are the ones actually in the frustum of the in-game camera.

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SolS
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« Reply #10686 on: March 07, 2021, 04:43:24 AM »

Working on the frozen coast.



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Game Genesis
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Indie game developer.


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« Reply #10687 on: March 13, 2021, 01:03:58 PM »

Gameplay footage of CIPHERCELL, a minimalist puzzle game!



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Ciphercell: Wishlist On Steam | Devlog | Demo
Wendelstein
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« Reply #10688 on: March 13, 2021, 05:55:09 PM »

DevLog | Youtube | Twitter
I am currently working on my engine of my massively Multiplayer Online Strategy Game [MMOSG]. Currently I am implementing a quad tree and bounding boxes.



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frozenelk
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« Reply #10689 on: March 19, 2021, 09:47:46 PM »

Did a video recently going over my level design. Any feedback is welcome



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flashgc
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« Reply #10690 on: March 20, 2021, 12:04:00 AM »

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RocketJuice
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« Reply #10691 on: March 20, 2021, 09:09:27 AM »

Neon Tail - an open world roller skating game
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RepulseGames
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« Reply #10692 on: March 20, 2021, 12:44:19 PM »




We might have finally nailed boob physics? What do you think?

Click "Notify on launch" to be notified about our Kickstarter's launch

https://kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world
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terrarray
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« Reply #10693 on: March 27, 2021, 03:25:03 AM »

Happy little planet



https://terrarray.itch.io/orbis-multiplex
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MagicFoxGames
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« Reply #10694 on: March 27, 2021, 04:11:51 AM »




DotStrike is a 2D top-down shooter. The players are large dots with a tapered nose. Players are divided into two teams: red and blue. Fight both bots and real players on the local network or via the Internet!
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RealScaniX
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Scanix (ignore the "Real", Scanix was taken)


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« Reply #10695 on: March 27, 2021, 06:55:51 AM »

For the redesign of the tutorial, I have begun to build this stone "wall" that will be used to show you how to rotate items in a closeup, how to interact with button like things and... how to crawl. Smiley



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The_Frosted
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« Reply #10696 on: March 27, 2021, 08:39:50 AM »



Introducing a new enemy - the Feisty Tree Stump!


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fuedhq
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« Reply #10697 on: March 27, 2021, 03:43:34 PM »



https://forums.tigsource.com/index.php?topic=70215.0

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Thaumaturge
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« Reply #10698 on: March 29, 2021, 02:03:46 AM »

For the redesign of the tutorial, I have begun to build this stone "wall" that will be used to show you how to rotate items in a closeup, how to interact with button like things and... how to crawl. Smiley

That wall looks both mysterious and intriguing. I'm especially interested to see how it integrates with the tutorial! ^_^
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Mark Mayers
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« Reply #10699 on: April 02, 2021, 12:02:01 AM »



We might have finally nailed boob physics? What do you think?



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Desolus Twitter: @DesolusDev Website: http://www.desolus.com DevLog: On TIG!
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