Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1390779 Posts in 66796 Topics- by 59536 Members - Latest Member: boruok

April 16, 2021, 05:34:18 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
Pages: 1 ... 534 535 [536] 537
Print
Author Topic: Screenshot ▸Saturday◂  (Read 1614368 times)
SolS
Level 5
*****



View Profile WWW
« Reply #10700 on: February 27, 2021, 09:02:02 PM »

Got parallax mostly working on transitions.

Logged

Ramos
Level 4
****



View Profile WWW
« Reply #10701 on: March 03, 2021, 12:24:41 PM »

screenshot/gif update time / tutorial



Logged

RepulseGames
Level 1
*



View Profile
« Reply #10702 on: March 06, 2021, 02:52:16 AM »




New anime hairstyles for our lovely ladies in Iragon. What do you guys think?

Click "Notify on launch" to be notified about our Kickstarter's launch

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world
Logged
bryku
Level 2
**


View Profile WWW
« Reply #10703 on: March 06, 2021, 07:32:07 AM »

Part of the UI in Shardpunk:

Logged

Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

Devlog | Twitter | Webpage
kupo15
Level 0
**


View Profile
« Reply #10704 on: March 06, 2021, 11:13:08 AM »

Started work on AI system. Its very basic at the moment but fun to play around with nonetheless Smiley



facebook.com/risingspiritgame
twitter.com/risingspiritVG





Logged
smokesomefrogs
Level 0
***


Small German Indie Game Studio


View Profile WWW
« Reply #10705 on: March 06, 2021, 12:00:05 PM »

Improved the lighting for my Dungeon Crawler Sonucido: The Mage :D



@SolS Looks really cool! :D
Logged

Guntha
Level 0
**


View Profile WWW
« Reply #10706 on: March 06, 2021, 05:17:29 PM »

Some progress for the procedural scenery in First Plague. (For now, the "scenery" is only an empty ground.)
Scenery chunks are only added where the camera can see them. First screenshot shows a debug view, the pink marked tiles are the ones actually in the frustum of the in-game camera.

Logged

SolS
Level 5
*****



View Profile WWW
« Reply #10707 on: March 07, 2021, 04:43:24 AM »

Working on the frozen coast.



Logged

Game Genesis
Level 0
**


Indie game developer.


View Profile WWW
« Reply #10708 on: March 13, 2021, 01:03:58 PM »

Gameplay footage of CIPHERCELL, a minimalist puzzle game!



Logged

Ciphercell: Wishlist On Steam | Devlog | Demo
Wendelstein
Level 0
**



View Profile
« Reply #10709 on: March 13, 2021, 05:55:09 PM »

DevLog | Youtube | Twitter
I am currently working on my engine of my massively Multiplayer Online Strategy Game [MMOSG]. Currently I am implementing a quad tree and bounding boxes.



Logged
frozenelk
Level 0
*


View Profile
« Reply #10710 on: March 19, 2021, 09:47:46 PM »

Did a video recently going over my level design. Any feedback is welcome



Logged
flashgc
Level 0
**



View Profile WWW
« Reply #10711 on: March 20, 2021, 12:04:00 AM »

Logged

RocketJuice
Level 1
*



View Profile WWW
« Reply #10712 on: March 20, 2021, 09:09:27 AM »

Neon Tail - an open world roller skating game
Logged

RepulseGames
Level 1
*



View Profile
« Reply #10713 on: March 20, 2021, 12:44:19 PM »




We might have finally nailed boob physics? What do you think?

Click "Notify on launch" to be notified about our Kickstarter's launch

https://kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world
Logged
terrarray
Level 0
**


View Profile
« Reply #10714 on: March 27, 2021, 03:25:03 AM »

Happy little planet



https://terrarray.itch.io/orbis-multiplex
Logged
MagicFoxGames
TIGBaby
*


View Profile
« Reply #10715 on: March 27, 2021, 04:11:51 AM »




DotStrike is a 2D top-down shooter. The players are large dots with a tapered nose. Players are divided into two teams: red and blue. Fight both bots and real players on the local network or via the Internet!
Logged

RealScaniX
Level 6
*


ScaniX (ignore the "Real", scanix was taken)


View Profile WWW
« Reply #10716 on: March 27, 2021, 06:55:51 AM »

For the redesign of the tutorial, I have begun to build this stone "wall" that will be used to show you how to rotate items in a closeup, how to interact with button like things and... how to crawl. Smiley



Logged

The_Frosted
Level 0
**


View Profile
« Reply #10717 on: March 27, 2021, 08:39:50 AM »



Introducing a new enemy - the Feisty Tree Stump!


Twitter
Steam
DevLogs
Logged
fuedhq
Level 1
*



View Profile WWW
« Reply #10718 on: March 27, 2021, 03:43:34 PM »



https://forums.tigsource.com/index.php?topic=70215.0

Logged
Thaumaturge
Level 10
*****



View Profile WWW
« Reply #10719 on: March 29, 2021, 02:03:46 AM »

For the redesign of the tutorial, I have begun to build this stone "wall" that will be used to show you how to rotate items in a closeup, how to interact with button like things and... how to crawl. Smiley

That wall looks both mysterious and intriguing. I'm especially interested to see how it integrates with the tutorial! ^_^
Logged


Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
Website ~ Twitter
Pages: 1 ... 534 535 [536] 537
Print
Jump to:  

Theme orange-lt created by panic