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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144347 times)
Papacubec
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Yali


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« Reply #10740 on: June 19, 2021, 11:48:44 AM »

Happy #screenshotsaturday!
I made steps to the sky, now my hero can to pull upFlexed biceps
Add to wishlist PLS
https://store.steampowered.com/app/1629690/RushOut/?utm_source=tig

https://papacubec.itch.io/rushout

Thanks for your ❤ and shares !
Your support is very important!






« Last Edit: June 21, 2021, 08:40:48 AM by Papacubec » Logged

Papacubec
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Yali


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« Reply #10741 on: June 19, 2021, 12:05:40 PM »

Hey! whats problem with my images ?? why its so biiiig ? )))
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Thaumaturge
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« Reply #10742 on: June 19, 2021, 12:36:07 PM »

You should be able to resize them by adding "width=<some_value>" into your image-tags, where "<some_value>" is a reasonable size to which to scale them. (I've used a value of 800 before, I believe.)

Like so:
Code:
[img width=800]url/to/image[/img]
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Papacubec
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Yali


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« Reply #10743 on: June 21, 2021, 08:47:42 AM »

You should be able to resize them by adding "width=<some_value>" into your image-tags, where "<some_value>" is a reasonable size to which to scale them. (I've used a value of 800 before, I believe.)

Like so:
Code:
[img width=800]url/to/image[/img]
thank you bro
its working  Smiley
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Thaumaturge
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« Reply #10744 on: June 21, 2021, 01:52:36 PM »

thank you bro
its working  Smiley

'Tis my pleasure. ^_^
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bryku
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« Reply #10745 on: June 26, 2021, 10:27:19 AM »

Girl-only squad in Shardpunk:

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

Devlog | Twitter | Webpage
bkeegan
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« Reply #10746 on: June 26, 2021, 01:56:07 PM »

Here are some gifs of some development done this week
New enemy type finished today


Some updated level design:


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Developer of Stellar Fury. Please follow me on twitter Smiley
https://twitter.com/stellarfury
The_Frosted
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« Reply #10747 on: July 03, 2021, 08:26:01 AM »




New Concept Art


Twitter
Steam
DevLogs
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GoktugUlvan
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« Reply #10748 on: July 10, 2021, 08:56:50 AM »

Hello everyone!
I'm very excited to share with you that, our new game "A Way to be Dead" will be released on the 23rd of July! Please wishlist it on Steam to get notified when it does.


#AskMeAnything at the comments below!☑☑
https://store.steampowered.com/app/1480030/A_Way_To_Be_Dead/
☑☑
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kecenr
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« Reply #10749 on: July 10, 2021, 09:08:13 AM »



I posted this to my devlog topic, but figured it belongs here as well. The shovel object isn't fully implemented yet but I'm looking forward to finishing the melee combat system!
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-Kit
Jack Bandai
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Game set match


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« Reply #10750 on: July 17, 2021, 01:15:33 AM »

https://i.ytimg.com/an_webp/XeuVhJeLAa0/mqdefault_6s.webp?du=3000&sqp=CNmfyocG&rs=AOn4CLBahtxOTJ6n26eKsbo9KYI9xnIqKg
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Hi name's Jack.Jack Bandai an indie game developer.Currently am working on a 2D vector fighting game called Vecho Fights.Try out the demo at
GoktugUlvan
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« Reply #10751 on: July 17, 2021, 04:36:14 AM »

Hey guys! A Way to be Dead coming next week! Add to wishlist and be prepared to Escape | Kill | Eat! ☠️
#AskMeAnything!
Add on Steam
https://store.steampowered.com/app/1480030/A_Way_To_Be_Dead/

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kecenr
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« Reply #10752 on: July 17, 2021, 09:16:42 AM »

Happy Screenshot Saturday, folks! Here's a screenshot from the update to my game, Cambria, that released just today!

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-Kit
Papacubec
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Yali


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« Reply #10753 on: July 18, 2021, 06:19:31 AM »





wishlist here
https://store.steampowered.com/app/1629690/RushOut/?utm_source=tig

+ new gameplay trailer on YT channel
https://www.youtube.com/channel/UClCV5MIsMKEr-Sza6rC5sMw

thank you
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Old Bit
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« Reply #10754 on: July 23, 2021, 04:43:45 PM »

First screenshot of Meifumado. Action RPG that's been in developement for years.



https://twitter.com/meifumadogame
https://www.facebook.com/meifumadogame
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dimaCyberpunk
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« Reply #10755 on: July 23, 2021, 09:31:18 PM »

Added and programmed underground arena

https://store.steampowered.com/app/1433000/Chronicles_of_cyberpunk__Deep_sleep/

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RossD20Studios
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Inspiring Greatness


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« Reply #10756 on: July 24, 2021, 06:32:18 AM »

Choose Your Difficulty

Difficulty determines your number of lives (or continues), enemy health and the kinds of monsters you’ll face in battles. Casual mode is designed to help players who are new to the genre learn how to play, while Hardcore mode offers a roguelike experience with permadeath. The standard difficulty is balanced for those seasoned in turn-based tactics and deckbuilding games and new to the unique mechanics of Summoners Fate...  Keep reading on our Steam page. Part 2: Exploration of our Summoners Fate Guide is now live.

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Developing Summoners Fate, a top down turn based strategy adventure.
TIGForum DevLog
kecenr
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« Reply #10757 on: July 24, 2021, 09:15:34 AM »

I'm finally working on my game's namesake... the town of Cambria! Here's the first draft of the exterior layout. Looks a bit ugly, but I'm more focused on making the interiors of the buildings first. What could be inside?

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-Kit
AcroGamesFin
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« Reply #10758 on: July 24, 2021, 11:48:15 AM »

Pyrrhic victory for the AI! Those numbers ain't too impressive.
Just lost a campaign battle in The Finnish War.



The Finnish War is a real-time strategy game with a unique survival aspect.
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Papacubec
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Yali


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« Reply #10759 on: July 29, 2021, 12:35:37 AM »

My game becoming better  Smiley


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