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Papacubec
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« Reply #10741 on: June 19, 2021, 12:05:40 PM » |
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Hey! whats problem with my images ?? why its so biiiig ? )))
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Thaumaturge
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« Reply #10742 on: June 19, 2021, 12:36:07 PM » |
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You should be able to resize them by adding "width=<some_value>" into your image-tags, where "<some_value>" is a reasonable size to which to scale them. (I've used a value of 800 before, I believe.) Like so: [img width=800]url/to/image[/img]
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Papacubec
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« Reply #10743 on: June 21, 2021, 08:47:42 AM » |
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You should be able to resize them by adding "width=<some_value>" into your image-tags, where "<some_value>" is a reasonable size to which to scale them. (I've used a value of 800 before, I believe.) Like so: [img width=800]url/to/image[/img] thank you bro its working
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Thaumaturge
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« Reply #10744 on: June 21, 2021, 01:52:36 PM » |
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thank you bro its working 'Tis my pleasure. ^_^
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bryku
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« Reply #10745 on: June 26, 2021, 10:27:19 AM » |
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Girl-only squad in Shardpunk:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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bkeegan
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« Reply #10746 on: June 26, 2021, 01:56:07 PM » |
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Here are some gifs of some development done this week New enemy type finished today Some updated level design:
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The_Frosted
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« Reply #10747 on: July 03, 2021, 08:26:01 AM » |
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kecenr
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« Reply #10749 on: July 10, 2021, 09:08:13 AM » |
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I posted this to my devlog topic, but figured it belongs here as well. The shovel object isn't fully implemented yet but I'm looking forward to finishing the melee combat system!
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-Kit
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Jack Bandai
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« Reply #10750 on: July 17, 2021, 01:15:33 AM » |
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Hi name's Jack.Jack Bandai an indie game developer.Currently am working on a 2D vector fighting game called Vecho Fights.Try out the demo at
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kecenr
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« Reply #10752 on: July 17, 2021, 09:16:42 AM » |
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Happy Screenshot Saturday, folks! Here's a screenshot from the update to my game, Cambria, that released just today!
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-Kit
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Papacubec
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« Reply #10753 on: July 18, 2021, 06:19:31 AM » |
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dimaCyberpunk
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« Reply #10755 on: July 23, 2021, 09:31:18 PM » |
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RossD20Studios
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« Reply #10756 on: July 24, 2021, 06:32:18 AM » |
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Choose Your DifficultyDifficulty determines your number of lives (or continues), enemy health and the kinds of monsters you’ll face in battles. Casual mode is designed to help players who are new to the genre learn how to play, while Hardcore mode offers a roguelike experience with permadeath. The standard difficulty is balanced for those seasoned in turn-based tactics and deckbuilding games and new to the unique mechanics of Summoners Fate... Keep reading on our Steam page. Part 2: Exploration of our Summoners Fate Guide is now live.
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kecenr
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« Reply #10757 on: July 24, 2021, 09:15:34 AM » |
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I'm finally working on my game's namesake... the town of Cambria! Here's the first draft of the exterior layout. Looks a bit ugly, but I'm more focused on making the interiors of the buildings first. What could be inside?
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-Kit
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AcroGamesFin
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« Reply #10758 on: July 24, 2021, 11:48:15 AM » |
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Pyrrhic victory for the AI! Those numbers ain't too impressive. Just lost a campaign battle in The Finnish War. The Finnish War is a real-time strategy game with a unique survival aspect.
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Papacubec
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« Reply #10759 on: July 29, 2021, 12:35:37 AM » |
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