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1402806 Posts in 68129 Topics- by 61756 Members - Latest Member: TeamBavovna

September 30, 2022, 06:05:58 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1857109 times)
vokeev
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« Reply #10820 on: December 24, 2021, 10:28:43 PM »

Morbid Inhale – level art and white boxes







Many thanks to everyone who adds the game to their steam wishlist! This is the biggest project support!
https://store.steampowered.com/app/1724100/Morbid_Inhale
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I've been making a game for over two years, and I like it!
Asthalis
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« Reply #10821 on: December 25, 2021, 02:57:22 AM »

2nd boss of my platformer game, Hop!2D

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Gunroar:Cannon()
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« Reply #10822 on: December 25, 2021, 02:21:14 PM »

@Asthalis nice
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The risk I took was calculated,
but man, am I bad at math.




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sueds
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« Reply #10823 on: December 26, 2021, 11:23:58 PM »

Canyon made with pixelyz





wwww.pixelyz.com
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Guntha
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« Reply #10824 on: January 23, 2022, 08:59:44 AM »



I realized I created quite a handful of jam games, so I figured I would package them and add a nice launcher around it with background information about them. The package would improve improved versions of most games (because I can't help but keep working on a game after a jam :p )

Today I created an animated background, using a slightly modified shader I used for an underwater game. It looks better in motion: https://twitter.com/Guntha_en/status/1485261533970059265
(Maybe not with Twitter compression though.)
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DDRKirby(ISQ)
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« Reply #10825 on: February 05, 2022, 08:54:24 PM »

The latest level from Rhythm Quest, my music-based runner game.



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FatBasic
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« Reply #10826 on: February 06, 2022, 06:48:55 AM »

I finally had some time to work on my FPS game Nightmare Graveyard for android.
I finished the two last areas (Forest and Storage) and I added gizmo spheres for visualizing where the waypoints and enemy spawners is located.

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sueds
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« Reply #10827 on: February 06, 2022, 11:25:31 AM »

Work in progress

Spacey scene, using pixelyz



We are still in beta, get a free demo at

https://www.pixelyz.com/demopixelyz
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Golds
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« Reply #10828 on: February 07, 2022, 04:51:37 AM »

looks really cool, sueds
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@doomlaser, mark johns
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« Reply #10829 on: February 12, 2022, 11:00:44 PM »

Although best known for its Roman remains visible today,  Pompeii was built upon a substantial city dating from much earlier times. For that reason, in Pompaze there will be greek architecture  Smiley



Want to know more about Pompaze?
https://gamestastic.itch.io/pompaze-demo



« Last Edit: February 12, 2022, 11:11:38 PM by Gamestastic Programmer » Logged
DDRKirby(ISQ)
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« Reply #10830 on: February 19, 2022, 06:26:33 PM »

Put together a gameplay trailer for Rhythm Quest:





The trailer is done 100% in-engine, so I can easily re-export as I make improvements later on.  Woohoo!
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Gunroar:Cannon()
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« Reply #10831 on: February 21, 2022, 02:01:31 AM »

A trailer made from the engine. Cool.
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but man, am I bad at math.




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MutatedCode
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« Reply #10832 on: March 05, 2022, 01:20:49 PM »

Some screenshots from CottonTail, a platformer I’m making in GameMaker Studio 2.


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Jungwoo Yom
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« Reply #10833 on: March 06, 2022, 12:29:01 AM »

Screenshots from Underliner, a stylish puzzle game I'm working on.
https://store.steampowered.com/app/1927220/Underliner


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GoldFire
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« Reply #10834 on: March 12, 2022, 07:26:09 AM »

The sunset view in Arctic Awakening, a narrative adventure game set in the Alaskan wilderness (https://arcticawakening.com/):

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RocketJuice
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« Reply #10835 on: March 19, 2022, 06:02:46 AM »

Neon Tail - an open world roller skating game

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RocketJuice
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« Reply #10836 on: April 30, 2022, 08:28:26 AM »

Neon Tail - an open world fighting roller skating game
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Ian_A
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« Reply #10837 on: April 30, 2022, 05:06:20 PM »



Renaming my game, new logo, font, areas, WIP :D
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CRIMSON KEEP - First Person Action Roguelite
bryku
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« Reply #10838 on: June 04, 2022, 09:26:35 AM »

Running through poison cloud in Shardpunk:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

Devlog | Twitter | Webpage
CDLegasse
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« Reply #10839 on: June 11, 2022, 12:50:08 PM »

Just started a little devlog for this cute feller: (click image for thread)
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