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1402163 Posts in 68045 Topics- by 61639 Members - Latest Member: pevogames

August 18, 2022, 07:06:57 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1839708 times)
DragonEmperors
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The best in RPG Maker


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« Reply #10840 on: July 23, 2022, 10:51:08 AM »

When the title is in the game

https://forums.tigsource.com/index.php?topic=73509.0
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Ataverti
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Indie game developer


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« Reply #10841 on: July 29, 2022, 10:32:30 PM »

Probably Tuesday PC/VR noir detective game. Beta on Steam. https://forums.tigsource.com/index.php?topic=73527.0
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Probably Tuesday - Film noir detective
https://store.steampowered.com/app/1502820/Probably_Tuesday/
Led It Rain - Motorcycles, guns, monsters and bikini-babes
https://store.steampowered.com/app/464610/Led_It_Rain/
Soju and Ink
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« Reply #10842 on: July 30, 2022, 03:40:10 PM »

not dead yet:







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PeterSvP
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« Reply #10843 on: August 13, 2022, 03:18:26 AM »

Here are some WIP screenshots from my upcoming game ColorBlend FX.

These are lava themed:




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Guntha
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« Reply #10844 on: August 13, 2022, 06:13:42 AM »

First try at contact-hardening soft shadows
With a lot of help from http://maxest.gct-game.net/content/chss.pdf, a glance at AMD ShadowFX, and https://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf
And thanks to GLSL for allowing only a single override to texture() for sampler2DShadow, making the HLSL->GLSL conversion complicated for no valid reason. (I'll have to integrate the HLSL version at some point too)
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Schrompf
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« Reply #10845 on: August 17, 2022, 03:32:02 AM »

Looks good! You're still doing Percentage Closer Filtering? Or is this some fancy Moments Shadow Mapping where a math wizzard can somehow extract the distance to the occluder from the moments?
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Snake World, multiplayer worm eats stuff and grows DevLog
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