|
Schrompf
|
|
« Reply #10841 on: August 17, 2022, 03:32:02 AM » |
|
Looks good! You're still doing Percentage Closer Filtering? Or is this some fancy Moments Shadow Mapping where a math wizzard can somehow extract the distance to the occluder from the moments?
|
|
|
Logged
|
Snake World, multiplayer worm eats stuff and grows DevLog
|
|
|
|
Guntha
|
|
« Reply #10843 on: August 20, 2022, 11:13:41 AM » |
|
Looks good! You're still doing Percentage Closer Filtering? Or is this some fancy Moments Shadow Mapping where a math wizzard can somehow extract the distance to the occluder from the moments?
Thanks! No, it's the most straightforward implementation of Percentage Closer Filtering, I didn't even apply the whole paper I linked yet: I still need to draw the penumbra in a separate pass and blur it (which will make it faster and mitigate the annoying noise, which looks even worse in motion). A separate issue I must take care of is that huge, fixed bias.
|
|
|
Logged
|
|
|
|
|
|
|
Nudiventra
|
|
« Reply #10847 on: September 03, 2022, 11:55:48 AM » |
|
|
|
|
Logged
|
|
|
|
|
Jack Bandai
|
|
« Reply #10849 on: September 16, 2022, 08:00:59 PM » |
|
Yes folks its finally out the hyper juggle 2d fighting game is finally out here on itchio Download the game on this link: https://jack-bandai.itch.io/vecho-fightsVecho Fights is a 2d side scroll fighting game that focuses on players creating deadly combos that can chain into one another All fighters ,arenas , game modes have been added in Watch the trailer below to check it out
|
|
|
Logged
|
Hi name's Jack.Jack Bandai an indie game developer.Currently am working on a 2D vector fighting game called Vecho Fights.Try out the demo at
|
|
|
|
Nudiventra
|
|
« Reply #10851 on: October 01, 2022, 06:50:41 AM » |
|
Happy Screenshotsaturday! The Chiky Poky official trailer!
|
|
|
Logged
|
|
|
|
|
|
|
Breaking-Point-Dev
|
|
« Reply #10855 on: October 01, 2022, 09:38:30 PM » |
|
Wendigo Progress - Supernatural Survival Game - The Wrath of Whispers I recently found myself annoyed not having progress to show on any supernatural elements of our game, so for the last couple weeks I’ve been designing a wendigo that’ll now be added to the third demo we have planned to release Q1 of next year. I'm spending a few more days on it to make sure it's game ready for when I can come back to it's AI and animation after the second demo launches. Check out the dev diary for details on the development process, stories and more! https://breakingpoint-interactive.com/news/twow-dev-diary-6
|
|
|
Logged
|
|
|
|
|
|
diegzumillo
|
|
« Reply #10858 on: October 10, 2022, 03:35:28 PM » |
|
This is from devlog 2 or 3 from my signature.
|
|
|
Logged
|
|
|
|
|
|