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1411414 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 09:44:35 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2143204 times)
nathy after dark
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Open Sourceress


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« Reply #10920 on: August 05, 2023, 07:52:54 PM »

That feel when you turned into a fly and your dads are trying to squash you and you need a way to communicate and your name is Finn



devlog
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giovz481
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« Reply #10921 on: August 12, 2023, 02:55:49 PM »



https://forums.tigsource.com/index.php?topic=74561.0
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bytebob
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« Reply #10922 on: September 09, 2023, 04:37:25 AM »





Screenshots from my game 11SXXE -- Deadly Temples of Peril
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Golds
Loves Juno
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Juno sucks


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« Reply #10923 on: September 09, 2023, 09:06:19 PM »

That pixel art looks great, bytebob. You should post game screenshots to Twitter!
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@doomlaser, mark johns
Ramos
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« Reply #10924 on: September 15, 2023, 04:34:47 PM »





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tapir2342
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« Reply #10925 on: September 16, 2023, 09:10:52 PM »

I'm at the right-after-MPV stage of my game dev journey. Long time to go still, but I'm beginning to find the final visual design. Started with the title screen the other day:

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giovz481
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« Reply #10926 on: September 23, 2023, 03:05:12 PM »


https://forums.tigsource.com/index.php?topic=74561.0
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Montsnoo
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« Reply #10927 on: October 09, 2023, 12:59:52 AM »

I'm at the right-after-MPV stage of my game dev journey. Long time to go still, but I'm beginning to find the final visual design. Started with the title screen the other day:


Aww this is very nice and classy, like a fashion magazine cover, I would try to play such a game with such visuals.
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JuTek
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JuTek


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« Reply #10928 on: October 28, 2023, 09:16:37 AM »

Hi there!
I wish to all Indie devs for their Wishlists to grow as fast as gem counts in TBC.

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arkamedus
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« Reply #10929 on: November 15, 2023, 08:27:50 AM »

GLSL shaders and PCF Soft Shadows the browser =)





MāāG™ - Mana Worlds Play in Browser
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SeanNoonan
Level 3
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For England?


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« Reply #10930 on: November 23, 2023, 03:14:53 AM »

Forgot to post over here!

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Guntha
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« Reply #10931 on: December 02, 2023, 06:03:31 AM »

Currently in the process of adding lightmaps to PsyCam, a game we made during a jam in the end of 2022, and adding the process into our pipeline so we can easily add some in our other games.


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airman4
Level 10
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Need More Time !


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« Reply #10932 on: December 16, 2023, 12:40:33 PM »

Hope my image doesnt destroy in marger the thread




After completing star and light 1.0 back in 2012, HammerA back in 2016, i'll be back (try  to be back ) with Cataball my third big project in 2024 if everything goes well (t wont go well as usual )
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Guntha
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« Reply #10933 on: December 16, 2023, 02:59:42 PM »

Finally added a proper highlight shader to a jam game from 2022. It's what I wanted to make during the jam originally, but I didn't manage to get it. Originally, it shipped with hovered objects simply becoming unlit.

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Guntha
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« Reply #10934 on: December 23, 2023, 07:51:52 AM »

Uh... Anyone Here? :p

I added some fake logs and a static effect when transitioning from one camera to another, for a more "real" feeling
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HorizonsOfAchaea
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« Reply #10935 on: December 23, 2023, 07:45:24 PM »

Our first official logo design is completed!

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mitridas
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« Reply #10936 on: January 06, 2024, 01:18:40 AM »


---===KIYO===---

A handcrafted, crazy stealth adventure in development by PixelRats, a new indie team of two

More info soon here on TIGforums!

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macondogames
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« Reply #10937 on: January 19, 2024, 08:41:03 PM »

Using Yarn Spinner combined with Unity's Localization system to make our dialogue UI

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ultra-shenanigans
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« Reply #10938 on: February 10, 2024, 02:04:23 AM »

from a puzzle/minigame filled game I make in my free time called Human Upgrade Labs: https://ultra-shenanigans.itch.io/human-upgrade-labs


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Korda
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« Reply #10939 on: February 10, 2024, 05:35:29 PM »

I've been working on my scifi racing / immersive sim game for a while now. Here is a cockpit view:

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