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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148490 times)
ANtY
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i accidentally did that on purpose


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« Reply #120 on: March 11, 2012, 10:34:20 AM »

why not? they are all great threads Smiley
And they already exist  Lips Sealed
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st33d
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« Reply #121 on: March 11, 2012, 10:53:29 AM »

Don't make another what are u working on or show us some of ur pixelwork thread of this one >.>

Ah, a contextual complaint. I'll give you that. I'll shall ensure that those 4096 pixels are visible in my game.
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Hempuli‽
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Sweet potatoes.


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« Reply #122 on: March 11, 2012, 10:54:24 AM »

Oh hey look it's Sunday



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happymonster
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« Reply #123 on: March 11, 2012, 02:05:14 PM »

Gorgeous Hempuli!
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adamprack
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Composer


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« Reply #124 on: March 13, 2012, 09:15:34 AM »

Oh, what the heck.  Here's a newer shot from Blight.  On a Tuesday.

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<--Check out my demo reel!

@Adam_Creations
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Being born < Metal gear solid


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« Reply #125 on: March 15, 2012, 10:04:13 PM »


Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left
I love the scribblenauts style animations-
:D
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fentlewoodlewix
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« Reply #126 on: March 17, 2012, 02:02:10 AM »

trying out some new lighting and also some new mountains


  • maybe the lights are a little too bright?
  • also the mountains dont look as "retro" as the rest of the graphics
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Gauss Jordan
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This world!


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« Reply #127 on: March 17, 2012, 03:38:57 AM »


This is "Frostburn temple"!
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Lefty-concepty, righty-pixley, but bothey programmey.
st33d
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« Reply #128 on: March 17, 2012, 03:48:32 AM »

The ability to punch people and send them flying through the air.

Add it to your game. It is awesome.

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AntiPseudonym
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« Reply #129 on: March 17, 2012, 04:05:04 AM »

Spaghetti Western styled Metroidvania (Still very much WIP)

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ANtY
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i accidentally did that on purpose


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« Reply #130 on: March 17, 2012, 04:14:05 AM »

Spaghetti Western styled Metroidvania (Still very much WIP)


badass
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Hypnohustla
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« Reply #131 on: March 17, 2012, 05:03:38 AM »

AntiPseudonym I want that NOW!

Screenshot of me playing around with the new enemies:

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D-TurboKiller
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« Reply #132 on: March 17, 2012, 05:10:54 AM »

Well, I was working on this with a few buddies until a few weeks ago when I had to stop due to personal reasons. I'm afraid they don't have a coder now and I can't get back to work on it anytime soon, but at least I can show a few mock-ups. While not screenshots, at its current state it's not too far behind from becoming reality.
Right now the game looks a lot like #1 but with #2's tileset, but I couldn't get a proper screenshot at the moment.
It's called Dracula's Tank Rampage, and is being made in Game Maker 8.1, by the way.



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Ice Water Games
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« Reply #133 on: March 17, 2012, 11:17:07 AM »



Day --> Night transition!

Tilemaps are hard Sad
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Derek
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« Reply #134 on: March 17, 2012, 11:37:12 AM »

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emacs
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...


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« Reply #135 on: March 17, 2012, 11:49:34 AM »

Kiss
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handCraftedRadio
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« Reply #136 on: March 17, 2012, 11:55:13 AM »

that game looks absolutely insane.
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Oddball
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David Williamson


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« Reply #137 on: March 17, 2012, 12:07:51 PM »

Is it bad that I'm considering buying an Xbox 360 just so I can play Spelunky?!
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Ant
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« Reply #138 on: March 17, 2012, 12:35:21 PM »

Spent the last hour pixeling nekid zombies... felt good.

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happymonster
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« Reply #139 on: March 17, 2012, 12:55:29 PM »

Tweaking the graphics for SpaceHero Command today..
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