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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2145982 times)
GaldorPunk
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« Reply #1620 on: March 16, 2013, 04:31:36 AM »

Some new units and interface improvements. (control group numbers and unit stance buttons)

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Empyrean Frontier (indie RTS)
Sebioff
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« Reply #1621 on: March 16, 2013, 05:33:04 AM »

Just started working on a tilt maze game for Android this week...ultimately I'm aiming for some more unique level design than usual in these games. Not quite sure yet what the graphics should look like.
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anselm_eickhoff
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« Reply #1622 on: March 16, 2013, 06:13:43 AM »

Sebioff: looks nice already (level design and plain graphics). Maybe you can add more elements from pinball games to the levels?


Yay for particle effects:
(Devlog)

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BleakProspects
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« Reply #1623 on: March 16, 2013, 08:00:27 AM »

Swimming dwarves

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cominu
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Yarrr!


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« Reply #1624 on: March 16, 2013, 08:10:16 AM »

Building a new level for Gearscape!

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pgil
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« Reply #1625 on: March 16, 2013, 08:10:48 AM »

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forsy
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« Reply #1626 on: March 16, 2013, 08:45:52 AM »



What is the preferred software for making gifs?

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   Lift - Devlog | Play | Twitter
SuperDisk
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« Reply #1627 on: March 16, 2013, 09:51:51 AM »

Everyone around here seems obsessed with LICECap so I'd give that a shot.
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Quarry
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« Reply #1628 on: March 16, 2013, 10:20:39 AM »

It's really easy and gives you the results instantly, so why not
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ink.inc
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« Reply #1629 on: March 16, 2013, 12:04:38 PM »

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CDLegasse
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« Reply #1630 on: March 16, 2013, 12:10:39 PM »

Hey guys here's a screenshot from the newly released mech demo of our game Empire Eden:


« Last Edit: March 16, 2013, 02:08:00 PM by Indecom » Logged
sublinimal
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« Reply #1631 on: March 16, 2013, 02:40:52 PM »



It sorta kinda works! Still have plenty of work left, though.
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hidingspot
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« Reply #1632 on: March 16, 2013, 02:50:31 PM »

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jrhee
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« Reply #1633 on: March 16, 2013, 02:53:00 PM »

Hey guys, here's a whole bunch of screenshots from the tactical RPG I've been working on:









And here's a link to my devlog, with even more stuff!

 Toast Right
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CODA GAMES | DEVLOG | WEBSITE | FACEBOOK | TWITTER | EMAIL
LukasBoersma
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« Reply #1634 on: March 16, 2013, 03:04:21 PM »



This is an early screenshot of the voxel engine we are working on. Visit our blog for more information or have a look at this imgur album.
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Member of Upvoid Studios, working on a game engine featuring smooth destructible voxel terrain.
Son of Bryce
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« Reply #1635 on: March 16, 2013, 04:49:30 PM »

jree, I like the soft look of the artwork in your game!

For The Crazy Program, been working on polishing up the presentation and trimming things to get something releasable. Added the animated Sokay intro, which was kinda tricky in Unity, and the stage begin "ready! go!"

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destructivecactus
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« Reply #1636 on: March 16, 2013, 06:42:49 PM »

hello ...
first post ...
super early screenshot. not really going to be monochrome; just haven't nailed the tint/color engine yet:

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Raku
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« Reply #1637 on: March 17, 2013, 02:20:39 AM »

Working on a cutscene
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iammonshushu
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« Reply #1638 on: March 17, 2013, 03:30:26 AM »



The game is called Proof.
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TomHunt
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« Reply #1639 on: March 18, 2013, 12:09:55 AM »

Working on a cutscene

Nice. I like that art style.
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~tom | □³ | kRYSTLR
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