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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2127432 times)
Quarry
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« Reply #1840 on: April 27, 2013, 01:17:15 PM »





http://www.mediafire.com/?riyx7c8f7ijqby0

Ludum Dare #26: Exploid

This is a demo so not everything might be final (this is pretty much polished enough though)

Up/Space - Thrust upwards

Left/Right - Trust left/right
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sagzorz
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« Reply #1841 on: April 27, 2013, 03:20:07 PM »

Frequency Domain v0.1
Introducing a player feedback, i.e. the flying creatures



the gif gives a better idea, but...


the video is far better! (seizure warning at the the end, it gets pretty crazy! Grin) --> 



I'm really excited/happy by how this new feature ties in the last few (barrel roll, warping). It's hard to tell from the gif, but I show off the "barrel roll + warp = awesome creature" combo several times in the video.


 
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Raku
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« Reply #1842 on: April 27, 2013, 06:52:00 PM »

People really like this character, so they should be happy to see she becomes a bit more prominent later in the game. I've been working on a gimmick stage the past few days.

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Conker534
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« Reply #1843 on: April 27, 2013, 07:06:26 PM »

People really like this character, so they should be happy to see she becomes a bit more prominent later in the game. I've been working on a gimmick stage the past few days.



 Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
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joseph ¯\_(ツ)_/¯
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« Reply #1844 on: April 27, 2013, 07:46:20 PM »

this is in an early state

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siskavard
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« Reply #1845 on: April 27, 2013, 07:49:05 PM »

Are those... GIANT FROGMEN...?
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joseph ¯\_(ツ)_/¯
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« Reply #1846 on: April 27, 2013, 08:05:28 PM »

These guys are only the regular sized frogmen!
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Impmaster
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Scary, isn't it?


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« Reply #1847 on: April 27, 2013, 08:18:41 PM »

Yay! A non-pixelly indie game! (no offense to pixel artists.)
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« Reply #1848 on: April 27, 2013, 10:23:16 PM »

Here are some of the backgrounds in Tap the Glass

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David Evans
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i accidentally did that on purpose


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« Reply #1849 on: April 28, 2013, 02:03:16 AM »

this is in an early state


that face expression when he gets hit  Cheesy
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happymonster
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« Reply #1850 on: April 28, 2013, 02:14:32 AM »

My new little game:
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Trystin
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« Reply #1851 on: May 01, 2013, 01:53:30 AM »

FrozenPixel_studio, normally i'm not big on this 3D art style, but this looks really cool.

that face expression when he gets hit  Cheesy

You have been... "Friend Zoned"!
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tomshreds
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« Reply #1852 on: May 03, 2013, 06:57:12 AM »

Here's our entry to this week's Screenshot Saturday!



It's our first UI preview, so please be gentle Smiley

Wanna know more about it? Come read the related article:
http://indiegamestory.org/2013/05/first-ui-preview-aka-screenshot-saturday/
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FrozenPixel_studio
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« Reply #1853 on: May 03, 2013, 10:28:05 PM »

Nucleotide :: by FrozenPixel studio :: on youtube
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« Last Edit: May 03, 2013, 10:42:26 PM by FrozenPixel_studio » Logged
happymonster
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« Reply #1854 on: May 04, 2013, 12:59:54 AM »

Stress test of my new game engine (all placeholder graphics):
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Barch
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« Reply #1855 on: May 04, 2013, 01:59:22 AM »


deios
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Impmaster
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Scary, isn't it?


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« Reply #1856 on: May 04, 2013, 02:11:00 AM »

-snip-

Looks very atmospheric. But what's the blurry thing on the right? Depth of field? Also, I think your sky would benefit from having less patterns, and dithering (if that's the term.)
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Barch
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« Reply #1857 on: May 04, 2013, 02:27:24 AM »

@impmaster: depth of field, it makes more sense visually when the screen moves. I guess the dithering is quite distracting, I'll play around with it some more
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Oddball
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« Reply #1858 on: May 04, 2013, 02:35:54 AM »

I like the dither in the sky. Where can I find out more about this project? Any vids?
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Barch
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« Reply #1859 on: May 04, 2013, 02:48:30 AM »

@Oddbal I'm going to create a devlog on here. When I've got something playable.
« Last Edit: May 04, 2013, 04:14:53 AM by Barch » Logged
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