Quarry
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« Reply #1840 on: April 27, 2013, 01:17:15 PM » |
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http://www.mediafire.com/?riyx7c8f7ijqby0Ludum Dare #26: ExploidThis is a demo so not everything might be final (this is pretty much polished enough though) Up/Space - Thrust upwards Left/Right - Trust left/right
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sagzorz
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« Reply #1841 on: April 27, 2013, 03:20:07 PM » |
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Frequency Domain v0.1Introducing a player feedback, i.e. the flying creatures the gif gives a better idea, but... the video is far better! (seizure warning at the the end, it gets pretty crazy! ) --> I'm really excited/happy by how this new feature ties in the last few (barrel roll, warping). It's hard to tell from the gif, but I show off the "barrel roll + warp = awesome creature" combo several times in the video.
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Raku
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« Reply #1842 on: April 27, 2013, 06:52:00 PM » |
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People really like this character, so they should be happy to see she becomes a bit more prominent later in the game. I've been working on a gimmick stage the past few days.
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Conker534
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« Reply #1843 on: April 27, 2013, 07:06:26 PM » |
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joseph ¯\_(ツ)_/¯
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« Reply #1844 on: April 27, 2013, 07:46:20 PM » |
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this is in an early state
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siskavard
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« Reply #1845 on: April 27, 2013, 07:49:05 PM » |
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Are those... GIANT FROGMEN...?
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joseph ¯\_(ツ)_/¯
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« Reply #1846 on: April 27, 2013, 08:05:28 PM » |
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These guys are only the regular sized frogmen!
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Impmaster
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« Reply #1847 on: April 27, 2013, 08:18:41 PM » |
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Yay! A non-pixelly indie game! (no offense to pixel artists.)
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RedTentacleStudios
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« Reply #1848 on: April 27, 2013, 10:23:16 PM » |
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Here are some of the backgrounds in Tap the Glass
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ANtY
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« Reply #1849 on: April 28, 2013, 02:03:16 AM » |
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this is in an early state that face expression when he gets hit
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happymonster
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« Reply #1850 on: April 28, 2013, 02:14:32 AM » |
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My new little game:
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Trystin
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« Reply #1851 on: May 01, 2013, 01:53:30 AM » |
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FrozenPixel_studio, normally i'm not big on this 3D art style, but this looks really cool. that face expression when he gets hit You have been... "Friend Zoned"!
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FrozenPixel_studio
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« Reply #1853 on: May 03, 2013, 10:28:05 PM » |
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Nucleotide :: by FrozenPixel studio :: on youtube -
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« Last Edit: May 03, 2013, 10:42:26 PM by FrozenPixel_studio »
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happymonster
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« Reply #1854 on: May 04, 2013, 12:59:54 AM » |
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Stress test of my new game engine (all placeholder graphics):
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Barch
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« Reply #1855 on: May 04, 2013, 01:59:22 AM » |
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deios
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Impmaster
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« Reply #1856 on: May 04, 2013, 02:11:00 AM » |
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-snip-
Looks very atmospheric. But what's the blurry thing on the right? Depth of field? Also, I think your sky would benefit from having less patterns, and dithering (if that's the term.)
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Barch
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« Reply #1857 on: May 04, 2013, 02:27:24 AM » |
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@impmaster: depth of field, it makes more sense visually when the screen moves. I guess the dithering is quite distracting, I'll play around with it some more
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Oddball
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« Reply #1858 on: May 04, 2013, 02:35:54 AM » |
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I like the dither in the sky. Where can I find out more about this project? Any vids?
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Barch
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« Reply #1859 on: May 04, 2013, 02:48:30 AM » |
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@Oddbal I'm going to create a devlog on here. When I've got something playable.
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« Last Edit: May 04, 2013, 04:14:53 AM by Barch »
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