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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147580 times)
Christian S.
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« Reply #2540 on: October 18, 2013, 09:55:51 PM »

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phi6
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« Reply #2541 on: October 18, 2013, 10:49:50 PM »

It's that time again!

Automap implemented:


HDR bloom effect on the torch lights:


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TinyKeep is now on Steam!
@phi6
lowpoly
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« Reply #2542 on: October 19, 2013, 12:24:31 AM »

@phi6 that lighting is looking really good!

latest:
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indrekv
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« Reply #2543 on: October 19, 2013, 02:04:50 AM »

Some screenshots of the split screen competitive mode




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electrolyte
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« Reply #2544 on: October 19, 2013, 03:49:47 AM »

Work on Reprisal's Steam release, fixing code, adding code, changing graphics, adding graphics and changing game play!



Also re-animating Battle Keep's characters to 8 frames ... this will need such an incredible amount of work if we do though, aggg  Tired

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riuthamus
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Sean


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« Reply #2545 on: October 19, 2013, 04:05:33 AM »


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Greg Game Man
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i have to return some videotapes


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« Reply #2546 on: October 19, 2013, 05:50:17 AM »

@phi6 that lighting is looking really good!

latest:


fucking beautiful man
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DiscoFish
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« Reply #2547 on: October 19, 2013, 07:09:31 AM »


[ Awesome Shapes ] Now Available on Desura!
http://www.desura.com/games/awesome-shapes
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karlozalb
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« Reply #2548 on: October 19, 2013, 07:25:04 AM »

@phi6 that's really awesome  Shocked
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Urthvas Williamson
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« Reply #2549 on: October 19, 2013, 07:33:08 AM »

Buildings in BoD now have a brick tileset, and they also can use the Bandit Camp's wood stakes tileset. (Before this, all buildings were made from a single repeating square texture map!)



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"I'm not gonna change into anything, Ty. I must take him on as a man. So the others realize they can stand up to him.  Without fear."

See the I.G.F. Announce trailer for BREATH OF THE DRAGON:


See updates on the tumblr at: http://urthvas.tumblr.com
siskavard
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« Reply #2550 on: October 19, 2013, 07:42:46 AM »

@lowpoly - really looking forward to that game sir!



Some rudimentary raining !
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rundown
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« Reply #2551 on: October 19, 2013, 08:01:24 AM »

Poor kitties  Cry
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bach
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« Reply #2552 on: October 19, 2013, 08:45:46 AM »

Dynamic Shadows Achievement Unlocked

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Eigen
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Brobdingnagian ding dong


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« Reply #2553 on: October 19, 2013, 08:49:44 AM »

Wrapping up for the IGF build.



(Click for full size)
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JLJac
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« Reply #2554 on: October 19, 2013, 08:54:14 AM »

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Woooa how'd you do that!? It's certainly not an actual 3D world that you render as isometric pixels right? After studying it for a while my guess is that you're using a silhouette of the object and skewing it out away from the light source or something like that? Very cool effect! It's even more effective when moving, so I hope you'll include some kind of portable light source in the game!
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doihaveto
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« Reply #2555 on: October 19, 2013, 09:13:46 AM »

Some UI work:

« Last Edit: October 19, 2013, 09:18:56 AM by doihaveto » Logged

hube
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« Reply #2556 on: October 19, 2013, 10:24:49 AM »

Tiny Keep looks awesome!

Some zoom in and dialog boxes!!

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GaldorPunk
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« Reply #2557 on: October 19, 2013, 10:33:35 AM »

Added a new formation drawing tool, also updated ships and engine trails from earlier.


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Empyrean Frontier (indie RTS)
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« Reply #2558 on: October 19, 2013, 10:48:41 AM »

Dynamic Shadows Achievement Unlocked



I would love to see a detailed blog post explaining how you've done this. Seems crazy hard to achieve w/ the pixel art!!
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muppetpuppet
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games, mods and serious games development.


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« Reply #2559 on: October 19, 2013, 01:19:15 PM »

Here's my new app icon,

And some screens of the latest build








It's quickly grabbed  shots so sometimes obscured by interfaces, hope you don't mind


--------Oberon's Court DEVlog------
http://forums.tigsource.com/index.php?topic=29864.msg957600#msg957600
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