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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Nidre
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« Reply #3820 on: June 07, 2014, 05:38:58 AM »

We have just released our game!

Download : https://play.google.com/apps/testing/com.MogaMecha.SaveTheComet

TigSource Topic : http://forums.tigsource.com/index.php?topic=39026.msg998666#msg998666






More here : http://imgur.com/a/SgSYG
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I am a humble game designer and developer.

Blog : www.erdinkacan.tumblr.com
Save The Comet : www.stcdevblog.tumblr.com
jiitype
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« Reply #3821 on: June 07, 2014, 05:55:05 AM »

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siskavard
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« Reply #3822 on: June 07, 2014, 07:45:43 AM »



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optischedel
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« Reply #3823 on: June 07, 2014, 07:56:21 AM »

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ANtY
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i accidentally did that on purpose


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« Reply #3824 on: June 07, 2014, 08:17:41 AM »



flawless online multiplayer experience
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travisofarabia
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« Reply #3825 on: June 07, 2014, 08:27:26 AM »

Something i've been working on yesterday and today..

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Jose Dorado
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« Reply #3826 on: June 07, 2014, 09:08:58 AM »

New player sprites, new GUI, and new light system!.

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MrAwolf
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« Reply #3827 on: June 07, 2014, 09:47:00 AM »

Bathoryn enters the Thornwoods.

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oleomingus
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Oleomingus


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« Reply #3828 on: June 07, 2014, 09:57:10 AM »

Trying out a menu screen superimposed on a live environment.



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pnch
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« Reply #3829 on: June 07, 2014, 09:59:01 AM »

First pit stop of Negspace´s new friend.
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friken
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« Reply #3830 on: June 07, 2014, 10:10:45 AM »

Hi guys. We have been inching our way along, making progress...slow progress but progress Smiley

This last week we finished ship designs for a handful more races.

Krex:


Dravlac:


Mooshee:


Moknon:


We have also completed our transition from 3d ships to 2d w/ spritelamp light lighting + displacement mapping. I'm very pleased with the results. Once I get a couple of these 2d ships fully moved into the game w/ attacks and AI, I'll post a gif or two or combat.
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meek
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« Reply #3831 on: June 07, 2014, 10:24:33 AM »



Taken recently for our Kickstarter page!
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Family is all that matters now.
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Ice Water Games
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« Reply #3832 on: June 07, 2014, 11:26:19 AM »



added some watchtowers to Eidolon after noticing that a certain kind of player really wants to climb up to vantage points.
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aCoupleGames
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« Reply #3833 on: June 07, 2014, 11:26:39 AM »



Today we show the running animation from the main character of our game King's Discovery.

Website:http://acouplegames.com/
Twitter:https://twitter.com/aCoupleGames
Facebook:https://www.facebook.com/aCoupleGames

We are aCoupleGame. Our 2 person group is composed by 1 programmer/hairstylist married with 1 artist/tattoo parlor. We make games in our free time. And this is our firts game: King's Discovery.
King’s discovery is a 2D platformer game with focus in battle against waves of enemies. It’s theme is chinese mithology with a bit of fun.

Here you control Moropo, a Monkey King apprentice and your objective is to kill the monsters,while buying equipments and items that increase your power. You’ll fight against waves of smart enemies that will be necessary some quick movements and thoughts to go trough. Each enemy has different attacks and effects. All you have to do is learn it and kill it. At the end of every wave you gain a reward. It can be an item or just some gold.
Your goal is the enchanted garden of magic peaches, protected by Nu Kua, a serpent woman.

We plan to launch it for PC.
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JMStark
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« Reply #3834 on: June 07, 2014, 11:36:31 AM »

Front menu of Vacuous:

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Current Project: Shuffle Company
Twitter: JMRante
Website: J. M. Stark
Nicholas Lives
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« Reply #3835 on: June 07, 2014, 02:23:45 PM »

This week we've been workin on juicin' some of our game mechanics as well as adding PHYSICS properties to things to give them more life.

Floppy Arm Physics!





Submarine Bumping Physics!



Fog Effects! (This time in motion)

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Laddo_D
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« Reply #3836 on: June 07, 2014, 02:29:57 PM »

Lately I've been sprucing up the Ninja Sword material's melee attacks.

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Lunais
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« Reply #3837 on: June 07, 2014, 03:05:13 PM »

The actual Timespinner being activated in the opening cutscene.

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SUPER 91
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Make games, not enemies.


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« Reply #3838 on: June 07, 2014, 03:09:23 PM »

^That's sick.

There isn't much (any) art here, but I like the mechanic and the speed-run potential.


From DevLog: http://forums.tigsource.com/index.php?topic=41111.0
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Rosstin
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« Reply #3839 on: June 07, 2014, 04:31:41 PM »

Screenshots of "Queen At Arms": http://forums.tigsource.com/index.php?topic=37876.30

New CGs that Emily So is doing for us.



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