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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148106 times)
Slader16
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« Reply #4140 on: July 19, 2014, 09:32:07 PM »

I added new shapes!

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lai-studioguts
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Hello. Kobo would like to be your friend.


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« Reply #4141 on: July 19, 2014, 10:24:02 PM »

Screenshot Saturday!  Beer!

ARACHNIS BOSS

DEFENSE STRATEGY

 Waaagh! SNOWFLY PEAK BEAAAAAST

digging thing parallax / foreground elements and overall vibe. nice job
Thanks!
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kkyborg
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« Reply #4142 on: July 20, 2014, 06:44:26 AM »

It seems to me like you're only in here to advertise your game, this must be the 20th time Superverse shots are thrown in here, with no explaining text for what's possibly new this time or anything..

"33 (0.147 per day)" <- matches posts every saturday, more or less...

Maybe Google could sell you guys some proper advertising? :D


Can you believe that: we dare to post only screenshots on Saturdays on a thread called "Screenshot Saturday". How evil is that???

I'm sure we're the only ones advertising our game here - but then, why do you post your screenshots? Because you don't advertise your creation? Your posts about your minecraft-looking game are not advertising?

We can post additional info about the state of game development, but somehow this doesn't seems to be a proper place for that - for that we have our own blog and some other people have their devlog threads on this forum - which we don't run as we don't have time for that.

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laxwolf
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« Reply #4143 on: July 20, 2014, 06:57:05 AM »

Can you believe that: we dare to post only screenshots on Saturdays on a thread called "Screenshot Saturday". How evil is that???

I'm sure we're the only ones advertising our game here - but then, why do you post your screenshots? Because you don't advertise your creation? Your posts about your minecraft-looking game are not advertising?

We can post additional info about the state of game development, but somehow this doesn't seems to be a proper place for that - for that we have our own blog and some other people have their devlog threads on this forum - which we don't run as we don't have time for that.

Although I don't have a problem with it, he still has a valid point. This page is for development, and frankly you post beautiful but seemingly identical screenshots of your game rather than showing what progress you've made since last week. This whole section of the site is dedicated to showing a game's progress in development, ScreenshotSaturday specifically being a place where anyone posting their development progress below in their own thread can advertise their DEVLOG, not just their game or external blog. I'd suggest starting a development thread to get people interested in your game's development. That's the whole reason people go to this section of the site in the first place. Good luck with the game.
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Solo artist, modeler, designer, and programmer.
DeadAlienCult
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« Reply #4144 on: July 20, 2014, 08:48:13 AM »



You're fired!

very cool.  are you guys doing mocap for your animation?
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gambrinous
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Indie Game Developer


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« Reply #4145 on: July 20, 2014, 12:39:31 PM »

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Slader16
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« Reply #4146 on: July 20, 2014, 12:51:38 PM »


Oh, that's cool!
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TheFoxSoft
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« Reply #4147 on: July 21, 2014, 05:27:38 AM »

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davidp
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« Reply #4148 on: July 21, 2014, 01:55:33 PM »

what what

tell more about this football thingy
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DeadAlienCult
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« Reply #4149 on: July 21, 2014, 02:06:16 PM »

Good eye. We've tried mocap like brekel (free)... not the best results. We found that placing video cameras (front, side, top) getting them synced up and then placing them on image planes into Maya works. Use right angles to place the cameras, get object centered in frame and with consistent scale between the cameras and all is good. You can also sync the footage by clapping before a take, or clicking a flashlight on and off.

Then the FUN PART(?)... rotoscope by hand.


Ah interesting.  Well the results are great!
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Skippi
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« Reply #4150 on: July 22, 2014, 06:15:30 AM »

Screenshot Saturday!  Beer!

ARACHNIS BOSS

DEFENSE STRATEGY

 Waaagh! SNOWFLY PEAK BEAAAAAST

Congrats Man!
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RadiationMutt
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« Reply #4151 on: July 25, 2014, 01:52:57 PM »

TROPHY TRUCKS
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Melon Mason
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« Reply #4152 on: July 25, 2014, 04:36:45 PM »



Screenshot of an apartment building. We made the transition of making our overworld from 2D to 3D about a month ago.


Mmm really nice.
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linley
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« Reply #4153 on: July 25, 2014, 06:36:23 PM »

Invincible Countermeasure!

It's a computer security/intrusion game which you can play as real-time strategy:



Or, since each unit is a small bytecode program running in the game's virtual machine, you can design your own units and write AI routines for them using the built-in C compiler:



It's about 95% done, I think.
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Thomas Finch
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@slowcircuit


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« Reply #4154 on: July 25, 2014, 09:57:49 PM »


Purgatory Background (Sky)



Cloud Floor



Door of Reflection (wip)
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Zack Bell
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« Reply #4155 on: July 25, 2014, 11:10:26 PM »

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arkamedus
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« Reply #4156 on: July 25, 2014, 11:10:56 PM »





decided to see what some 3d models would look like in engine.
i'm content keeping the 2d art, but it does look really nice.
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dangersam
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« Reply #4157 on: July 25, 2014, 11:52:45 PM »



Building at night, by lamp light…
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nerial
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« Reply #4158 on: July 25, 2014, 11:59:27 PM »

Deep red system and portal in Devouring Stars


Earth elemental


Check the Devlog for more info!
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François Alliot
@nerial / devouringstars.com
matriax
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« Reply #4159 on: July 26, 2014, 12:32:22 AM »

Mighty Retro Zero (Provisional name)

Here is the screenshot showing the arkanoid based level with powerups like a large vaus or the laser shot including the Shield-Aura for the player.




Some GIFs




Links to follow the project:

Gamejolt page
Tigsource Devlog

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

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« Last Edit: July 26, 2014, 04:10:15 AM by matriax » Logged
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