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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148285 times)
M.S.T.O.P.
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« Reply #4340 on: August 16, 2014, 02:36:20 PM »

I'm experimenting with the combat mechanics of my game, "Cat Project", splitting attacks into weak and strong categories. Here's kitty taking care of a spray bottle with a strong attack.

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Quadolor Games
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Ashodin
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Building Worlds


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« Reply #4341 on: August 16, 2014, 04:44:03 PM »



Wind and grass scattering
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Actos Games, LLC
psyscrolr
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Relax! It's all a dream! It HAS to be!


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« Reply #4342 on: August 16, 2014, 05:34:30 PM »

Pause menu Screamy

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Eendhoorn
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Quak


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« Reply #4343 on: August 16, 2014, 05:52:26 PM »

cross-post from my devlog Ninja
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danieru
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« Reply #4344 on: August 16, 2014, 07:24:43 PM »

Stealing these from the tumblr the artist setup...


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dez
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^_^


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« Reply #4345 on: August 16, 2014, 08:41:31 PM »

working on some lighting effects and dropship  Hand Any Key 











trying to get him ready for some playtesting
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I'm developing OBEY - Steam | Devlog | Twitter | Facebook
kkyborg
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« Reply #4346 on: August 17, 2014, 01:02:03 AM »

S U P E R V E R S E

What's new?

- Additional lights resulted in much more vibrant colors.






http://superverse-game.com | SUPERVERSE game web site
http://indus3.org/blog | GAMEDEV BLOG
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Martin 2BAM
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« Reply #4347 on: August 17, 2014, 04:00:45 AM »

Stealing these from the tumblr the artist setup...




AMAZING!  Kiss Kiss Kiss
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Working on HeliBrawl
Posho
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« Reply #4348 on: August 17, 2014, 06:10:35 PM »

Stealing these from the tumblr the artist setup...




All these look pretty good! I like the style so much.
Is this lowrez?  Wizard
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Developer & Cartoonist
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danieru
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« Reply #4349 on: August 17, 2014, 09:08:53 PM »

Wow thanks guys!

I'm not sure what to call it. The models are low-poly, that I'm sure of. The textures are pixel art. Meanwhile the actual rendering is super high resolution: we literally render 4 pixels then downscale those 4 pixels into 1 pixel. So the rendering gives everything sharp edges, even the textures.

I guess it's low-poly-pixel-art-like? Does that make sense?
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anissen
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« Reply #4350 on: August 18, 2014, 12:54:00 AM »

WarioWare Inc.-inspired fast-paced retro game for Android in development Smiley

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Chaotic Kitten
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« Reply #4351 on: August 21, 2014, 01:49:36 PM »



I love it! Very awesome solution for a trailer, and I kind of want to play as a butterfly now..
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stitch in time is still work.
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« Reply #4352 on: August 22, 2014, 10:17:14 AM »

Edelin Tales: Portals of Doom. One of the main characters being attacked by demons in the woods.

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dqhendricks
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« Reply #4353 on: August 22, 2014, 01:37:19 PM »

On a few levels of Trial by Viking, you get picked up by a Valkyrie, and you get to control her as you fly fast through a maze of hazards. Some of these levels she flies upwards, and other she flies to the right. It's a fun switch up of the game play.

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Whiteclaws
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#include <funny.h>


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« Reply #4354 on: August 22, 2014, 01:44:33 PM »

Stealing these from the tumblr the artist setup...



you guys nailed it
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Thomas Finch
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« Reply #4355 on: August 22, 2014, 03:47:59 PM »

Hell Void


The final version of the hell void! Hell voids are portals to hell littered with peering eyes. If the player gets too close he is sucked in like a vortex and its jaws snap shut with him on the other side. The closing animation is not yet completed.


Wrath
 

Concept art for the game's third hell hound: Wrath. He paces back and forth, seething in anger. You have to find ways to sneak around or by him or he'll drag you to the nearest hell void.


Worry


Concept art for Worry, the spirit. They pace back and forth anxiously. If the player touches them, they panic pushing him away and running. The player can use them to reach areas he couldn't reach otherwise.


EDIT: BUT WAIT... THERE'S MORE!

Various Environment Concept Art



« Last Edit: August 22, 2014, 04:07:19 PM by Thomas Finch » Logged

DevWithoutACrew
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« Reply #4356 on: August 22, 2014, 04:57:32 PM »

KAGEMUSHA

Here is a bad gif of the title screen for the game
but please do watch it in youtube with audio and better quality and the right frame rate






I've also added horses both for the player and the enemy


and one more promo screenshot
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Zack Bell
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« Reply #4357 on: August 22, 2014, 06:26:43 PM »

Added some squash/stretch to SUPER III movement.

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DavidCaruso
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« Reply #4358 on: August 22, 2014, 08:32:25 PM »

Not technically a screenshot yet, but here's some new art for the metro area in Steel Assault!

« Last Edit: August 22, 2014, 08:50:48 PM by DavidCaruso » Logged

Steel Assault devlog - NES-style 2D action platformer: successfully Kickstarted!
Ashodin
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« Reply #4359 on: August 22, 2014, 08:39:54 PM »

It's now saturday, take a tutorial GIF!

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Actos Games, LLC
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