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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147697 times)
danieru
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« Reply #4960 on: December 12, 2014, 07:02:04 PM »

Lumos Alliance's high detail fighter plane.

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Zarkonnen
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Games! Kittens! Wine!


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« Reply #4961 on: December 12, 2014, 11:38:26 PM »

Combat in Airships using the new lighting system:

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Mystic River Games
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« Reply #4962 on: December 13, 2014, 02:33:31 AM »

This week I added food into my game!, yeah hamburguers, pizza and many other things, even ramen!, my crew got tired of eating the boring space survival food rations so I finally got the time to add many things and also restaurants and other shops, so you can order different things to eat, buy armor, space suits, guns , electronics and other things.



But restaurants are not only meant to be a place where you can eat "alone", you can let your crew sit there and chat, get better mood, or maybe sell illegal stuff, maybe visit a Cantina for more gray or shady business... I will stop here so you can wonder a little bit

Check more details at http://mysticrivergames.blogspot.jp/2014/12/food-restaurants-cantinas-and-others.html
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SunWuKong
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Help me, help you.


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« Reply #4963 on: December 13, 2014, 02:50:30 AM »

Boss 101 Screenshots

Couple of snaps from the work this week. Development continues towards a planned Steam Greenlight. Most of the current work is centered on tuning weapons and getting visuals to a nice sheen. Also - there are a ton of AI tweaks and tunes happening.

Testing the new Particle Cannon


Boss 101 - Battling over over the sunny skies of LA


Remember folks - every moment counts so LIVE YOUR DREAMS!

-Tim

We like you! Visit Us!
Main Site | Boss 101 IndieDB | Facebook | Our subReddit | Twitter | Twitch
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oodavid
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Discombobulate!


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« Reply #4964 on: December 13, 2014, 02:52:22 AM »

Been working on a bunch of peripheral features, like improved Facebook integration with level previews, flippable collectors cards, and an improved Intro / Outro look and feel.


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Button up! - Out on Android and iOS

latest release: 13th March 2015
Christian Knudsen
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« Reply #4965 on: December 13, 2014, 03:45:59 AM »

Nice parking, Officer!

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Laserbrain Studios
Currently working on Hidden Asset (TIGSource DevLog)
sandfella
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« Reply #4966 on: December 13, 2014, 05:08:28 AM »

Chopping snowman together can be surprisingly good way to spend one's spare time.
 Hand Point Right Limberjacks (LD31 entry)  Hand Point Left

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DevWithoutACrew
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« Reply #4967 on: December 13, 2014, 05:39:51 AM »

The Crusader cyborg shell, crusading soon

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Gwinnell
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A C/C++ guy.


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« Reply #4968 on: December 13, 2014, 06:36:46 AM »

A menu update previs from the Friendship Club devlog. Might be a bit dark, but shows overall positioning and juicy bits.

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Philcrifo
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Story/Art/Design @Awaceb


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« Reply #4969 on: December 13, 2014, 06:53:37 AM »



And here is our New Trailer

And The DevLog
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Tiago_BinaryPig
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« Reply #4970 on: December 13, 2014, 07:39:01 AM »


Cross-post from the devlog. Image showing the current state of the game, alpha.
Released on December 10th on Itch.io and soon on Desura and IndieGameStand.

You can support by getting it here - http://binarypigstudio.itch.io/nobu-fat-revenge/
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brrrrr
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« Reply #4971 on: December 13, 2014, 07:46:16 AM »


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aamatniekss
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hiya


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« Reply #4972 on: December 13, 2014, 07:53:05 AM »


There Was A Caveman, now on Steam Greenlight
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Ehrgeiz
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« Reply #4973 on: December 13, 2014, 08:13:20 AM »

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DocLogic
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« Reply #4974 on: December 13, 2014, 08:15:27 AM »


« Last Edit: January 29, 2015, 07:44:40 AM by DocLogic » Logged

Pehesse
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« Reply #4975 on: December 13, 2014, 08:53:13 AM »

Here's a demo of the new guest-filled audience, and the latest tweaks to the opponent's AI making her more aggressive!

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hazeman
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The Haze-man


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« Reply #4976 on: December 13, 2014, 09:56:03 AM »





I could really use some votes on Steam Greenlight

http://steamcommunity.com/sharedfiles/filedetails/?id=343402493
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nt
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« Reply #4977 on: December 13, 2014, 10:12:02 AM »

Added normal mapping on the player for InTheShadows

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Aki-at
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« Reply #4978 on: December 13, 2014, 10:14:30 AM »


https://twitter.com/BrockCrocodile/status/543784524971515905

Showing off three of the four gimmicks found in Museum Mayhem; laser beams, blocks and moveable crates. Level is a lot more slower than the prior 2 levels and probably my favourite to playthrough (But not necessarily to design!)
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sam_suite
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« Reply #4979 on: December 13, 2014, 10:27:45 AM »



working on some snarky billboards for Radon.
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