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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147804 times)
danieru
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« Reply #5140 on: January 24, 2015, 12:33:41 AM »

Stress testing some AI improvements.

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Raku
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Dream's Bell


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« Reply #5141 on: January 24, 2015, 12:37:34 AM »




New prettier map screen, and some spider-web-based stage hazards!
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oodavid
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Discombobulate!


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« Reply #5142 on: January 24, 2015, 12:49:49 AM »

Graphically al I've achieved this week is a ball of yarn... and some re-pimped buttons and thread


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Button up! - Out on Android and iOS

latest release: 13th March 2015
yanimstudio
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Red Goddess


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« Reply #5143 on: January 24, 2015, 12:57:13 AM »

Hello!

Crossing the river in @RedGoddessgame Check it out this ‪#‎screenshotsaturday‬ ‪#‎SneakPeek‬ Thank you!

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aamatniekss
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hiya


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« Reply #5144 on: January 24, 2015, 01:20:16 AM »

BUBBLES!
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suny
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« Reply #5145 on: January 24, 2015, 01:30:11 AM »

A lot of progress on the editor manipulators : now, you can move everything with the mouse.
Still a lot of work to complete the shoot'em up editor, but it's getting better Smiley

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Ziz
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« Reply #5146 on: January 24, 2015, 02:41:02 AM »

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Ultima Ratio Regum
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Game Studies Lecturer, "Ultima Ratio Regum" person


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« Reply #5147 on: January 24, 2015, 05:04:46 AM »

Ultima Ratio Regum

Interior building generation is looking increasingly good! Here's a religious building - the shape is naturally procedurally generated, as is everything on the inside, on both floors, with an altar (the purple) and a reliquary (the blue), chairs and tables, door location, priest`s quarters, etc...

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Pehesse
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« Reply #5148 on: January 24, 2015, 06:56:06 AM »

What's the latest in Honey land? Well, as last time, and for quite a foreseeable while too, visual novel character animations!



Plenty done, plenty to go.
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Dascu
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« Reply #5149 on: January 24, 2015, 07:40:42 AM »

#screenshotsaturday

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giann
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« Reply #5150 on: January 24, 2015, 07:43:21 AM »

This week: flies, water and blood.
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melos
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« Reply #5151 on: January 24, 2015, 08:15:59 AM »

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play hydlide 2
bscotchshenani
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« Reply #5152 on: January 24, 2015, 08:29:00 AM »



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DocLogic
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« Reply #5153 on: January 24, 2015, 08:53:41 AM »

Happy Saturday Devs!
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Tiago_BinaryPig
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« Reply #5154 on: January 24, 2015, 09:13:06 AM »


Cross-post from the devlog. Showing off the progress on the new stage.
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Ehrgeiz
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« Reply #5155 on: January 24, 2015, 10:58:18 AM »

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Nuprahtor
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Drunk on the Moon


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« Reply #5156 on: January 24, 2015, 11:34:32 AM »










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Thank God For The Rain - a magical neo-noir JRPG - devlog, tumblr
siskavard
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« Reply #5157 on: January 24, 2015, 11:38:33 AM »

Dad Beat Dads


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Wyeth
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« Reply #5158 on: January 24, 2015, 11:57:06 AM »

Happy Screenshot Saturday! Here is the game I am working on: OP90
Its on its way to the AMAZE in Berlin - wish me luck!



http://op90game.tumblr.com/
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*************** OP90 - My Current Project *************** Looking for a PixelArtist? ***************
dqhendricks
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There is a small mailbox here.


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« Reply #5159 on: January 24, 2015, 01:40:59 PM »

Hey guys! I wanted to mention that I'll be at GDC Play this year, booth PL 104. Come stop by to say hi and check out Trial by Viking if you like!

Today I spliced together a few clips showing how to get one of the treasure chests on level 93. I can show a bit more in depth how the game will play with gifs like these, so expect more like this in the future. Let me know what you think!

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