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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1447146 times)
Average Software
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Fleeing all W'rkncacnter


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« Reply #60 on: February 25, 2012, 03:57:01 PM »



Looks funky because we don't have the unit models yet, and terrain still needs texturing.



My weekend project, just getting started.
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What would John Carmack do?
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« Reply #61 on: February 25, 2012, 04:20:02 PM »

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CodingCat
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« Reply #62 on: February 25, 2012, 04:41:12 PM »



Don't know what to turn this into yet, more of checking styles & tech (it's already got an agile first-person character controller, interactive physics and simplistic enemy bots though, will keep those for another saturday when hopefully they will have evolved a bit Smiley).
« Last Edit: February 25, 2012, 04:47:13 PM by CodingCat » Logged

Derek
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« Reply #63 on: February 25, 2012, 04:48:23 PM »

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ANtY
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i accidentally did that on purpose


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« Reply #64 on: February 25, 2012, 04:57:48 PM »

<spelunky!>
Glad to see Derek here Smiley


Quote
I like this one
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Farmergnome
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« Reply #65 on: February 25, 2012, 05:47:43 PM »



Hey Farmergnome... I, too am making an island survival game. Someone linked me to Under the Garden on my devlog, and I really loved it. I'm glad you're making a sequel. At the same time, it feels weird running into someone doing something so similar, even though yours is a platformer and mine is top-down.

Anyways, I hope you don't feel too much like your ideas are being invaded on.

Nah bro its all good, more the merrier!  Beer!
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Fifth
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« Reply #66 on: February 25, 2012, 06:24:08 PM »



Traps and traps and traps.
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emacs
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...


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« Reply #67 on: February 25, 2012, 06:25:50 PM »

That looks awesome Fifth.  Those spiky balls remind me of TF2 demoman grenades.
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namragog
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« Reply #68 on: February 25, 2012, 07:23:05 PM »



Don't know what to turn this into yet, more of checking styles & tech (it's already got an agile first-person character controller, interactive physics and simplistic enemy bots though, will keep those for another saturday when hopefully they will have evolved a bit Smiley).

Ohhhhhhh.... this is so great....  Embarrassed
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Xion
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« Reply #69 on: February 25, 2012, 07:39:58 PM »

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toad
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« Reply #70 on: February 25, 2012, 07:48:12 PM »

WOO Posting at the same page of Spelunky HD Cheesy

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spolvid
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« Reply #71 on: February 25, 2012, 10:09:38 PM »

Technically, I missed Saturday by about 9 minutes.



It occurs to me that maybe my game doesn't screenshot very well...
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« Reply #72 on: February 25, 2012, 10:33:18 PM »

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CK
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« Reply #73 on: February 26, 2012, 12:22:27 AM »

@Xion: That's awesome! Kiss

@Fifth: It looks good! The visuals are kind of convoluted.

@Derek: I really don't like the HUD's heart shape (when the player's alive).  IDK if that's a WIP part or what.  Player ghosts look good, and that yeti.

@Pirate Heart:  Kiss Kiss Kiss Kiss Kiss I agree with Pemanent and SolarLune.

@SolarLune: I've liked this since I saw a YouTube video of it awhile ago.  What the hell are those red flashing lights for?  I mean, like does the player have to dodge those?

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ANtY
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« Reply #74 on: February 26, 2012, 02:06:44 AM »



Love this, reminds me of dota-alike platform multiplayer game I still wanna make  Well, hello there!
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Ant
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« Reply #75 on: February 26, 2012, 06:02:28 AM »

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happymonster
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« Reply #76 on: February 26, 2012, 06:27:09 AM »

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SolarLune
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Hmm.


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« Reply #77 on: February 26, 2012, 08:33:45 AM »

Not Saturday anymore, but, anyway:



@happymonster - Sweet logo.
@caiys - Cool looking adventure game. Looks like Another World, but with more detail.
@Connor - Heh, thanks. The lights may not fit in very well right now, but the idea is that you smash through them to gain ions to Ionize with. I still need to make a 'side smash' attack - then it should be a lot more useful to have them around.
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« Reply #78 on: March 03, 2012, 12:30:49 AM »


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ANtY
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i accidentally did that on purpose


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« Reply #79 on: March 03, 2012, 01:21:44 AM »

@Falsen: cool art style Smiley


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