Average Software
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« Reply #60 on: February 25, 2012, 03:57:01 PM » |
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Looks funky because we don't have the unit models yet, and terrain still needs texturing. My weekend project, just getting started.
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What would John Carmack do?
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Falsen
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« Reply #61 on: February 25, 2012, 04:20:02 PM » |
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CodingCat
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« Reply #62 on: February 25, 2012, 04:41:12 PM » |
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Don't know what to turn this into yet, more of checking styles & tech (it's already got an agile first-person character controller, interactive physics and simplistic enemy bots though, will keep those for another saturday when hopefully they will have evolved a bit ).
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« Last Edit: February 25, 2012, 04:47:13 PM by CodingCat »
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Derek
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« Reply #63 on: February 25, 2012, 04:48:23 PM » |
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ANtY
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« Reply #64 on: February 25, 2012, 04:57:48 PM » |
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<spelunky!>
Glad to see Derek here I like this one
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Farmergnome
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« Reply #65 on: February 25, 2012, 05:47:43 PM » |
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Hey Farmergnome... I, too am making an island survival game. Someone linked me to Under the Garden on my devlog, and I really loved it. I'm glad you're making a sequel. At the same time, it feels weird running into someone doing something so similar, even though yours is a platformer and mine is top-down. Anyways, I hope you don't feel too much like your ideas are being invaded on. Nah bro its all good, more the merrier!
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Fifth
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« Reply #66 on: February 25, 2012, 06:24:08 PM » |
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Traps and traps and traps.
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emacs
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« Reply #67 on: February 25, 2012, 06:25:50 PM » |
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That looks awesome Fifth. Those spiky balls remind me of TF2 demoman grenades.
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namragog
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« Reply #68 on: February 25, 2012, 07:23:05 PM » |
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Don't know what to turn this into yet, more of checking styles & tech (it's already got an agile first-person character controller, interactive physics and simplistic enemy bots though, will keep those for another saturday when hopefully they will have evolved a bit ). Ohhhhhhh.... this is so great....
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Xion
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« Reply #69 on: February 25, 2012, 07:39:58 PM » |
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spolvid
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« Reply #71 on: February 25, 2012, 10:09:38 PM » |
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Technically, I missed Saturday by about 9 minutes. It occurs to me that maybe my game doesn't screenshot very well...
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CK
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« Reply #73 on: February 26, 2012, 12:22:27 AM » |
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@Xion: That's awesome! @Fifth: It looks good! The visuals are kind of convoluted. @Derek: I really don't like the HUD's heart shape (when the player's alive). IDK if that's a WIP part or what. Player ghosts look good, and that yeti. @Pirate Heart: I agree with Pemanent and SolarLune. @SolarLune: I've liked this since I saw a YouTube video of it awhile ago. What the hell are those red flashing lights for? I mean, like does the player have to dodge those?
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ANtY
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« Reply #74 on: February 26, 2012, 02:06:44 AM » |
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Love this, reminds me of dota-alike platform multiplayer game I still wanna make
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Ant
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« Reply #75 on: February 26, 2012, 06:02:28 AM » |
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happymonster
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« Reply #76 on: February 26, 2012, 06:27:09 AM » |
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SolarLune
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« Reply #77 on: February 26, 2012, 08:33:45 AM » |
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Not Saturday anymore, but, anyway: @happymonster - Sweet logo. @caiys - Cool looking adventure game. Looks like Another World, but with more detail. @Connor - Heh, thanks. The lights may not fit in very well right now, but the idea is that you smash through them to gain ions to Ionize with. I still need to make a 'side smash' attack - then it should be a lot more useful to have them around.
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Falsen
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« Reply #78 on: March 03, 2012, 12:30:49 AM » |
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