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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148321 times)
benjkers
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digging for precious games


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« Reply #7000 on: February 06, 2016, 06:48:37 AM »

We'll soon be expanding dialogue UI and other things related. Here's character "crashing", and speech bub test:


Ascending to the Forest Throne:


Flame FX/anim, smoke tendril and additive/fake lighting:


Return to waterfall/lake to test some new shaders (tree and foliage, color grading, channel swapping madness):




Devlog kick-off this week, we hope Who, Me?
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Pehesse
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« Reply #7001 on: February 06, 2016, 06:51:37 AM »







http://gfycat.com/FaroffVigorousAgouti

It probably wasn't a brilliant idea to allow the enemies to attack all at once... but it made for some fun footage! :-D
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Louard
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« Reply #7002 on: February 06, 2016, 07:18:28 AM »

Now that I've spent some times making Suzy Cube look a little better, it's time to share some WIP screens!







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-Louard
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Zuurix
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« Reply #7003 on: February 06, 2016, 07:34:15 AM »

Building a spaceship in Sector Six, my RPG/SHMUP hybrid.

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Luna Indigo Studio
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« Reply #7004 on: February 06, 2016, 08:06:34 AM »

Flying enemies animation
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J. Kyle Pittman
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« Reply #7005 on: February 06, 2016, 08:16:17 AM »

Grayboxing a new level for Gunmetal Arcadia Zero. Slidey floors and spikes and bomb walls and crumbling tiles.

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matriax
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« Reply #7006 on: February 06, 2016, 09:00:08 AM »

Changed the look of the game for other a bit more retro Tongue :

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NoOnesSpace
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« Reply #7007 on: February 06, 2016, 09:03:49 AM »

We implemented the new Dones stations parts. But didn't figgured out how assemble them in the most suitable combination. Huh?

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Hoj
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:)


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« Reply #7008 on: February 06, 2016, 09:22:16 AM »

Desert theme for Maze Explorer

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Please join our game design server on Discord: https://discord.gg/2vTggSz
RoboticPotato
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CEO


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« Reply #7009 on: February 06, 2016, 09:29:24 AM »

Some potential new skins that we are going to put into our game Spacecats in Space! What do you guys think?



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Alec S.
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Formerly Malec2b


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« Reply #7010 on: February 06, 2016, 10:52:21 AM »

A couple shots from Cold Vengeance


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MekaSkull
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« Reply #7011 on: February 06, 2016, 02:16:20 PM »

Finished the proper boss for the first stage  Ninja
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bleufonte
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« Reply #7012 on: February 06, 2016, 02:55:04 PM »

Sky Remnant

Today we're showing off what the captain starting costumes look like.



Depending on what trait your captain is most known for, he or she will start out with one of three unique costumes(across seven different team colors).

Each costume features an outfit and a hat that have different helpful stat boosts for your captain to utilize right off the bat.
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oahda
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« Reply #7013 on: February 06, 2016, 03:35:02 PM »

Flying enemies animation
http://i.imgur.com/UqEucn7.gif
That is so clever.
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SeanNoonan
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For England?


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« Reply #7014 on: February 06, 2016, 04:34:54 PM »

Working on my new logo...



Got a devlog to go with it too:

« Last Edit: February 06, 2016, 06:42:09 PM by SeanNoonan » Logged

J. Kyle Pittman
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« Reply #7015 on: February 06, 2016, 04:36:56 PM »

Finished the proper boss for the first stage  Ninja

This looks right up my alley! I'll be keeping an eye out for this one!
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J. Kyle Pittman
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« Reply #7016 on: February 06, 2016, 04:40:10 PM »

I put together a couple "micro trailers" today for Gunmetal Arcadia Zero:

http://gfycat.com/FocusedEsteemedFlycatcher
http://gfycat.com/ExcellentLastElk
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InfiniteStateMachine
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« Reply #7017 on: February 06, 2016, 04:54:43 PM »

Got some stuff up for my character animation/melee system





Blog post here http://levelism.com/towerjam-004-setting-the-character-up/
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QOG
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« Reply #7018 on: February 06, 2016, 05:27:15 PM »

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polkm
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« Reply #7019 on: February 06, 2016, 06:06:44 PM »

Working on random sword generator and lighting system.



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